The function calls bitmap_or() immediately followed by bitmap_weight().
Switch to using the dedicated bitmap_weighted_or() and save one bitmap
traverse.
Reviewed-by: Matthew Brost <matthew.brost@intel.com>
Reviewed-by: Aleksandr Loktionov <aleksandr.loktionov@intel.com>
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
Signed-off-by: Yury Norov <ynorov@nvidia.com>
xe_dss_mask_t all_dss;
int num_dss, num_eus;
- bitmap_or(all_dss, gt->fuse_topo.g_dss_mask,
+ num_dss = bitmap_weighted_or(all_dss, gt->fuse_topo.g_dss_mask,
gt->fuse_topo.c_dss_mask, XE_MAX_DSS_FUSE_BITS);
- num_dss = bitmap_weight(all_dss, XE_MAX_DSS_FUSE_BITS);
num_eus = bitmap_weight(gt->fuse_topo.eu_mask_per_dss,
XE_MAX_EU_FUSE_BITS) * num_dss;