return res;
}
+static int agent_ack_sleep( void *data )
+{
+ struct agent_pvt *p;
+ struct timeval tv;
+ int res;
+ int to = 1000;
+
+ /* Wait a second and look for something */
+
+ p = (struct agent_pvt *)data;
+ if (p->chan) {
+ for(;;) {
+ to = ast_waitfor(p->chan, to);
+ if (to < 0) {
+ res = -1;
+ break;
+ }
+ if (!to) {
+ res = 0;
+ break;
+ }
+ ast_mutex_lock(&p->lock);
+ if (p->app_sleep_cond) {
+ ast_mutex_unlock(&p->lock);
+ res = 0;
+ break;
+ } else if (res == '#') {
+ check_availability(p, 0);
+ ast_mutex_unlock(&p->lock);
+ res = 0;
+ break;
+ }
+ ast_mutex_unlock(&p->lock);
+ res = 0;
+ }
+ } else
+ res = -1;
+ return res;
+}
+
static struct ast_channel *agent_new(struct agent_pvt *p, int state)
{
struct ast_channel *tmp;
if (needlock)
ast_mutex_unlock(&agentlock);
if (parent && chan) {
- ast_log( LOG_DEBUG, "Playing beep, lang '%s'\n", newlyavailable->chan->language);
- res = ast_streamfile(newlyavailable->chan, "beep", newlyavailable->chan->language);
- ast_log( LOG_DEBUG, "Played beep, result '%d'\n", res);
- if (!res) {
- res = ast_waitstream(newlyavailable->chan, "");
- ast_log( LOG_DEBUG, "Waited for stream, result '%d'\n", res);
+ if (p->ackcall > 1) {
+ /* Don't do beep here */
+ res = 0;
+ } else {
+ ast_log( LOG_DEBUG, "Playing beep, lang '%s'\n", newlyavailable->chan->language);
+ res = ast_streamfile(newlyavailable->chan, "beep", newlyavailable->chan->language);
+ ast_log( LOG_DEBUG, "Played beep, result '%d'\n", res);
+ if (!res) {
+ res = ast_waitstream(newlyavailable->chan, "");
+ ast_log( LOG_DEBUG, "Waited for stream, result '%d'\n", res);
+ }
}
if (!res) {
/* Note -- parent may have disappeared */
return 0;
}
+static int check_beep(struct agent_pvt *newlyavailable, int needlock)
+{
+ struct agent_pvt *p;
+ int res;
+ ast_log(LOG_DEBUG, "Checking beep availability of '%s'\n", newlyavailable->agent);
+ if (needlock)
+ ast_mutex_lock(&agentlock);
+ p = agents;
+ while(p) {
+ if (p == newlyavailable) {
+ p = p->next;
+ continue;
+ }
+ ast_mutex_lock(&p->lock);
+ if (!p->abouttograb && p->pending && ((p->group && (newlyavailable->group & p->group)) || !strcmp(p->agent, newlyavailable->agent))) {
+ ast_log(LOG_DEBUG, "Call '%s' looks like a would-be winner for agent '%s'\n", p->owner->name, newlyavailable->agent);
+ ast_mutex_unlock(&p->lock);
+ break;
+ }
+ ast_mutex_unlock(&p->lock);
+ p = p->next;
+ }
+ if (needlock)
+ ast_mutex_unlock(&agentlock);
+ if (p) {
+ ast_log( LOG_DEBUG, "Playing beep, lang '%s'\n", newlyavailable->chan->language);
+ res = ast_streamfile(newlyavailable->chan, "beep", newlyavailable->chan->language);
+ ast_log( LOG_DEBUG, "Played beep, result '%d'\n", res);
+ if (!res) {
+ res = ast_waitstream(newlyavailable->chan, "");
+ ast_log( LOG_DEBUG, "Waited for stream, result '%d'\n", res);
+ }
+ }
+ return res;
+}
+
static struct ast_channel *agent_request(char *type, int format, void *data)
{
struct agent_pvt *p;
/* Login this channel and wait for it to
go away */
p->chan = chan;
- check_availability(p, 0);
+ if (p->ackcall > 1)
+ check_beep(p, 0);
+ else
+ check_availability(p, 0);
ast_mutex_unlock(&p->lock);
ast_mutex_unlock(&agentlock);
while (res >= 0) {
(tv.tv_usec - p->lastdisc.tv_usec) / 1000 > p->wrapuptime) {
ast_log(LOG_DEBUG, "Wrapup time expired!\n");
memset(&p->lastdisc, 0, sizeof(p->lastdisc));
- check_availability(p, 1);
+ if (p->ackcall > 1)
+ check_beep(p, 0);
+ else
+ check_availability(p, 0);
}
}
ast_mutex_unlock(&p->lock);
ast_mutex_lock(&p->lock);
p->owning_app = pthread_self();
ast_mutex_unlock(&p->lock);
- res = ast_safe_sleep_conditional( chan, 1000,
+ if (p->ackcall > 1)
+ res = agent_ack_sleep(p);
+ else
+ res = ast_safe_sleep_conditional( chan, 1000,
agent_cont_sleep, p );
ast_mutex_unlock( &p->app_lock );
sched_yield();