namespace Timeout {
[CCode (cname = "g_timeout_add_full")]
- public static uint add (uint interval, owned SourceFunc function, [CCode (pos = 0.1)] int priority = 0);
+ public static uint add (uint interval, owned SourceFunc function, [CCode (pos = 0.1)] int priority = Priority.DEFAULT);
public static uint add_full (int priority, uint interval, owned SourceFunc function);
public static uint add_seconds (uint interval, SourceFunc function);
public static uint add_seconds_full (int priority, uint interval, owned SourceFunc function);
namespace Idle {
[CCode (cname = "g_idle_add_full")]
- public static uint add (owned SourceFunc function, [CCode (pos = 0.1)] int priority = 0);
+ public static uint add (owned SourceFunc function, [CCode (pos = 0.1)] int priority = Priority.DEFAULT_IDLE);
public static uint add_full (int priority, owned SourceFunc function);
public static bool remove_by_data (void* data);
}