int ast_audiohook_write_frame(struct ast_audiohook *audiohook, enum ast_audiohook_direction direction, struct ast_frame *frame)
{
struct ast_slinfactory *factory = (direction == AST_AUDIOHOOK_DIRECTION_READ ? &audiohook->read_factory : &audiohook->write_factory);
- struct timeval *time = (direction == AST_AUDIOHOOK_DIRECTION_READ ? &audiohook->read_time : &audiohook->write_time);
+ struct ast_slinfactory *other_factory = (direction == AST_AUDIOHOOK_DIRECTION_READ ? &audiohook->write_factory : &audiohook->read_factory);
+ struct timeval *time = (direction == AST_AUDIOHOOK_DIRECTION_READ ? &audiohook->read_time : &audiohook->write_time), previous_time = *time;
+
+ /* Update last feeding time to be current */
+ *time = ast_tvnow();
+
+ /* If we are using a sync trigger and this factory suddenly got audio fed in after a lapse, then flush both factories to ensure they remain in sync */
+ if (ast_test_flag(audiohook, AST_AUDIOHOOK_TRIGGER_SYNC) && ast_slinfactory_available(other_factory) && (ast_tvdiff_ms(*time, previous_time) > (ast_slinfactory_available(other_factory) / 8))) {
+ if (option_debug)
+ ast_log(LOG_DEBUG, "Flushing audiohook %p so it remains in sync\n", audiohook);
+ ast_slinfactory_flush(factory);
+ ast_slinfactory_flush(other_factory);
+ }
/* Write frame out to respective factory */
ast_slinfactory_feed(factory, frame);
- /* Update last fed time for the above factory */
- *time = ast_tvnow();
-
/* If we need to notify the respective handler of this audiohook, do so */
if ((ast_test_flag(audiohook, AST_AUDIOHOOK_TRIGGER_MODE) == AST_AUDIOHOOK_TRIGGER_READ) && (direction == AST_AUDIOHOOK_DIRECTION_READ)) {
ast_cond_signal(&audiohook->trigger);