uint32_t
isc_random_uniform(uint32_t upper_bound);
/*!<
- * \brief Will return a single 32-bit value, uniformly distributed but
- * less than upper_bound. This is recommended over
- * constructions like ``isc_random() % upper_bound'' as it
- * avoids "modulo bias" when the upper bound is not a power of
- * two. In the worst case, this function may require multiple
- * iterations to ensure uniformity.
+ * \brief Returns a single 32-bit uniformly distributed random value
+ * less than upper_bound.
+ *
+ * This is better than ``isc_random() % upper_bound'' as it avoids
+ * "modulo bias" when the upper bound is not a power of two. This
+ * function is also faster, because it usually avoids doing any
+ * divisions (which are typically very slow).
+ *
+ * It uses rejection sampling to ensure uniformity, so it may require
+ * multiple iterations to get a result; the probability of needing to
+ * resample is very small when the upper_bound is small, rising to 0.5
+ * when upper_bound is UINT32_MAX/2.
*/
ISC_LANG_ENDDECLS
}
uint32_t
-isc_random_uniform(uint32_t upper_bound) {
- /* Copy of arc4random_uniform from OpenBSD */
- uint32_t r, min;
-
+isc_random_uniform(uint32_t limit) {
RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) ==
ISC_R_SUCCESS);
-
- if (upper_bound < 2) {
- return (0);
- }
-
-#if (ULONG_MAX > 0xffffffffUL)
- min = 0x100000000UL % upper_bound;
-#else /* if (ULONG_MAX > 0xffffffffUL) */
- /* Calculate (2**32 % upper_bound) avoiding 64-bit math */
- if (upper_bound > 0x80000000) {
- min = 1 + ~upper_bound; /* 2**32 - upper_bound */
- } else {
- /* (2**32 - (x * 2)) % x == 2**32 % x when x <= 2**31 */
- min = ((0xffffffff - (upper_bound * 2)) + 1) % upper_bound;
- }
-#endif /* if (ULONG_MAX > 0xffffffffUL) */
-
/*
- * This could theoretically loop forever but each retry has
- * p > 0.5 (worst case, usually far better) of selecting a
- * number inside the range we need, so it should rarely need
- * to re-roll.
+ * Daniel Lemire's nearly-divisionless unbiased bounded random numbers.
+ *
+ * https://lemire.me/blog/?p=17551
+ *
+ * The raw random number generator `next()` returns a 32-bit value.
+ * We do a 64-bit multiply `next() * limit` and treat the product as a
+ * 32.32 fixed-point value less than the limit. Our result will be the
+ * integer part (upper 32 bits), and we will use the fraction part
+ * (lower 32 bits) to determine whether or not we need to resample.
*/
- for (;;) {
- r = next();
- if (r >= min) {
- break;
+ uint64_t num = (uint64_t)next() * (uint64_t)limit;
+ /*
+ * In the fast path, we avoid doing a division in most cases by
+ * comparing the fraction part of `num` with the limit, which is
+ * a slight over-estimate for the exact resample threshold.
+ */
+ if ((uint32_t)(num) < limit) {
+ /*
+ * We are in the slow path where we re-do the approximate test
+ * more accurately. The exact threshold for the resample loop
+ * is the remainder after dividing the raw RNG limit `1 << 32`
+ * by the caller's limit. We use a trick to calculate it
+ * within 32 bits:
+ *
+ * (1 << 32) % limit
+ * == ((1 << 32) - limit) % limit
+ * == (uint32_t)(-limit) % limit
+ *
+ * This division is safe: we know that `limit` is strictly
+ * greater than zero because of the slow-path test above.
+ */
+ uint32_t residue = (uint32_t)(-limit) % limit;
+ /*
+ * Unless we get one of `N = (1 << 32) - residue` valid
+ * values, we reject the sample. This `N` is a multiple of
+ * `limit`, so our results will be unbiased; and `N` is the
+ * largest multiple that fits in 32 bits, so rejections are as
+ * rare as possible.
+ *
+ * There are `limit` possible values for the integer part of
+ * our fixed-point number. Each one corresponds to `N/limit`
+ * or `N/limit + 1` possible fraction parts. For our result to
+ * be unbiased, every possible integer part must have the same
+ * number of possible valid fraction parts. So, when we get
+ * the superfluous value in the `N/limit + 1` cases, we need
+ * to reject and resample.
+ *
+ * Because of the multiplication, the possible values in the
+ * fraction part are equally spaced by `limit`, with varying
+ * gaps at each end of the fraction's 32-bit range. We will
+ * choose a range of size `N` (a multiple of `limit`) into
+ * which valid fraction values must fall, with the rest of the
+ * 32-bit range covered by the `residue`. Lemire's paper says
+ * that exactly `N/limit` possible values spaced apart by
+ * `limit` will fit into our size `N` valid range, regardless
+ * of the size of the end gaps, the phase alignment of the
+ * values, or the position of the range.
+ *
+ * So, when a fraction value falls in the `residue` outside
+ * our valid range, it is superfluous, and we resample.
+ */
+ while ((uint32_t)(num) < residue) {
+ num = (uint64_t)next() * (uint64_t)limit;
}
}
-
- return (r % upper_bound);
+ /*
+ * Return the integer part (upper 32 bits).
+ */
+ return ((uint32_t)(num >> 32));
}