GFX12 MES uses low 32 bits of status return for success (1 or 0)
and high bits for debug information if low bits are 0.
GFX11 MES doesn't do this so checking full 64-bit status return
for 1 or 0 is still valid.
Signed-off-by: Jonathan Kim <jonathan.kim@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
pipe, x_pkt->header.opcode);
r = amdgpu_fence_wait_polling(ring, seq, timeout);
- if (r < 1 || !*status_ptr) {
+
+ /*
+ * status_ptr[31:0] == 0 (fail) or status_ptr[63:0] == 1 (success).
+ * If status_ptr[31:0] == 0 then status_ptr[63:32] will have debug error information.
+ */
+ if (r < 1 || !(lower_32_bits(*status_ptr))) {
if (misc_op_str)
dev_err(adev->dev, "MES(%d) failed to respond to msg=%s (%s)\n",