return NULL;
}
+ /* The HW interprets a workgroup size of 0 as 65536; however, the
+ * user-space driver exposes a maximum of 65535. Therefore, a 0 in
+ * any dimension means that we have no workgroups and the compute
+ * shader should not be dispatched.
+ */
+ if (!V3D_GET_FIELD(job->args.cfg[0], V3D_CSD_QUEUED_CFG0_NUM_WGS_X) ||
+ !V3D_GET_FIELD(job->args.cfg[1], V3D_CSD_QUEUED_CFG1_NUM_WGS_Y) ||
+ !V3D_GET_FIELD(job->args.cfg[2], V3D_CSD_QUEUED_CFG2_NUM_WGS_Z))
+ return NULL;
+
v3d->queue[V3D_CSD].active_job = &job->base;
v3d_invalidate_caches(v3d);
wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
- if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
- goto unmap_bo;
-
args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
+ if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
+ goto unmap_bo;
+
num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
(wg_counts[0] * wg_counts[1] * wg_counts[2]);