--- /dev/null
+/*
+** SQLite uses this code for testing only. It is not a part of
+** the SQLite library. This file implements two new TCL commands
+** "md5" and "md5file" that compute md5 checksums on arbitrary text
+** and on complete files. These commands are used by the "testfixture"
+** program to help verify the correct operation of the SQLite library.
+**
+** The original use of these TCL commands was to test the ROLLBACK
+** feature of SQLite. First compute the MD5-checksum of the database.
+** Then make some changes but rollback the changes rather than commit
+** them. Compute a second MD5-checksum of the file and verify that the
+** two checksums are the same. Such is the original use of this code.
+** New uses may have been added since this comment was written.
+*/
+/*
+ * This code implements the MD5 message-digest algorithm.
+ * The algorithm is due to Ron Rivest. This code was
+ * written by Colin Plumb in 1993, no copyright is claimed.
+ * This code is in the public domain; do with it what you wish.
+ *
+ * Equivalent code is available from RSA Data Security, Inc.
+ * This code has been tested against that, and is equivalent,
+ * except that you don't need to include two pages of legalese
+ * with every copy.
+ *
+ * To compute the message digest of a chunk of bytes, declare an
+ * MD5Context structure, pass it to MD5Init, call MD5Update as
+ * needed on buffers full of bytes, and then call MD5Final, which
+ * will fill a supplied 16-byte array with the digest.
+ */
+#include <tcl.h>
+#include <string.h>
+#include "sqlite3.h"
+
+/*
+ * If compiled on a machine that doesn't have a 32-bit integer,
+ * you just set "uint32" to the appropriate datatype for an
+ * unsigned 32-bit integer. For example:
+ *
+ * cc -Duint32='unsigned long' md5.c
+ *
+ */
+#ifndef uint32
+# define uint32 unsigned int
+#endif
+
+struct Context {
+ uint32 buf[4];
+ uint32 bits[2];
+ unsigned char in[64];
+};
+typedef char MD5Context[88];
+
+/*
+ * Note: this code is harmless on little-endian machines.
+ */
+static void byteReverse (unsigned char *buf, unsigned longs){
+ uint32 t;
+ do {
+ t = (uint32)((unsigned)buf[3]<<8 | buf[2]) << 16 |
+ ((unsigned)buf[1]<<8 | buf[0]);
+ *(uint32 *)buf = t;
+ buf += 4;
+ } while (--longs);
+}
+/* The four core functions - F1 is optimized somewhat */
+
+/* #define F1(x, y, z) (x & y | ~x & z) */
+#define F1(x, y, z) (z ^ (x & (y ^ z)))
+#define F2(x, y, z) F1(z, x, y)
+#define F3(x, y, z) (x ^ y ^ z)
+#define F4(x, y, z) (y ^ (x | ~z))
+
+/* This is the central step in the MD5 algorithm. */
+#define MD5STEP(f, w, x, y, z, data, s) \
+ ( w += f(x, y, z) + data, w = w<<s | w>>(32-s), w += x )
+
+/*
+ * The core of the MD5 algorithm, this alters an existing MD5 hash to
+ * reflect the addition of 16 longwords of new data. MD5Update blocks
+ * the data and converts bytes into longwords for this routine.
