audiohooks: Remove redundant codec translations when using audiohooks
The main frame read and write handlers in main/channel.c don't use the
optimum placement in the processing flow for calling audiohooks
callbacks, as far as codec translation is concerned. This change places
the audiohooks callback code:
* After the channel read translation if the frame is not linear before
the translation, thereby increasing the chance that the frame is linear
as required by audiohooks
* Before the channel write translation if the frame is linear at this
point
This prevents the audiohooks code from instantiating additional
translation paths to/from linear where a linear frame format is already
available, saving valuable CPU cycles