#include "target/arm/cpu-sysregs.h"
#include "target/arm/mmuidx.h"
#include "hw/intc/arm_gicv5_types.h"
+#include "target/arm/vector-type.h"
#define EXCP_UDEF 1 /* undefined instruction */
#define EXCP_SWI 2 /* software interrupt */
uint64_t ctl; /* Timer Control register */
} ARMGenericTimer;
-/* Define a maximum sized vector register.
- * For 32-bit, this is a 128-bit NEON/AdvSIMD register.
- * For 64-bit, this is a 2048-bit SVE register.
- *
- * Note that the mapping between S, D, and Q views of the register bank
- * differs between AArch64 and AArch32.
- * In AArch32:
- * Qn = regs[n].d[1]:regs[n].d[0]
- * Dn = regs[n / 2].d[n & 1]
- * Sn = regs[n / 4].d[n % 4 / 2],
- * bits 31..0 for even n, and bits 63..32 for odd n
- * (and regs[16] to regs[31] are inaccessible)
- * In AArch64:
- * Zn = regs[n].d[*]
- * Qn = regs[n].d[1]:regs[n].d[0]
- * Dn = regs[n].d[0]
- * Sn = regs[n].d[0] bits 31..0
- * Hn = regs[n].d[0] bits 15..0
- *
- * This corresponds to the architecturally defined mapping between
- * the two execution states, and means we do not need to explicitly
- * map these registers when changing states.
- *
- * Align the data for use with TCG host vector operations.
- */
-
-#define ARM_MAX_VQ 16
-
-typedef struct ARMVectorReg {
- uint64_t d[2 * ARM_MAX_VQ] QEMU_ALIGNED(16);
-} ARMVectorReg;
-
-/* In AArch32 mode, predicate registers do not exist at all. */
-typedef struct ARMPredicateReg {
- uint64_t p[DIV_ROUND_UP(2 * ARM_MAX_VQ, 8)] QEMU_ALIGNED(16);
-} ARMPredicateReg;
-
/* In AArch32 mode, PAC keys do not exist at all. */
typedef struct ARMPACKey {
uint64_t lo, hi;
--- /dev/null
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#ifndef TARGET_ARM_VECTOR_TYPE_H
+#define TARGET_ARM_VECTOR_TYPE_H
+
+/*
+ * Define a maximum sized vector register.
+ * For 32-bit, this is a 128-bit NEON/AdvSIMD register.
+ * For 64-bit, this is a 2048-bit SVE register.
+ *
+ * Note that the mapping between S, D, and Q views of the register bank
+ * differs between AArch64 and AArch32.
+ * In AArch32:
+ * Qn = regs[n].d[1]:regs[n].d[0]
+ * Dn = regs[n / 2].d[n & 1]
+ * Sn = regs[n / 4].d[n % 4 / 2],
+ * bits 31..0 for even n, and bits 63..32 for odd n
+ * (and regs[16] to regs[31] are inaccessible)
+ * In AArch64:
+ * Zn = regs[n].d[*]
+ * Qn = regs[n].d[1]:regs[n].d[0]
+ * Dn = regs[n].d[0]
+ * Sn = regs[n].d[0] bits 31..0
+ * Hn = regs[n].d[0] bits 15..0
+ *
+ * This corresponds to the architecturally defined mapping between
+ * the two execution states, and means we do not need to explicitly
+ * map these registers when changing states.
+ *
+ * Align the data for use with TCG host vector operations.
+ */
+
+#define ARM_MAX_VQ 16
+
+typedef struct ARMVectorReg {
+ uint64_t d[2 * ARM_MAX_VQ] QEMU_ALIGNED(16);
+} ARMVectorReg;
+
+/* In AArch32 mode, predicate registers do not exist at all. */
+typedef struct ARMPredicateReg {
+ uint64_t p[DIV_ROUND_UP(2 * ARM_MAX_VQ, 8)] QEMU_ALIGNED(16);
+} ARMPredicateReg;
+
+#endif