+ */
+static void MD5Transform(uint32 buf[4], const uint32 in[16]){
+ register uint32 a, b, c, d;
+
+ a = buf[0];
+ b = buf[1];
+ c = buf[2];
+ d = buf[3];
+
+ MD5STEP(F1, a, b, c, d, in[ 0]+0xd76aa478, 7);
+ MD5STEP(F1, d, a, b, c, in[ 1]+0xe8c7b756, 12);
+ MD5STEP(F1, c, d, a, b, in[ 2]+0x242070db, 17);
+ MD5STEP(F1, b, c, d, a, in[ 3]+0xc1bdceee, 22);
+ MD5STEP(F1, a, b, c, d, in[ 4]+0xf57c0faf, 7);
+ MD5STEP(F1, d, a, b, c, in[ 5]+0x4787c62a, 12);
+ MD5STEP(F1, c, d, a, b, in[ 6]+0xa8304613, 17);
+ MD5STEP(F1, b, c, d, a, in[ 7]+0xfd469501, 22);
+ MD5STEP(F1, a, b, c, d, in[ 8]+0x698098d8, 7);
+ MD5STEP(F1, d, a, b, c, in[ 9]+0x8b44f7af, 12);
+ MD5STEP(F1, c, d, a, b, in[10]+0xffff5bb1, 17);
+ MD5STEP(F1, b, c, d, a, in[11]+0x895cd7be, 22);
+ MD5STEP(F1, a, b, c, d, in[12]+0x6b901122, 7);
+ MD5STEP(F1, d, a, b, c, in[13]+0xfd987193, 12);
+ MD5STEP(F1, c, d, a, b, in[14]+0xa679438e, 17);
+ MD5STEP(F1, b, c, d, a, in[15]+0x49b40821, 22);
+
+ MD5STEP(F2, a, b, c, d, in[ 1]+0xf61e2562, 5);
+ MD5STEP(F2, d, a, b, c, in[ 6]+0xc040b340, 9);
+ MD5STEP(F2, c, d, a, b, in[11]+0x265e5a51, 14);
+ MD5STEP(F2, b, c, d, a, in[ 0]+0xe9b6c7aa, 20);
+ MD5STEP(F2, a, b, c, d, in[ 5]+0xd62f105d, 5);
+ MD5STEP(F2, d, a, b, c, in[10]+0x02441453, 9);
+ MD5STEP(F2, c, d, a, b, in[15]+0xd8a1e681, 14);
+ MD5STEP(F2, b, c, d, a, in[ 4]+0xe7d3fbc8, 20);
+ MD5STEP(F2, a, b, c, d, in[ 9]+0x21e1cde6, 5);
+ MD5STEP(F2, d, a, b, c, in[14]+0xc33707d6, 9);
+ MD5STEP(F2, c, d, a, b, in[ 3]+0xf4d50d87, 14);
+ MD5STEP(F2, b, c, d, a, in[ 8]+0x455a14ed, 20);
+ MD5STEP(F2, a, b, c, d, in[13]+0xa9e3e905, 5);
+ MD5STEP(F2, d, a, b, c, in[ 2]+0xfcefa3f8, 9);
+ MD5STEP(F2, c, d, a, b, in[ 7]+0x676f02d9, 14);
+ MD5STEP(F2, b, c, d, a, in[12]+0x8d2a4c8a, 20);
+
+ MD5STEP(F3, a, b, c, d, in[ 5]+0xfffa3942, 4);
+ MD5STEP(F3, d, a, b, c, in[ 8]+0x8771f681, 11);
+ MD5STEP(F3, c, d, a, b, in[11]+0x6d9d6122, 16);
+ MD5STEP(F3, b, c, d, a, in[14]+0xfde5380c, 23);
+ MD5STEP(F3, a, b, c, d, in[ 1]+0xa4beea44, 4);
+ MD5STEP(F3, d, a, b, c, in[ 4]+0x4bdecfa9, 11);
+ MD5STEP(F3, c, d, a, b, in[ 7]+0xf6bb4b60, 16);
+ MD5STEP(F3, b, c, d, a, in[10]+0xbebfbc70, 23);
+ MD5STEP(F3, a, b, c, d, in[13]+0x289b7ec6, 4);
+ MD5STEP(F3, d, a, b, c, in[ 0]+0xeaa127fa, 11);
+ MD5STEP(F3, c, d, a, b, in[ 3]+0xd4ef3085, 16);
+ MD5STEP(F3, b, c, d, a, in[ 6]+0x04881d05, 23);
+ MD5STEP(F3, a, b, c, d, in[ 9]+0xd9d4d039, 4);
+ MD5STEP(F3, d, a, b, c, in[12]+0xe6db99e5, 11);
+ MD5STEP(F3, c, d, a, b, in[15]+0x1fa27cf8, 16);
+ MD5STEP(F3, b, c, d, a, in[ 2]+0xc4ac5665, 23);
+
+ MD5STEP(F4, a, b, c, d, in[ 0]+0xf4292244, 6);
+ MD5STEP(F4, d, a, b, c, in[ 7]+0x432aff97, 10);
+ MD5STEP(F4, c, d, a, b, in[14]+0xab9423a7, 15);
+ MD5STEP(F4, b, c, d, a, in[ 5]+0xfc93a039, 21);
+ MD5STEP(F4, a, b, c, d, in[12]+0x655b59c3, 6);
+ MD5STEP(F4, d, a, b, c, in[ 3]+0x8f0ccc92, 10);
+ MD5STEP(F4, c, d, a, b, in[10]+0xffeff47d, 15);
+ MD5STEP(F4, b, c, d, a, in[ 1]+0x85845dd1, 21);
+ MD5STEP(F4, a, b, c, d, in[ 8]+0x6fa87e4f, 6);
+ MD5STEP(F4, d, a, b, c, in[15]+0xfe2ce6e0, 10);
+ MD5STEP(F4, c, d, a, b, in[ 6]+0xa3014314, 15);
+ MD5STEP(F4, b, c, d, a, in[13]+0x4e0811a1, 21);
+ MD5STEP(F4, a, b, c, d, in[ 4]+0xf7537e82, 6);
+ MD5STEP(F4, d, a, b, c, in[11]+0xbd3af235, 10);
+ MD5STEP(F4, c, d, a, b, in[ 2]+0x2ad7d2bb, 15);
+ MD5STEP(F4, b, c, d, a, in[ 9]+0xeb86d391, 21);
+
+ buf[0] += a;
+ buf[1] += b;
+ buf[2] += c;
+ buf[3] += d;
+}
+
+/*
+ * Start MD5 accumulation. Set bit count to 0 and buffer to mysterious
+ * initialization constants.
