From: Alec L Davis Date: Fri, 27 May 2011 08:31:15 +0000 (+0000) Subject: Fix *8 directed pickup locks system during pickupsound play out X-Git-Tag: 1.8.5-rc1~11^2~73 X-Git-Url: http://git.ipfire.org/gitweb.cgi?a=commitdiff_plain;h=fd24de330688de374c050869befa632b52b2fd65;p=thirdparty%2Fasterisk.git Fix *8 directed pickup locks system during pickupsound play out move playout from sip_pickup_thread to bridge using BRIDGE_PLAY_SOUND method, This stop the clash of 2 threads trying to write audio to same channel. In addition fixes choppy audio beep in issue 19177. (issue #18654) (issue #19177) Reported by: Docent Patches: review1232-1.88888888 alecdavis (license 585) Tested by: alecdavis Review: https://reviewboard.asterisk.org/r/1232/ git-svn-id: https://origsvn.digium.com/svn/asterisk/branches/1.8@321211 65c4cc65-6c06-0410-ace0-fbb531ad65f3 --- diff --git a/main/features.c b/main/features.c index ee3d536bb3..86e62c541b 100644 --- a/main/features.c +++ b/main/features.c @@ -5726,20 +5726,14 @@ int ast_pickup_call(struct ast_channel *chan) ast_log(LOG_NOTICE, "pickup %s attempt by %s\n", target->name, chan->name); res = ast_do_pickup(chan, target); + ast_channel_unlock(target); if (!res) { if (!ast_strlen_zero(pickupsound)) { - /*! - * \todo We are not the bridge thread when we inject this sound - * so we need to hold the target channel lock while the sound is - * played. A better way needs to be found as this pauses the - * system. - */ - ast_stream_and_wait(target, pickupsound, ""); + pbx_builtin_setvar_helper(target, "BRIDGE_PLAY_SOUND", pickupsound); } } else { ast_log(LOG_WARNING, "pickup %s failed by %s\n", target->name, chan->name); } - ast_channel_unlock(target); target = ast_channel_unref(target); }