</para>
</section>
</section>
+
+ <section id="sources-dev-environment">
+ <title>Sources</title>
+
+ <para>
+ In order for the OpenEmbedded build system to create an image or
+ any target, it must be able to access source files.
+ The main
+ <link linkend='a-closer-look-at-the-yocto-project-development-environment'>Yocto Project Development Environment figure</link>
+ represents source files using the "Upstream Project Releases",
+ "Local Projects", and "SCMs (optional)" boxes.
+ The figure represents mirrors, which also play a role in locating
+ source files, with the "Source Mirror(s)" box.
+ </para>
+
+ <para>
+ The method by which source files are ultimately organized is
+ a function of the project.
+ For example, for released software, projects tend to use tarballs
+ or other archived files that can capture the state of a release
+ guaranteeing that it is statically represented.
+ On the other hand, for a project that is more dynamic or
+ experimental in nature, a project might keep source files in a
+ repository controlled by a Source Control Manager (SCM) such as
+ Git.
+ Pulling source from a repository allows you to control
+ the point in the repository (the revision) from which you want to
+ build software.
+ Finally, a combination of the two might exist, which would give the
+ consumer a choice when deciding where to get source files.
+ </para>
+
+ <para>
+ BitBake uses the
+ <link linkend='var-SRC_URI'><filename>SRC_URI</filename></link>
+ variable to point to source files regardless of their location.
+ Each recipe must have a <filename>SRC_URI</filename> variable
+ that points to the source.
+ </para>
+
+ <para>
+ Another area that plays a significant role in where source files
+ comes from is pointed to by the
+ <link linkend='var-DL_DIR'><filename>DL_DIR</filename></link>
+ variable.
+ This area is a cache that can hold previously downloaded source.
+ Judicious use of a <filename>DL_DIR</filename> directory can
+ save the build system a trip across the Internet when looking
+ for files.
+ A good method for using a download directory is to have
+ <filename>DL_DIR</filename> point to an area outside of your
+ Build Directory.
+ Doing so allows you to safely delete the Build Directory's
+ <filename>/work/tmp</filename> directory if needed without fear
+ of removing any downloaded source file.
+ </para>
+
+ <para>
+ The remainder of this section provides a deeper look into the
+ source files and the mirrors.
+ Here is a more detailed look at the source file area of the
+ base figure:
+ <imagedata fileref="figures/source-input.png" align="center" width="7in" depth="7.5in" />
+ </para>
+
+ <section id='upstream-project-releases'>
+ <title>Upstream Project Releases</title>
+
+ <para>
+ Upstream project releases exist anywhere in the form of an
+ archived file (e.g. tarball or zip file).
+ These files correspond to individual recipes.
+ For example, the figure uses specific releases each for
+ BusyBox, Qt, and Dbus.
+ An archive file can be for any released product that can be
+ built using a recipe.
+ </para>
+ </section>
+
+ <section id='local-projects'>
+ <title>Local Projects</title>
+
+ <para>
+ Local projects are custom bits of software the user provides.
+ These bits reside somewhere local to a project - perhaps
+ a directory into which the user checks in items (e.g.
+ a local directory that contains tarballs or repositories
+ used by the group).
+ </para>
+
+ <para>
+ The canonical method through which to include a local project
+ is to use the
+ <link linkend='ref-classes-externalsrc'><filename>externalsrc.bbclass</filename></link>
+ class to include local project.
+ You use a recipe's append file to override or instruct the
+ recipe to point to the local directory on your disk to pull
+ in the whole source tree.
+ Should you ever need to override that, you can use the
+ Build Directory's <filename>local.conf</filename> file.
+ </para>
+
+ <para>
+ For information on how to use the
+ <filename>externalsrc.bbclass</filename>, see the
+ "<link linkend='ref-classes-externalsrc'>Using External Source - <filename>externalsrc.bbclass</filename></link>"
+ section.
+ </para>
+ </section>
+
+ <section id='scms'>
+ <title>Source Control Managers (Optional)</title>
+
+ <para>
+ Another place the build system can get source files from is
+ through an SCM such as Git or Subversion.
+ In this case, a repository is cloned or checked out.
+ The <filename>do_fetch</filename> task inside BitBake uses
+ the <link linkend='var-SRC_URI'><filename>SRC_URI</filename></link>
+ variable and the argument's prefix to determine the correct
+ fetcher module.
+ </para>
+
+ <para>
+ When fetching a repository, BitBake uses the
+ <link linkend='var-SRCREV'><filename>SRCREV</filename></link>
+ variable to determine the specific revision from which to
+ build.
+ </para>
+ </section>
+
+ <section id='source-mirrors'>
+ <title>Source Mirror(s)</title>
+
+ <para>
+ Two kinds of mirrors exist: pre-mirrors and regular mirrors.
+ BitBake checks pre-mirrors before looking upstream for any
+ source files.
+ Pre-mirrors are appropriate when you have a shared directory
+ that is not a directory defined by the
+ <link linkend='var-DL_DIR'><filename>DL_DIR</filename></link>
+ variable.
+ A Pre-mirror typically points to a shared directory that is
+ local to your organization.
+ </para>
+
+ <para>
+ Regular mirrors can be any site across the Internet that is
+ used as an alternative location for source code should the
+ primary site not be functioning for some reason or another.
+ </para>
+ </section>
+ </section>
</section>
<section id="cross-development-toolchain-generation">