+ */
+static void MD5Init(MD5Context *pCtx){
+ struct Context *ctx = (struct Context *)pCtx;
+ ctx->buf[0] = 0x67452301;
+ ctx->buf[1] = 0xefcdab89;
+ ctx->buf[2] = 0x98badcfe;
+ ctx->buf[3] = 0x10325476;
+ ctx->bits[0] = 0;
+ ctx->bits[1] = 0;
+}
+
+/*
+ * Update context to reflect the concatenation of another buffer full
+ * of bytes.
+ */
+static
+void MD5Update(MD5Context *pCtx, const unsigned char *buf, unsigned int len){
+ struct Context *ctx = (struct Context *)pCtx;
+ uint32 t;
+
+ /* Update bitcount */
+
+ t = ctx->bits[0];
+ if ((ctx->bits[0] = t + ((uint32)len << 3)) < t)
+ ctx->bits[1]++; /* Carry from low to high */
+ ctx->bits[1] += len >> 29;
+
+ t = (t >> 3) & 0x3f; /* Bytes already in shsInfo->data */
+
+ /* Handle any leading odd-sized chunks */
+
+ if ( t ) {
+ unsigned char *p = (unsigned char *)ctx->in + t;
+
+ t = 64-t;
+ if (len < t) {
+ memcpy(p, buf, len);
+ return;
+ }
+ memcpy(p, buf, t);
+ byteReverse(ctx->in, 16);
+ MD5Transform(ctx->buf, (uint32 *)ctx->in);
+ buf += t;
+ len -= t;
+ }
+
+ /* Process data in 64-byte chunks */
+
+ while (len >= 64) {
+ memcpy(ctx->in, buf, 64);
+ byteReverse(ctx->in, 16);
+ MD5Transform(ctx->buf, (uint32 *)ctx->in);
+ buf += 64;
+ len -= 64;
+ }
+
+ /* Handle any remaining bytes of data. */
+
+ memcpy(ctx->in, buf, len);
+}
+
+/*
+ * Final wrapup - pad to 64-byte boundary with the bit pattern
+ * 1 0* (64-bit count of bits processed, MSB-first)
+ */
+static void MD5Final(unsigned char digest[16], MD5Context *pCtx){
+ struct Context *ctx = (struct Context *)pCtx;
+ unsigned count;
+ unsigned char *p;
+
+ /* Compute number of bytes mod 64 */
+ count = (ctx->bits[0] >> 3) & 0x3F;
+
+ /* Set the first char of padding to 0x80. This is safe since there is
+ always at least one byte free */
+ p = ctx->in + count;
+ *p++ = 0x80;
+
+ /* Bytes of padding needed to make 64 bytes */
+ count = 64 - 1 - count;
+
+ /* Pad out to 56 mod 64 */
+ if (count < 8) {
+ /* Two lots of padding: Pad the first block to 64 bytes */
+ memset(p, 0, count);
+ byteReverse(ctx->in, 16);
+ MD5Transform(ctx->buf, (uint32 *)ctx->in);
+
+ /* Now fill the next block with 56 bytes */
+ memset(ctx->in, 0, 56);
+ } else {
+ /* Pad block to 56 bytes */
+ memset(p, 0, count-8);
+ }
+ byteReverse(ctx->in, 14);
+
+ /* Append length in bits and transform */
+ ((uint32 *)ctx->in)[ 14 ] = ctx->bits[0];
+ ((uint32 *)ctx->in)[ 15 ] = ctx->bits[1];
+
+ MD5Transform(ctx->buf, (uint32 *)ctx->in);
+ byteReverse((unsigned char *)ctx->buf, 4);
+ memcpy(digest, ctx->buf, 16);
+ memset(ctx, 0, sizeof(ctx)); /* In case it's sensitive */
+}
+
+/*
+** Convert a digest into base-16. digest should be declared as
+** "unsigned char digest[16]" in the calling function. The MD5
+** digest is stored in the first 16 bytes. zBuf should
+** be "char zBuf[33]".
