#include "intel_vdsc.h"
#include "intel_vrr.h"
-/* DP DSC throughput values used for slice count calculations KPixels/s */
-#define DP_DSC_PEAK_PIXEL_RATE 2720000
-#define DP_DSC_MAX_ENC_THROUGHPUT_0 340000
-#define DP_DSC_MAX_ENC_THROUGHPUT_1 400000
-
/* Max DSC line buffer depth supported by HW. */
#define INTEL_DP_DSC_MAX_LINE_BUF_DEPTH 13
struct intel_display *display = to_intel_display(connector);
u8 min_slice_count, i;
int max_slice_width;
+ int tp_rgb_yuv444;
+ int tp_yuv422_420;
- if (mode_clock <= DP_DSC_PEAK_PIXEL_RATE)
- min_slice_count = DIV_ROUND_UP(mode_clock,
- DP_DSC_MAX_ENC_THROUGHPUT_0);
- else
- min_slice_count = DIV_ROUND_UP(mode_clock,
- DP_DSC_MAX_ENC_THROUGHPUT_1);
+ /*
+ * TODO: Pass the total pixel rate of all the streams transferred to
+ * an MST tiled display, calculate the total slice count for all tiles
+ * from this and the per-tile slice count from the total slice count.
+ */
+ tp_rgb_yuv444 = drm_dp_dsc_sink_max_slice_throughput(connector->dp.dsc_dpcd,
+ mode_clock, true);
+ tp_yuv422_420 = drm_dp_dsc_sink_max_slice_throughput(connector->dp.dsc_dpcd,
+ mode_clock, false);
+
+ /*
+ * TODO: Use the throughput value specific to the actual RGB/YUV
+ * format of the output.
+ * For now use the smaller of these, which is ok, potentially
+ * resulting in a higher than required minimum slice count.
+ * The RGB/YUV444 throughput value should be always either equal
+ * or smaller than the YUV422/420 value, but let's not depend on
+ * this assumption.
+ */
+ min_slice_count = DIV_ROUND_UP(mode_clock, min(tp_rgb_yuv444, tp_yuv422_420));
/*
* Due to some DSC engine BW limitations, we need to enable second