public Bus ();
public void add_signal_watch ();
public void add_signal_watch_full (int priority);
- public uint add_watch (Gst.BusFunc func);
+ [CCode (cname = "gst_bus_add_watch_full")]
+ public uint add_watch (owned Gst.BusFunc func, [CCode (pos = 0.1)] int priority = GLib.Priority.DEFAULT);
public uint add_watch_full (int priority, owned Gst.BusFunc func);
public bool async_signal_func (Gst.Message message, void* data);
public unowned GLib.TimeoutSource create_watch ();
}
public class Bus {
+ [CCode (cname = "gst_bus_add_watch_full")]
+ public uint add_watch (owned Gst.BusFunc func, [CCode (pos = 0.1)] int priority = GLib.Priority.DEFAULT);
[CCode (instance_pos = -1)]
public Gst.BusSyncReply sync_signal_handler (Gst.Bus bus, Gst.Message message);
}
gst_buffer_make_writable hidden="1"
gst_buffer_make_metadata_writable hidden="1"
gst_buffer_try_new_and_alloc transfer_ownership="1"
+gst_bus_add_watch hidden="1"
gst_bus_add_watch_full.func value_owned="1"
gst_bus_add_watch_full.notify hidden="1"
gst_bus_set_sync_handler.data hidden="1"