+*/
+static void DigestToBase16(unsigned char *digest, char *zBuf){
+ static char const zEncode[] = "0123456789abcdef";
+ int i, j;
+
+ for(j=i=0; i<16; i++){
+ int a = digest[i];
+ zBuf[j++] = zEncode[(a>>4)&0xf];
+ zBuf[j++] = zEncode[a & 0xf];
+ }
+ zBuf[j] = 0;
+}
+
+/*
+** A TCL command for md5. The argument is the text to be hashed. The
+** Result is the hash in base64.
+*/
+static int md5_cmd(void*cd, Tcl_Interp *interp, int argc, const char **argv){
+ MD5Context ctx;
+ unsigned char digest[16];
+
+ if( argc!=2 ){
+ Tcl_AppendResult(interp,"wrong # args: should be \"", argv[0],
+ " TEXT\"", 0);
+ return TCL_ERROR;
+ }
+ MD5Init(&ctx);
+ MD5Update(&ctx, (unsigned char*)argv[1], (unsigned)strlen(argv[1]));
+ MD5Final(digest, &ctx);
+ DigestToBase16(digest, interp->result);
+ return TCL_OK;
+}
+
+/*
+** A TCL command to take the md5 hash of a file. The argument is the
+** name of the file.
+*/
+static int md5file_cmd(void*cd, Tcl_Interp*interp, int argc, const char **argv){
+ FILE *in;
+ MD5Context ctx;
+ unsigned char digest[16];
+ char zBuf[10240];
+
+ if( argc!=2 ){
+ Tcl_AppendResult(interp,"wrong # args: should be \"", argv[0],
+ " FILENAME\"", 0);
+ return TCL_ERROR;
+ }
+ in = fopen(argv[1],"rb");
+ if( in==0 ){
+ Tcl_AppendResult(interp,"unable to open file \"", argv[1],
+ "\" for reading", 0);
+ return TCL_ERROR;
+ }
+ MD5Init(&ctx);
+ for(;;){
+ int n;
+ n = fread(zBuf, 1, sizeof(zBuf), in);
+ if( n<=0 ) break;
+ MD5Update(&ctx, (unsigned char*)zBuf, (unsigned)n);
+ }
+ fclose(in);
+ MD5Final(digest, &ctx);
+ DigestToBase16(digest, interp->result);
+ return TCL_OK;
+}
+
+/*
+** Register the two TCL commands above with the TCL interpreter.
+*/
+int Md5_Init(Tcl_Interp *interp){
+ Tcl_CreateCommand(interp, "md5", (Tcl_CmdProc*)md5_cmd, 0, 0);
+ Tcl_CreateCommand(interp, "md5file", (Tcl_CmdProc*)md5file_cmd, 0, 0);
+ return TCL_OK;
+}
+
+/*
+** During testing, the special md5sum() aggregate function is available.
+** inside SQLite. The following routines implement that function.
+*/
+static void md5step(sqlite3_context *context, int argc, sqlite3_value **argv){
+ MD5Context *p;
+ int i;
+ if( argc<1 ) return;
+ p = sqlite3_aggregate_context(context, sizeof(*p));
+ if( p==0 ) return;
+ if( sqlite3_aggregate_count(context)==1 ){
+ MD5Init(p);
+ }
+ for(i=0; i<argc; i++){
+ const char *zData = (char*)sqlite3_value_text(argv[i]);
+ if( zData ){
+ MD5Update(p, (unsigned char*)zData, strlen(zData));
+ }
+ }
+}
+static void md5finalize(sqlite3_context *context){
+ MD5Context *p;
+ unsigned char digest[16];
+ char zBuf[33];
+ p = sqlite3_aggregate_context(context, sizeof(*p));
+ MD5Final(digest,p);
+ DigestToBase16(digest, zBuf);
+ sqlite3_result_text(context, zBuf, -1, SQLITE_TRANSIENT);
+}
+void Md5_Register(sqlite3 *db){
+ sqlite3_create_function(db, "md5sum", -1, SQLITE_UTF8, 0, 0,
+ md5step, md5finalize);
+}
--- /dev/null
+/*
+** 2006 January 07
+**
+** The author disclaims copyright to this source code. In place of
+** a legal notice, here is a blessing:
+**
+** May you do good and not evil.
