FTDM_R2_RUNNING = (1 << 0),
} ftdm_r2_flag_t;
-typedef enum {
- FTDM_R2_WAITING_ACK = (1 << 0),
-} ftdm_r2_call_flag_t;
-
/* private call information stored in ftdmchan->call_data void* ptr */
#define R2CALL(ftdmchan) ((ftdm_r2_call_t*)((ftdmchan)->call_data))
typedef struct ftdm_r2_call_t {
openr2_chan_t *r2chan;
- ftdm_r2_call_flag_t flags;
int accepted:1;
int answer_pending:1;
int disconnect_rcvd:1;
static int ftdm_r2_state_advance(ftdm_channel_t *ftdmchan);
static void ftdm_r2_state_advance_all(ftdm_channel_t *ftdmchan);
+/* whether R2 call accept process is pending */
+#define IS_ACCEPTING_PENDING(ftdmchan) \
+ ( (!ftdm_test_flag((ftdmchan), FTDM_CHANNEL_OUTBOUND)) && !R2CALL((ftdmchan))->accepted && \
+ ((ftdmchan)->state == FTDM_CHANNEL_STATE_PROGRESS || \
+ (ftdmchan)->state == FTDM_CHANNEL_STATE_PROGRESS_MEDIA || \
+ (ftdmchan)->state == FTDM_CHANNEL_STATE_UP) )
/* functions not available on windows */
#ifdef WIN32
if (ftdmchan->state != FTDM_CHANNEL_STATE_DIALING) {
ftdm_log_chan(ftdmchan, FTDM_LOG_WARNING, "Collision after call attempt, try another channel, new state = %s\n",
ftdm_channel_state2str(ftdmchan->state));
- ftdm_clear_flag(R2CALL(ftdmchan), FTDM_R2_WAITING_ACK);
return FTDM_BREAK;
}
ftdm_set_state_locked(ftdmchan, FTDM_CHANNEL_STATE_RING);
}
+/*
+ * Accepting a call in R2 is a lengthy process due to MF tones,
+ * when the user sends PROGRESS indication (implicitly moving the
+ * ftdm channel to PROGRESS state) the R2 processing loop
+ * does not clear FTDM_CHANNEL_STATE_CHANGE immediately as it does
+ * for all the other states, instead has to wait for on_call_accepted
+ * callback from openr2, which means the MF has ended and the progress
+ * indication is done, in order to clear the flag. However, if
+ * a protocol error or call disconnection (which is indicated using CAS bits)
+ * occurrs while accepting, we must clear the pending flag, this function
+ * takes care of that
+ * */
+static void clear_accept_pending(ftdm_channel_t *fchan)
+{
+ if (IS_ACCEPTING_PENDING(fchan)) {
+ ftdm_clear_flag(fchan, FTDM_CHANNEL_STATE_CHANGE);
+ ftdm_channel_complete_state(fchan);
+ } else if (ftdm_test_flag(fchan, FTDM_CHANNEL_STATE_CHANGE)) {
+ ftdm_log_chan(fchan, FTDM_LOG_CRIT, "State change flag set in state %s, last state = %s\n",
+ ftdm_channel_state2str(fchan->state), ftdm_channel_state2str(fchan->last_state));
+ ftdm_clear_flag(fchan, FTDM_CHANNEL_STATE_CHANGE);
+ ftdm_channel_complete_state(fchan);
+ }
+}
+
static void ftdm_r2_on_call_accepted(openr2_chan_t *r2chan, openr2_call_mode_t mode)
{
ftdm_channel_t *ftdmchan = openr2_chan_get_client_data(r2chan);
ftdm_log_chan_msg(ftdmchan, FTDM_LOG_NOTICE, "Call accepted\n");
+
+ clear_accept_pending(ftdmchan);
+
/* at this point the MF signaling has ended and there is no point on keep reading */
openr2_chan_disable_read(r2chan);
R2CALL(ftdmchan)->accepted = 1;
+
if (OR2_DIR_BACKWARD == openr2_chan_get_direction(r2chan)) {
- ftdm_clear_flag(ftdmchan, FTDM_CHANNEL_STATE_CHANGE);
- ftdm_channel_complete_state(ftdmchan);
if (R2CALL(ftdmchan)->answer_pending) {
ftdm_log_chan_msg(ftdmchan, FTDM_LOG_DEBUG, "Answer was pending, answering now.\n");
ft_r2_answer_call(ftdmchan);
ftdm_log_chan_msg(ftdmchan, FTDM_LOG_DEBUG, "Got openr2 disconnection, clearing call\n");
+ clear_accept_pending(ftdmchan);
+
R2CALL(ftdmchan)->disconnect_rcvd = 1;
if (ftdmchan->state == FTDM_CHANNEL_STATE_HANGUP) {
ftdm_log_chan_msg(ftdmchan, FTDM_LOG_ERROR, "Protocol error\n");
+ clear_accept_pending(ftdmchan);
+
R2CALL(ftdmchan)->disconnect_rcvd = 1;
R2CALL(ftdmchan)->protocol_error = 1;
ftdm_log_chan(ftdmchan, FTDM_LOG_DEBUG, "Executing state handler for %s\n", ftdm_channel_state2str(ftdmchan->state));
R2CALL(ftdmchan)->chanstate = ftdmchan->state;
- if (!ftdm_test_flag(ftdmchan, FTDM_CHANNEL_OUTBOUND) && !R2CALL(ftdmchan)->accepted &&
- (ftdmchan->state == FTDM_CHANNEL_STATE_PROGRESS ||
- ftdmchan->state == FTDM_CHANNEL_STATE_PROGRESS_MEDIA ||
- ftdmchan->state == FTDM_CHANNEL_STATE_UP) ) {
+ if (IS_ACCEPTING_PENDING(ftdmchan)) {
/*
- Moving to PROGRESS, PROGRESS_MEDIA or UP means that we must accept the call, and accepting
+ Moving to PROGRESS, PROGRESS_MEDIA or UP means that we must accept the call first, and accepting
the call in R2 means sending a tone, then waiting for the acknowledge from the other end,
since all of that requires sending and detecting tones, it takes a few milliseconds (I'd say around 100)
which means during that time the user should not try to perform any operations like answer, hangup or anything