}
}
+/** Tell the TCP stack that it shouldn't wait for a long time after
+ * <b>sock</b> has closed before reusing its port. */
+static void
+make_socket_reuseable(int sock)
+{
+#ifdef MS_WINDOWS
+ (void) sock;
+#else
+ int one=1;
+
+ /* REUSEADDR on normal places means you can rebind to the port
+ * right after somebody else has let it go. But REUSEADDR on win32
+ * means you can bind to the port _even when somebody else
+ * already has it bound_. So, don't do that on Win32. */
+ setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (void*) &one,
+ (socklen_t)sizeof(one));
+#endif
+}
+
/** Bind a new non-blocking socket listening to the socket described
* by <b>listensockaddr</b>.
*
if (listensockaddr->sa_family == AF_INET) {
int is_tcp = (type != CONN_TYPE_AP_DNS_LISTENER);
-#ifndef MS_WINDOWS
- int one=1;
-#endif
if (is_tcp)
start_reading = 1;
goto err;
}
-#ifndef MS_WINDOWS
- /* REUSEADDR on normal places means you can rebind to the port
- * right after somebody else has let it go. But REUSEADDR on win32
- * means you can bind to the port _even when somebody else
- * already has it bound_. So, don't do that on Win32. */
- setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (void*) &one,
- (socklen_t)sizeof(one));
-#endif
+ make_socket_reuseable(s);
if (bind(s,listensockaddr,socklen) < 0) {
const char *helpfulhint = "";
"Connection accepted on socket %d (child of fd %d).",
news,conn->s);
+ make_socket_reuseable(news);
set_socket_nonblocking(news);
if (options->ConstrainedSockets)
log_debug(LD_NET, "Connecting to %s:%u.",
escaped_safe_str_client(address), port);
+ make_socket_reuseable(s);
+
if (connect(s, dest_addr, dest_addr_len) < 0) {
int e = tor_socket_errno(s);
if (!ERRNO_IS_CONN_EINPROGRESS(e)) {