Notably make sure the count is 0 after the return from ->drop_inode(),
provided we are going to drop.
Inspired by suspicious games played by f2fs.
Signed-off-by: Mateusz Guzik <mjguzik@gmail.com>
Signed-off-by: Christian Brauner <brauner@kernel.org>
int drop;
WARN_ON(inode->i_state & I_NEW);
+ VFS_BUG_ON_INODE(atomic_read(&inode->i_count) != 0, inode);
if (op->drop_inode)
drop = op->drop_inode(inode);
return;
}
+ /*
+ * Re-check ->i_count in case the ->drop_inode() hooks played games.
+ * Note we only execute this if the verdict was to drop the inode.
+ */
+ VFS_BUG_ON_INODE(atomic_read(&inode->i_count) != 0, inode);
+
state = inode->i_state;
if (!drop) {
WRITE_ONCE(inode->i_state, state | I_WILL_FREE);