* computation should be possible in the given type. Therefore, we use
* [x / y + !!(x % y)]. Note that on "Real CPUs" a division returns both the
* quotient and the remainder, so both should be equally fast. */
-#define DIV_ROUND_UP(_x, _y) \
+#define DIV_ROUND_UP(x, y) __DIV_ROUND_UP(UNIQ, (x), UNIQ, (y))
+#define __DIV_ROUND_UP(xq, x, yq, y) \
({ \
- const typeof(_x) __x = (_x); \
- const typeof(_y) __y = (_y); \
- (__x / __y + !!(__x % __y)); \
+ const typeof(x) UNIQ_T(X, xq) = (x); \
+ const typeof(y) UNIQ_T(Y, yq) = (y); \
+ (UNIQ_T(X, xq) / UNIQ_T(Y, yq) + !!(UNIQ_T(X, xq) % UNIQ_T(Y, yq))); \
})
#ifdef __COVERITY__