OXP_FID_GEN1_RGB_SET = 0x07,
OXP_FID_GEN1_RGB_REPLY = 0x0f,
OXP_FID_GEN2_TOGGLE_MODE = 0xb2,
+ OXP_FID_GEN2_RUMBLE_SET = 0xb3,
OXP_FID_GEN2_KEY_STATE = 0xb4,
OXP_FID_GEN2_STATUS_EVENT = 0xb8,
};
struct mutex cfg_mutex; /*ensure single synchronous output report*/
u8 rgb_brightness;
u8 gamepad_mode;
+ u8 rumble_intensity;
u8 rgb_effect;
u8 rgb_speed;
u8 rgb_en;
[OXP_EFFECT_MONO_LIST] = "monocolor",
};
+enum oxp_rumble_side_index {
+ OXP_RUMBLE_LEFT = 0x00,
+ OXP_RUMBLE_RIGHT,
+};
+
struct oxp_gen_1_rgb_report {
u8 report_id;
u8 message_id;
static int oxp_gen_2_property_out(enum oxp_function_index fid, u8 *data, u8 data_size);
static int oxp_set_buttons(void);
+static int oxp_rumble_intensity_set(u8 intensity);
static void oxp_mcu_init_fn(struct work_struct *work)
{
if (ret)
dev_err(&drvdata.hdev->dev,
"Error: Failed to set gamepad mode: %i\n", ret);
+
+ /* Set vibration level */
+ ret = oxp_rumble_intensity_set(drvdata.rumble_intensity);
+ if (ret)
+ dev_err(&drvdata.hdev->dev,
+ "Error: Failed to set rumble intensity: %i\n", ret);
}
static int oxp_hid_raw_event_gen_2(struct hid_device *hdev,
drvdata.gamepad_mode = data[0];
+ if (drvdata.gamepad_mode == OXP_GP_MODE_DEBUG)
+ return count;
+
+ /* Re-apply rumble settings as switching gamepad mode will override */
+ ret = oxp_rumble_intensity_set(drvdata.rumble_intensity);
+ if (ret)
+ return ret;
+
return count;
}
}
static DEVICE_ATTR_RO(button_mapping_options);
+static int oxp_rumble_intensity_set(u8 intensity)
+{
+ u8 header[15] = { 0x02, 0x38, 0x02, 0xe3, 0x39, 0xe3, 0x39, 0xe3,
+ 0x39, 0x01, intensity, 0x05, 0xe3, 0x39, 0xe3 };
+ u8 footer[9] = { 0x39, 0xe3, 0x39, 0xe3, 0xe3, 0x02, 0x04, 0x39, 0x39 };
+ size_t footer_size = ARRAY_SIZE(footer);
+ size_t header_size = ARRAY_SIZE(header);
+ u8 data[59] = { 0x0 };
+ size_t data_size = ARRAY_SIZE(data);
+
+ memcpy(data, header, header_size);
+ memcpy(data + data_size - footer_size, footer, footer_size);
+
+ return oxp_gen_2_property_out(OXP_FID_GEN2_RUMBLE_SET, data, data_size);
+}
+
+static ssize_t rumble_intensity_store(struct device *dev,
+ struct device_attribute *attr, const char *buf,
+ size_t count)
+{
+ int ret;
+ u8 val;
+
+ ret = kstrtou8(buf, 10, &val);
+ if (ret)
+ return ret;
+
+ if (val < 0 || val > 5)
+ return -EINVAL;
+
+ ret = oxp_rumble_intensity_set(val);
+ if (ret)
+ return ret;
+
+ drvdata.rumble_intensity = val;
+
+ return count;
+}
+
+static ssize_t rumble_intensity_show(struct device *dev,
+ struct device_attribute *attr, char *buf)
+{
+ return sysfs_emit(buf, "%i\n", drvdata.rumble_intensity);
+}
+static DEVICE_ATTR_RW(rumble_intensity);
+
+static ssize_t rumble_intensity_range_show(struct device *dev,
+ struct device_attribute *attr, char *buf)
+{
+ return sysfs_emit(buf, "0-5\n");
+}
+static DEVICE_ATTR_RO(rumble_intensity_range);
+
#define OXP_DEVICE_ATTR_RW(_name, _group) \
static ssize_t _name##_store(struct device *dev, \
struct device_attribute *attr, \
&dev_attr_gamepad_mode.attr,
&dev_attr_gamepad_mode_index.attr,
&dev_attr_reset_buttons.attr,
+ &dev_attr_rumble_intensity.attr,
+ &dev_attr_rumble_intensity_range.attr,
NULL,
};
INIT_DELAYED_WORK(&drvdata.oxp_btn_queue, oxp_btn_queue_fn);
drvdata.gamepad_mode = OXP_GP_MODE_XINPUT;
+ drvdata.rumble_intensity = 5;
INIT_DELAYED_WORK(&drvdata.oxp_mcu_init, oxp_mcu_init_fn);
mod_delayed_work(system_wq, &drvdata.oxp_mcu_init, msecs_to_jiffies(50));