+** May you find forgiveness for yourself and forgive others.
+** May you share freely, never taking more than you give.
+**
+******************************************************************************
+**
+** This file contains demonstration code. Nothing in this file gets compiled
+** or linked into the SQLite library unless you use a non-standard option:
+**
+** -DSQLITE_SERVER=1
+**
+** The configure script will never generate a Makefile with the option
+** above. You will need to manually modify the Makefile if you want to
+** include any of the code from this file in your project. Or, at your
+** option, you may copy and paste the code from this file and
+** thereby avoiding a recompile of SQLite.
+**
+**
+** This source file demonstrates how to use SQLite to create an SQL database
+** server thread in a multiple-threaded program. One or more client threads
+** send messages to the server thread and the server thread processes those
+** messages in the order received and returns the results to the client.
+**
+** One might ask: "Why bother? Why not just let each thread connect
+** to the database directly?" There are a several of reasons to
+** prefer the client/server approach.
+**
+** (1) Some systems (ex: Redhat9) have broken threading implementations
+** that prevent SQLite database connections from being used in
+** a thread different from the one where they were created. With
+** the client/server approach, all database connections are created
+** and used within the server thread. Client calls to the database
+** can be made from multiple threads (though not at the same time!)
+**
+** (2) Beginning with SQLite version 3.3.0, when two or more
+** connections to the same database occur within the same thread,
+** they can optionally share their database cache. This reduces
+** I/O and memory requirements. Cache shared is controlled using
+** the sqlite3_enable_shared_cache() API.
+**
+** (3) Database connections on a shared cache use table-level locking
+** instead of file-level locking for improved concurrency.
+**
+** (4) Database connections on a shared cache can by optionally
+** set to READ UNCOMMITTED isolation. (The default isolation for
+** SQLite is SERIALIZABLE.) When this occurs, readers will
+** never be blocked by a writer and writers will not be
+** blocked by readers. There can still only be a single writer
+** at a time, but multiple readers can simultaneously exist with
+** that writer. This is a huge increase in concurrency.
+**
+** To summarize the rational for using a client/server approach: prior
+** to SQLite version 3.3.0 it probably was not worth the trouble. But
+** with SQLite version 3.3.0 and beyond you can get significant performance
+** and concurrency improvements and memory usage reductions by going
+** client/server.
+**
+** Note: The extra features of version 3.3.0 described by points (2)
+** through (4) above are only available if you compile without the
+** option -DSQLITE_OMIT_SHARED_CACHE.
+**
+** Here is how the client/server approach works: The database server
+** thread is started on this procedure:
+**
+** void *sqlite3_server(void *NotUsed);
+**
+** The sqlite_server procedure runs as long as the g.serverHalt variable
+** is false. A mutex is used to make sure no more than one server runs
+** at a time. The server waits for messages to arrive on a message
+** queue and processes the messages in order.
+**
+** Two convenience routines are provided for starting and stopping the
+** server thread:
+**
+** void sqlite3_server_start(void);
+** void sqlite3_server_stop(void);
+**
+** Both of the convenience routines return immediately. Neither will
+** ever give an error. If a server is already started or already halted,
+** then the routines are effectively no-ops.
+**
+** Clients use the following interfaces:
+**
+** sqlite3_client_open
+** sqlite3_client_prepare
+** sqlite3_client_step
+** sqlite3_client_reset
+** sqlite3_client_finalize
+** sqlite3_client_close
+**
+** These interfaces work exactly like the standard core SQLite interfaces
+** having the same names without the "_client_" infix. Many other SQLite
+** interfaces can be used directly without having to send messages to the
+** server as long as SQLITE_ENABLE_MEMORY_MANAGEMENT is not defined.
+** The following interfaces fall into this second category:
+**
+** sqlite3_bind_*
+** sqlite3_changes
+** sqlite3_clear_bindings
+** sqlite3_column_*
+** sqlite3_complete
+** sqlite3_create_collation
+** sqlite3_create_function
+** sqlite3_data_count
+** sqlite3_db_handle
+** sqlite3_errcode
+** sqlite3_errmsg
+** sqlite3_last_insert_rowid
+** sqlite3_total_changes
+** sqlite3_transfer_bindings
+**
+** A single SQLite connection (an sqlite3* object) or an SQLite statement
+** (an sqlite3_stmt* object) should only be passed to a single interface
+** function at a time. The connections and statements can be passed from
+** any thread to any of the functions listed in the second group above as
+** long as the same connection is not in use by two threads at once and
+** as long as SQLITE_ENABLE_MEMORY_MANAGEMENT is not defined. Additional
+** information about the SQLITE_ENABLE_MEMORY_MANAGEMENT constraint is
+** below.
