}
[CCode (cheader_filename = "gio/gio.h")]
public interface AsyncInitable : GLib.Object {
- public abstract async bool init_async (int io_priority = GLib.Priority.DEFAULT, GLib.Cancellable? cancellable = null) throws GLib.Error;
+ public virtual async bool init_async (int io_priority = GLib.Priority.DEFAULT, GLib.Cancellable? cancellable = null) throws GLib.Error;
[CCode (finish_function = "g_async_initable_new_finish")]
public static async GLib.Object new_async (GLib.Type object_type, int io_priority = GLib.Priority.DEFAULT, GLib.Cancellable? cancellable, ...) throws GLib.Error;
[CCode (finish_function = "g_async_initable_new_finish")]