A variable defined in a class and intended to be modified only at
class level (i.e., not in an instance of the class).
- coercion
- The implicit conversion of an instance of one type to another during an
- operation which involves two arguments of the same type. For example,
- ``int(3.15)`` converts the floating point number to the integer ``3``, but
- in ``3+4.5``, each argument is of a different type (one int, one float),
- and both must be converted to the same type before they can be added or it
- will raise a :exc:`TypeError`. Without coercion, all arguments of even
- compatible types would have to be normalized to the same value by the
- programmer, e.g., ``float(3)+4.5`` rather than just ``3+4.5``.
-
complex number
An extension of the familiar real number system in which all numbers are
expressed as a sum of a real part and an imaginary part. Imaginary