+**
+** The busy handler for all database connections should remain turned
+** off. That means that any lock contention will cause the associated
+** sqlite3_client_step() call to return immediately with an SQLITE_BUSY
+** error code. If a busy handler is enabled and lock contention occurs,
+** then the entire server thread will block. This will cause not only
+** the requesting client to block but every other database client as
+** well. It is possible to enhance the code below so that lock
+** contention will cause the message to be placed back on the top of
+** the queue to be tried again later. But such enhanced processing is
+** not included here, in order to keep the example simple.
+**
+** This example code assumes the use of pthreads. Pthreads
+** implementations are available for windows. (See, for example
+** http://sourceware.org/pthreads-win32/announcement.html.) Or, you
+** can translate the locking and thread synchronization code to use
+** windows primitives easily enough. The details are left as an
+** exercise to the reader.
+**
+**** Restrictions Associated With SQLITE_ENABLE_MEMORY_MANAGEMENT ****
+**
+** If you compile with SQLITE_ENABLE_MEMORY_MANAGEMENT defined, then
+** SQLite includes code that tracks how much memory is being used by
+** each thread. These memory counts can become confused if memory
+** is allocated by one thread and then freed by another. For that
+** reason, when SQLITE_ENABLE_MEMORY_MANAGEMENT is used, all operations
+** that might allocate or free memory should be performanced in the same
+** thread that originally created the database connection. In that case,
+** many of the operations that are listed above as safe to be performed
+** in separate threads would need to be sent over to the server to be
+** done there. If SQLITE_ENABLE_MEMORY_MANAGEMENT is defined, then
+** the following functions can be used safely from different threads
+** without messing up the allocation counts:
+**
+** sqlite3_bind_parameter_name
+** sqlite3_bind_parameter_index
+** sqlite3_changes
+** sqlite3_column_blob
+** sqlite3_column_count
+** sqlite3_complete
+** sqlite3_data_count
+** sqlite3_db_handle
+** sqlite3_errcode
+** sqlite3_errmsg
+** sqlite3_last_insert_rowid
+** sqlite3_total_changes
+**
+** The remaining functions are not thread-safe when memory management
+** is enabled. So one would have to define some new interface routines
+** along the following lines:
+**
+** sqlite3_client_bind_*
+** sqlite3_client_clear_bindings
+** sqlite3_client_column_*
+** sqlite3_client_create_collation
+** sqlite3_client_create_function
+** sqlite3_client_transfer_bindings
+**
+** The example code in this file is intended for use with memory
+** management turned off. So the implementation of these additional
+** client interfaces is left as an exercise to the reader.
+**
+** It may seem surprising to the reader that the list of safe functions
+** above does not include things like sqlite3_bind_int() or
+** sqlite3_column_int(). But those routines might, in fact, allocate
+** or deallocate memory. In the case of sqlite3_bind_int(), if the
+** parameter was previously bound to a string that string might need
+** to be deallocated before the new integer value is inserted. In
+** the case of sqlite3_column_int(), the value of the column might be
+** a UTF-16 string which will need to be converted to UTF-8 then into
+** an integer.
+*/
+
+/*
+** Only compile the code in this file on UNIX with a THREADSAFE build
+** and only if the SQLITE_SERVER macro is defined.
+*/
+#ifdef SQLITE_SERVER
+#if defined(OS_UNIX) && OS_UNIX && defined(THREADSAFE) && THREADSAFE
+
+/*
+** We require only pthreads and the public interface of SQLite.
+*/
+#include <pthread.h>
+#include "sqlite3.h"
+
+/*
+** Messages are passed from client to server and back again as
+** instances of the following structure.
