can be:
OBJ_UNLINK - to remove the object, once found, from the container.
OBJ_NODATA - don't return the object if found (no ref count change)
- OBJ_MULTIPLE - don't stop at first match (not implemented)
+ OBJ_MULTIPLE - don't stop at first match (not fully implemented)
OBJ_POINTER - if set, 'arg' is an object pointer, and a hashtable
search will be done. If not, a traversal is done.
- flags can be
OBJ_UNLINK - to remove the object, once found, from the container.
OBJ_NODATA - don't return the object if found (no ref count change)
- OBJ_MULTIPLE - don't stop at first match (not implemented)
+ OBJ_MULTIPLE - don't stop at first match (not fully implemented)
OBJ_POINTER - if set, 'arg' is an object pointer, and a hashtable
search will be done. If not, a traversal is done through
all the hashtable 'buckets'..
* its refcount. */
OBJ_NODATA = (1 << 1),
/*! Don't stop at the first match in ao2_callback()
- * \note This is not fully implemented. */
+ * \note This is not fully implemented. Using OBJ_MULTIME with OBJ_NODATA
+ * is perfectly fine. The part that is not implemented is the case where
+ * multiple objects should be returned by ao2_callback().
+ */
OBJ_MULTIPLE = (1 << 2),
/*! obj is an object of the same type as the one being searched for,
* so use the object's hash function for optimized searching.