#include "connection.h"
#include "hs_ntor.h"
#include "circuitbuild.h"
+#include "networkstatus.h"
+ /* Cancel all descriptor fetches currently in progress. */
+ static void
+ cancel_descriptor_fetches(void)
+ {
+ smartlist_t *conns =
+ connection_list_by_type_state(CONN_TYPE_DIR, DIR_PURPOSE_FETCH_HSDESC);
+ SMARTLIST_FOREACH_BEGIN(conns, connection_t *, conn) {
+ const hs_ident_dir_conn_t *ident = TO_DIR_CONN(conn)->hs_ident;
+ if (BUG(ident == NULL)) {
+ /* A directory connection fetching a service descriptor can't have an
+ * empty hidden service identifier. */
+ continue;
+ }
+ log_debug(LD_REND, "Marking for close a directory connection fetching "
+ "a hidden service descriptor for service %s.",
+ safe_str_client(ed25519_fmt(&ident->identity_pk)));
+ connection_mark_for_close(conn);
+ } SMARTLIST_FOREACH_END(conn);
+
+ /* No ownership of the objects in this list. */
+ smartlist_free(conns);
+ log_info(LD_REND, "Hidden service client descriptor fetches cancelled.");
+ }
+
/* Get all connections that are waiting on a circuit and flag them back to
* waiting for a hidden service descriptor for the given service key
* service_identity_pk. */
return ret;
}
+/* Release all the storage held by the client subsystem. */
+void
+hs_client_free_all(void)
+{
+ /* Purge the hidden service request cache. */
+ hs_purge_last_hid_serv_requests();
+}
+
+ /* Purge all potentially remotely-detectable state held in the hidden
+ * service client code. Called on SIGNAL NEWNYM. */
+ void
+ hs_client_purge_state(void)
+ {
+ /* v2 subsystem. */
+ rend_client_purge_state();
+
+ /* Cancel all descriptor fetches. Do this first so once done we are sure
+ * that our descriptor cache won't modified. */
+ cancel_descriptor_fetches();
+ /* Purge the introduction point state cache. */
+ hs_cache_client_intro_state_purge();
+ /* Purge the descriptor cache. */
+ hs_cache_purge_as_client();
+ /* Purge the last hidden service request cache. */
+ hs_purge_last_hid_serv_requests();
+
+ log_info(LD_REND, "Hidden service client state has been purged.");
+ }
+