+*/
+typedef struct SqlMessage SqlMessage;
+struct SqlMessage {
+ int op; /* Opcode for the message */
+ sqlite3 *pDb; /* The SQLite connection */
+ sqlite3_stmt *pStmt; /* A specific statement */
+ int errCode; /* Error code returned */
+ const char *zIn; /* Input filename or SQL statement */
+ int nByte; /* Size of the zIn parameter for prepare() */
+ const char *zOut; /* Tail of the SQL statement */
+ SqlMessage *pNext; /* Next message in the queue */
+ SqlMessage *pPrev; /* Previous message in the queue */
+ pthread_mutex_t clientMutex; /* Hold this mutex to access the message */
+ pthread_cond_t clientWakeup; /* Signal to wake up the client */
+};
+
+/*
+** Legal values for SqlMessage.op
+*/
+#define MSG_Open 1 /* sqlite3_open(zIn, &pDb) */
+#define MSG_Prepare 2 /* sqlite3_prepare(pDb, zIn, nByte, &pStmt, &zOut) */
+#define MSG_Step 3 /* sqlite3_step(pStmt) */
+#define MSG_Reset 4 /* sqlite3_reset(pStmt) */
+#define MSG_Finalize 5 /* sqlite3_finalize(pStmt) */
+#define MSG_Close 6 /* sqlite3_close(pDb) */
+#define MSG_Done 7 /* Server has finished with this message */
+
+
+/*
+** State information about the server is stored in a static variable
+** named "g" as follows:
+*/
+static struct ServerState {
+ pthread_mutex_t queueMutex; /* Hold this mutex to access the msg queue */
+ pthread_mutex_t serverMutex; /* Held by the server while it is running */
+ pthread_cond_t serverWakeup; /* Signal this condvar to wake up the server */
+ volatile int serverHalt; /* Server halts itself when true */
+ SqlMessage *pQueueHead; /* Head of the message queue */
+ SqlMessage *pQueueTail; /* Tail of the message queue */
+} g = {
+ PTHREAD_MUTEX_INITIALIZER,
+ PTHREAD_MUTEX_INITIALIZER,
+ PTHREAD_COND_INITIALIZER,
+};
+
+/*
+** Send a message to the server. Block until we get a reply.
+**
+** The mutex and condition variable in the message are uninitialized
+** when this routine is called. This routine takes care of
+** initializing them and destroying them when it has finished.
+*/
+static void sendToServer(SqlMessage *pMsg){
+ /* Initialize the mutex and condition variable on the message
+ */
+ pthread_mutex_init(&pMsg->clientMutex, 0);
+ pthread_cond_init(&pMsg->clientWakeup, 0);
+
+ /* Add the message to the head of the server's message queue.
+ */
+ pthread_mutex_lock(&g.queueMutex);
+ pMsg->pNext = g.pQueueHead;
+ if( g.pQueueHead==0 ){
+ g.pQueueTail = pMsg;
+ }else{
+ g.pQueueHead->pPrev = pMsg;
+ }
+ pMsg->pPrev = 0;
+ g.pQueueHead = pMsg;
+ pthread_mutex_unlock(&g.queueMutex);
+
+ /* Signal the server that the new message has be queued, then
+ ** block waiting for the server to process the message.
+ */
+ pthread_mutex_lock(&pMsg->clientMutex);
+ pthread_cond_signal(&g.serverWakeup);
+ while( pMsg->op!=MSG_Done ){
+ pthread_cond_wait(&pMsg->clientWakeup, &pMsg->clientMutex);
+ }
+ pthread_mutex_unlock(&pMsg->clientMutex);
+
+ /* Destroy the mutex and condition variable of the message.
+ */
+ pthread_mutex_destroy(&pMsg->clientMutex);
+ pthread_cond_destroy(&pMsg->clientWakeup);
+}
+
+/*
+** The following 6 routines are client-side implementations of the
+** core SQLite interfaces:
+**
+** sqlite3_open
+** sqlite3_prepare
+** sqlite3_step
+** sqlite3_reset
+** sqlite3_finalize
+** sqlite3_close
+**
+** Clients should use the following client-side routines instead of
+** the core routines above.
+**
+** sqlite3_client_open
+** sqlite3_client_prepare
+** sqlite3_client_step
+** sqlite3_client_reset
+** sqlite3_client_finalize
+** sqlite3_client_close
+**
+** Each of these routines creates a message for the desired operation,
+** sends that message to the server, waits for the server to process
+** then message and return a response.
