public bool set_from_rgb_data (uchar[] data, bool has_alpha, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error;
public bool set_from_yuv_data (uchar[] data, int width, int height, Clutter.TextureFlags flags) throws GLib.Error;
public void set_repeat (bool repeat_x, bool repeat_y);
- public Cogl.Handle cogl_material { get; set; }
- public Cogl.Handle cogl_texture { get; set; }
+ public Cogl.Material cogl_material { get; set; }
+ public Cogl.Texture cogl_texture { get; set; }
[NoAccessorMethod]
public bool disable_slicing { get; construct; }
[NoAccessorMethod]
public class Texture {
[CCode (type = "ClutterActor*", has_construct_function = false)]
public Texture.from_file (string filename) throws TextureError;
+ public Cogl.Material cogl_material { get; set; }
+ public Cogl.Texture cogl_texture { get; set; }
}
[CCode (cheader_filename = "clutter/clutter.h")]
clutter_text_set_use_markup hidden="1"
ClutterTextureError errordomain="1"
+ClutterTexture:cogl-texture hidden="1"
+ClutterTexture:cogl-material hidden="1"
clutter_texture_new_from_file hidden="1"
clutter_texture_get_base_size.* is_out="1"
clutter_texture_get_cogl_* hidden="1"