static void pusherror(lua_State *L)
{
DWORD error = GetLastError();
+#if LJ_TARGET_XBOXONE
+ wchar_t wbuffer[128];
+ char buffer[128*2];
+ if (FormatMessageW(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
+ NULL, error, 0, buffer, sizeof(wbuffer)/sizeof(wchar_t), NULL) &&
+ WideCharToMultiByte(CP_ACP, 0, wbuffer, 128, buffer, 128*2, NULL, NULL))
+#else
char buffer[128];
if (FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, error, 0, buffer, sizeof(buffer), NULL))
+#endif
lua_pushstring(L, buffer);
else
lua_pushfstring(L, "system error %d\n", error);
const char *name)
{
DWORD err = GetLastError();
+#if LJ_TARGET_XBOXONE
+ wchar_t wbuf[128];
+ char buf[128*2];
+ if (!FormatMessageW(FORMAT_MESSAGE_IGNORE_INSERTS|FORMAT_MESSAGE_FROM_SYSTEM,
+ NULL, err, 0, buf, sizeof(wbuf)/sizeof(wchar_t), NULL) ||
+ !WideCharToMultiByte(CP_ACP, 0, wbuf, 128, buf, 128*2, NULL, NULL))
+#else
char buf[128];
if (!FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS|FORMAT_MESSAGE_FROM_SYSTEM,
NULL, err, 0, buf, sizeof(buf), NULL))
+#endif
buf[0] = '\0';
lj_err_callermsg(L, lj_strfmt_pushf(L, fmt, name, buf));
}
--- /dev/null
+@rem Script to build LuaJIT with the Xbox One SDK.\r
+@rem Donated to the public domain.\r
+@rem\r
+@rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler)\r
+@rem Then cd to this directory and run this script.\r
+\r
+@if not defined INCLUDE goto :FAIL\r
+@if not defined DurangoXDK goto :FAIL\r
+\r
+@setlocal\r
+@echo ---- Host compiler ----\r
+@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE /DLUAJIT_ENABLE_GC64\r
+@set LJLINK=link /nologo\r
+@set LJMT=mt /nologo\r
+@set DASMDIR=..\dynasm\r
+@set DASM=%DASMDIR%\dynasm.lua\r
+@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c\r
+\r
+%LJCOMPILE% host\minilua.c\r
+@if errorlevel 1 goto :BAD\r
+%LJLINK% /out:minilua.exe minilua.obj\r
+@if errorlevel 1 goto :BAD\r
+if exist minilua.exe.manifest^\r
+ %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe\r
+\r
+@rem Error out for 64 bit host compiler\r
+@minilua\r
+@if not errorlevel 8 goto :FAIL\r
+\r
+@set DASMFLAGS=-D WIN -D FFI -D P64\r
+minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h vm_x64.dasc\r
+@if errorlevel 1 goto :BAD\r
+\r
+%LJCOMPILE% /I "." /I %DASMDIR% /D_DURANGO host\buildvm*.c\r
+@if errorlevel 1 goto :BAD\r
+%LJLINK% /out:buildvm.exe buildvm*.obj\r
+@if errorlevel 1 goto :BAD\r
+if exist buildvm.exe.manifest^\r
+ %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe\r
+\r
+buildvm -m peobj -o lj_vm.obj\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m libdef -o lj_libdef.h %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m recdef -o lj_recdef.h %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%\r
+@if errorlevel 1 goto :BAD\r
+buildvm -m folddef -o lj_folddef.h lj_opt_fold.c\r
+@if errorlevel 1 goto :BAD\r
+\r
+@echo ---- Cross compiler ----\r
+\r
+@set CWD=%cd%\r
+@call "%DurangoXDK%\xdk\DurangoVars.cmd" XDK\r
+@cd /D "%CWD%"\r
+@shift\r
+\r
+@set LJCOMPILE="cl" /nologo /c /W3 /GF /Gm- /GR- /GS- /Gy /openmp- /D_CRT_SECURE_NO_DEPRECATE /D_LIB /D_UNICODE /D_DURANGO\r
+@set LJLIB="lib" /nologo\r
+\r
+@if "%1"=="debug" (\r
+ @shift\r
+ @set LJCOMPILE=%LJCOMPILE% /Zi /MDd /Od\r
+ @set LJLINK=%LJLINK% /debug \r
+) else (\r
+ @set LJCOMPILE=%LJCOMPILE% /MD /O2 /DNDEBUG\r
+)\r
+\r
+@if "%1"=="amalg" goto :AMALG\r
+%LJCOMPILE% /DLUA_BUILD_AS_DLL lj_*.c lib_*.c\r
+@if errorlevel 1 goto :BAD\r
+%LJLIB% /OUT:luajit.lib lj_*.obj lib_*.obj\r
+@if errorlevel 1 goto :BAD\r
+@goto :NOAMALG\r
+:AMALG\r
+%LJCOMPILE% /DLUA_BUILD_AS_DLL ljamalg.c\r
+@if errorlevel 1 goto :BAD\r
+%LJLIB% /OUT:luajit.lib ljamalg.obj lj_vm.obj\r
+@if errorlevel 1 goto :BAD\r
+:NOAMALG\r
+\r
+@del *.obj *.manifest minilua.exe buildvm.exe\r
+@echo.\r
+@echo === Successfully built LuaJIT for Xbox One ===\r
+\r
+@goto :END\r
+:BAD\r
+@echo.\r
+@echo *******************************************************\r
+@echo *** Build FAILED -- Please check the error messages ***\r
+@echo *******************************************************\r
+@goto :END\r
+:FAIL\r
+@echo To run this script you must open a "Visual Studio .NET Command Prompt"\r
+@echo (64 bit host compiler). The Xbox One SDK must be installed, too.\r
+:END\r