From 54e1f676a2d3fa8c39beac84fe5027d9276d491d Mon Sep 17 00:00:00 2001 From: Mike Yuan Date: Wed, 17 Jul 2024 17:34:16 +0200 Subject: [PATCH] core/unit: rename a few more vars for unit_next_freezer_state() --- src/core/unit.c | 28 ++++++++++++++-------------- src/core/unit.h | 2 +- 2 files changed, 15 insertions(+), 15 deletions(-) diff --git a/src/core/unit.c b/src/core/unit.c index 241f09bf5ab..999e690a329 100644 --- a/src/core/unit.c +++ b/src/core/unit.c @@ -6156,13 +6156,13 @@ bool unit_can_isolate_refuse_manual(Unit *u) { return unit_can_isolate(u) && !u->refuse_manual_start; } -void unit_next_freezer_state(Unit *u, FreezerAction action, FreezerState *ret, FreezerState *ret_objective) { - FreezerState curr, parent, next, objective; +void unit_next_freezer_state(Unit *u, FreezerAction action, FreezerState *ret_next, FreezerState *ret_objective) { + FreezerState current, parent, next, objective; assert(u); assert(action >= 0); assert(action < _FREEZER_ACTION_MAX); - assert(ret); + assert(ret_next); assert(ret_objective); /* This function determines the correct freezer state transitions for a unit @@ -6170,7 +6170,7 @@ void unit_next_freezer_state(Unit *u, FreezerAction action, FreezerState *ret, F * which is either FREEZER_FROZEN or FREEZER_RUNNING, depending on what actual state we * ultimately want to achieve. */ - curr = u->freezer_state; + current = u->freezer_state; Unit *slice = UNIT_GET_SLICE(u); if (slice) @@ -6182,7 +6182,7 @@ void unit_next_freezer_state(Unit *u, FreezerAction action, FreezerState *ret, F case FREEZER_FREEZE: /* We always "promote" a freeze initiated by parent into a normal freeze */ - if (IN_SET(curr, FREEZER_FROZEN, FREEZER_FROZEN_BY_PARENT)) + if (IN_SET(current, FREEZER_FROZEN, FREEZER_FROZEN_BY_PARENT)) next = FREEZER_FROZEN; else next = FREEZER_FREEZING; @@ -6192,15 +6192,15 @@ void unit_next_freezer_state(Unit *u, FreezerAction action, FreezerState *ret, F /* Thawing is the most complicated operation here, because we can't thaw a unit * if its parent is frozen. So we instead "demote" a normal freeze into a freeze * initiated by parent if the parent is frozen */ - if (IN_SET(curr, FREEZER_RUNNING, FREEZER_THAWING, + if (IN_SET(current, FREEZER_RUNNING, FREEZER_THAWING, FREEZER_FREEZING_BY_PARENT, FREEZER_FROZEN_BY_PARENT)) /* Should usually be refused by unit_freezer_action */ - next = curr; - else if (curr == FREEZER_FREEZING) { + next = current; + else if (current == FREEZER_FREEZING) { if (IN_SET(parent, FREEZER_RUNNING, FREEZER_THAWING)) next = FREEZER_THAWING; else next = FREEZER_FREEZING_BY_PARENT; - } else if (curr == FREEZER_FROZEN) { + } else if (current == FREEZER_FROZEN) { if (IN_SET(parent, FREEZER_RUNNING, FREEZER_THAWING)) next = FREEZER_THAWING; else @@ -6211,8 +6211,8 @@ void unit_next_freezer_state(Unit *u, FreezerAction action, FreezerState *ret, F case FREEZER_PARENT_FREEZE: /* We need to avoid accidentally demoting units frozen manually */ - if (IN_SET(curr, FREEZER_FREEZING, FREEZER_FROZEN, FREEZER_FROZEN_BY_PARENT)) - next = curr; + if (IN_SET(current, FREEZER_FREEZING, FREEZER_FROZEN, FREEZER_FROZEN_BY_PARENT)) + next = current; else next = FREEZER_FREEZING_BY_PARENT; break; @@ -6220,8 +6220,8 @@ void unit_next_freezer_state(Unit *u, FreezerAction action, FreezerState *ret, F case FREEZER_PARENT_THAW: /* We don't want to thaw units from a parent if they were frozen * manually, so for such units this action is a no-op */ - if (IN_SET(curr, FREEZER_RUNNING, FREEZER_FREEZING, FREEZER_FROZEN)) - next = curr; + if (IN_SET(current, FREEZER_RUNNING, FREEZER_FREEZING, FREEZER_FROZEN)) + next = current; else next = FREEZER_THAWING; break; @@ -6235,7 +6235,7 @@ void unit_next_freezer_state(Unit *u, FreezerAction action, FreezerState *ret, F objective = FREEZER_FROZEN; assert(IN_SET(objective, FREEZER_RUNNING, FREEZER_FROZEN)); - *ret = next; + *ret_next = next; *ret_objective = objective; } diff --git a/src/core/unit.h b/src/core/unit.h index a55754ad485..9c8dbcf12a0 100644 --- a/src/core/unit.h +++ b/src/core/unit.h @@ -1038,7 +1038,7 @@ bool unit_can_isolate_refuse_manual(Unit *u); bool unit_can_freeze(const Unit *u); int unit_freezer_action(Unit *u, FreezerAction action); -void unit_next_freezer_state(Unit *u, FreezerAction a, FreezerState *ret, FreezerState *ret_objective); +void unit_next_freezer_state(Unit *u, FreezerAction action, FreezerState *ret_next, FreezerState *ret_objective); void unit_frozen(Unit *u); void unit_thawed(Unit *u); -- 2.47.3