# Ridiculously simple test of the winsound module for Windows.
import functools
+import pathlib
import time
import unittest
safe_MessageBeep(type=winsound.MB_OK)
+# A class for testing winsound when the given path resolves
+# to bytes rather than str.
+class BytesPath(pathlib.WindowsPath):
+ def __fspath__(self):
+ return bytes(super().__fspath__(), 'UTF-8')
+
+
class PlaySoundTest(unittest.TestCase):
def test_errors(self):
fn = support.findfile('pluck-pcm8.wav', subdir='audiodata')
safe_PlaySound(fn, winsound.SND_FILENAME | winsound.SND_NODEFAULT)
+ def test_snd_filepath(self):
+ fn = support.findfile('pluck-pcm8.wav', subdir='audiodata')
+ path = pathlib.Path(fn)
+ safe_PlaySound(path, winsound.SND_FILENAME | winsound.SND_NODEFAULT)
+
+ def test_snd_filepath_as_bytes(self):
+ fn = support.findfile('pluck-pcm8.wav', subdir='audiodata')
+ self.assertRaises(
+ TypeError,
+ winsound.PlaySound,
+ BytesPath(fn),
+ winsound.SND_FILENAME | winsound.SND_NODEFAULT
+ )
+
def test_aliases(self):
aliases = [
"SystemAsterisk",
return NULL;
}
wsound = (wchar_t *)view.buf;
+ } else if (PyBytes_Check(sound)) {
+ PyErr_Format(PyExc_TypeError,
+ "'sound' must be str, os.PathLike, or None, not '%s'",
+ Py_TYPE(sound)->tp_name);
+ return NULL;
} else {
- if (!PyUnicode_Check(sound)) {
+ PyObject *obj = PyOS_FSPath(sound);
+ // Either <obj> is unicode/bytes/NULL, or a helpful message
+ // has been surfaced to the user about how they gave a non-path.
+ if (obj == NULL) return NULL;
+ if (PyBytes_Check(obj)) {
PyErr_Format(PyExc_TypeError,
- "'sound' must be str or None, not '%s'",
- Py_TYPE(sound)->tp_name);
- return NULL;
- }
- wsound = PyUnicode_AsWideCharString(sound, NULL);
- if (wsound == NULL) {
+ "'sound' must resolve to str, not bytes");
+ Py_DECREF(obj);
return NULL;
}
+ wsound = PyUnicode_AsWideCharString(obj, NULL);
+ Py_DECREF(obj);
+ if (wsound == NULL) return NULL;
}