From: Mark Michelson Date: Wed, 11 Feb 2009 23:03:08 +0000 (+0000) Subject: Fix odd "thank you" sound playing behavior in app_queue.c X-Git-Tag: 1.6.2.0-beta1~254 X-Git-Url: http://git.ipfire.org/gitweb.cgi?a=commitdiff_plain;h=34161542e9ffacc405513c8a1ccb706dfe55ef9d;p=thirdparty%2Fasterisk.git Fix odd "thank you" sound playing behavior in app_queue.c If someone has configured the queue to play an position or holdtime announcement, then it is odd and potentially unexpected to hear a "Thank you for your patience" sound when no position or holdtime was actually announced. This fixes the announcement so that the "thanks" sound is only played in the case that a position or holdtime was actually announced. There is a way that the "thank you" sound can be played without a position or holdtime, and that is to set announce-frequency to a value but keep announce-position and announce-holdtime both turned off. (closes issue #14227) Reported by: caspy Patches: 14227_v3.patch uploaded by putnopvut (license 60) Tested by: caspy git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@174948 65c4cc65-6c06-0410-ace0-fbb531ad65f3 --- diff --git a/apps/app_queue.c b/apps/app_queue.c index d1f20d6091..eb02322c2d 100644 --- a/apps/app_queue.c +++ b/apps/app_queue.c @@ -2012,6 +2012,7 @@ static int valid_exit(struct queue_ent *qe, char digit) static int say_position(struct queue_ent *qe, int ringing) { int res = 0, avgholdmins, avgholdsecs, announceposition = 0; + int say_thanks = 1; time_t now; /* Let minannouncefrequency seconds pass between the start of each position announcement */ @@ -2120,11 +2121,12 @@ static int say_position(struct queue_ent *qe, int ringing) if (res) goto playout; } - + } else if (qe->parent->announceholdtime && !qe->parent->announceposition) { + say_thanks = 0; } posout: - if (announceposition == 1){ + if (announceposition == 1 || say_thanks) { if (qe->parent->announceposition) { ast_verb(3, "Told %s in %s their queue position (which was %d)\n", qe->chan->name, qe->parent->name, qe->pos);