From f4dfd6847b3e5d24e336bca6057485116d17aea4 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Ma=C3=ADra=20Canal?= Date: Mon, 30 Mar 2026 14:51:44 -0300 Subject: [PATCH] drm/vc4: Fix memory leak of BO array in hang state MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit The hang state's BO array is allocated separately with kzalloc() in vc4_save_hang_state() but never freed in vc4_free_hang_state(). Add the missing kfree() for the BO array before freeing the hang state struct. Fixes: 214613656b51 ("drm/vc4: Add an interface for capturing the GPU state after a hang.") Reviewed-by: Melissa Wen Link: https://patch.msgid.link/20260330-vc4-misc-fixes-v1-2-92defc940a29@igalia.com Signed-off-by: Maíra Canal --- drivers/gpu/drm/vc4/vc4_gem.c | 1 + 1 file changed, 1 insertion(+) diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c index ad8cbd727b801..a64d5a9624528 100644 --- a/drivers/gpu/drm/vc4/vc4_gem.c +++ b/drivers/gpu/drm/vc4/vc4_gem.c @@ -62,6 +62,7 @@ vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state) for (i = 0; i < state->user_state.bo_count; i++) drm_gem_object_put(state->bo[i]); + kfree(state->bo); kfree(state); } -- 2.47.3