+*/
+int sqlite3_client_open(const char *zDatabaseName, sqlite3 **ppDb){
+ SqlMessage msg;
+ msg.op = MSG_Open;
+ msg.zIn = zDatabaseName;
+ sendToServer(&msg);
+ *ppDb = msg.pDb;
+ return msg.errCode;
+}
+int sqlite3_client_prepare(
+ sqlite3 *pDb,
+ const char *zSql,
+ int nByte,
+ sqlite3_stmt **ppStmt,
+ const char **pzTail
+){
+ SqlMessage msg;
+ msg.op = MSG_Prepare;
+ msg.pDb = pDb;
+ msg.zIn = zSql;
+ msg.nByte = nByte;
+ sendToServer(&msg);
+ *ppStmt = msg.pStmt;
+ if( pzTail ) *pzTail = msg.zOut;
+ return msg.errCode;
+}
+int sqlite3_client_step(sqlite3_stmt *pStmt){
+ SqlMessage msg;
+ msg.op = MSG_Step;
+ msg.pStmt = pStmt;
+ sendToServer(&msg);
+ return msg.errCode;
+}
+int sqlite3_client_reset(sqlite3_stmt *pStmt){
+ SqlMessage msg;
+ msg.op = MSG_Reset;
+ msg.pStmt = pStmt;
+ sendToServer(&msg);
+ return msg.errCode;
+}
+int sqlite3_client_finalize(sqlite3_stmt *pStmt){
+ SqlMessage msg;
+ msg.op = MSG_Finalize;
+ msg.pStmt = pStmt;
+ sendToServer(&msg);
+ return msg.errCode;
+}
+int sqlite3_client_close(sqlite3 *pDb){
+ SqlMessage msg;
+ msg.op = MSG_Close;
+ msg.pDb = pDb;
+ sendToServer(&msg);
+ return msg.errCode;
+}
+
+/*
+** This routine implements the server. To start the server, first
+** make sure g.serverHalt is false, then create a new detached thread
+** on this procedure. See the sqlite3_server_start() routine below
+** for an example. This procedure loops until g.serverHalt becomes
+** true.
+*/
+void *sqlite3_server(void *NotUsed){
+ sqlite3_enable_shared_cache(1);
+ if( pthread_mutex_trylock(&g.serverMutex) ){
+ sqlite3_enable_shared_cache(0);
+ return 0; /* Another server is already running */
+ }
+ while( !g.serverHalt ){
+ SqlMessage *pMsg;
+
+ /* Remove the last message from the message queue.
+ */
+ pthread_mutex_lock(&g.queueMutex);
+ while( g.pQueueTail==0 && g.serverHalt==0 ){
+ pthread_cond_wait(&g.serverWakeup, &g.queueMutex);
+ }
+ pMsg = g.pQueueTail;
+ if( pMsg ){
+ if( pMsg->pPrev ){
+ pMsg->pPrev->pNext = 0;
+ }else{
+ g.pQueueHead = 0;
+ }
+ g.pQueueTail = pMsg->pPrev;
+ }
+ pthread_mutex_unlock(&g.queueMutex);
+ if( pMsg==0 ) break;
+
+ /* Process the message just removed
+ */
+ pthread_mutex_lock(&pMsg->clientMutex);
+ switch( pMsg->op ){
+ case MSG_Open: {
+ pMsg->errCode = sqlite3_open(pMsg->zIn, &pMsg->pDb);
+ break;
+ }
+ case MSG_Prepare: {
+ pMsg->errCode = sqlite3_prepare(pMsg->pDb, pMsg->zIn, pMsg->nByte,
+ &pMsg->pStmt, &pMsg->zOut);
+ break;
+ }
+ case MSG_Step: {
+ pMsg->errCode = sqlite3_step(pMsg->pStmt);
+ break;
+ }
+ case MSG_Reset: {
+ pMsg->errCode = sqlite3_reset(pMsg->pStmt);
+ break;
+ }
+ case MSG_Finalize: {
+ pMsg->errCode = sqlite3_finalize(pMsg->pStmt);
+ break;
+ }
+ case MSG_Close: {
+ pMsg->errCode = sqlite3_close(pMsg->pDb);
+ break;
+ }
+ }
+
+ /* Signal the client that the message has been processed.
+ */
+ pMsg->op = MSG_Done;
+ pthread_mutex_unlock(&pMsg->clientMutex);
+ pthread_cond_signal(&pMsg->clientWakeup);
+ }
+ pthread_mutex_unlock(&g.serverMutex);
+ sqlite3_thread_cleanup();
+ return 0;
+}
+
+/*
+** Start a server thread if one is not already running. If there
+** is aleady a server thread running, the new thread will quickly
+** die and this routine is effectively a no-op.
+*/
+void sqlite3_server_start(void){
+ pthread_t x;
+ int rc;
+ g.serverHalt = 0;
+ rc = pthread_create(&x, 0, sqlite3_server, 0);
+ if( rc==0 ){
+ pthread_detach(x);
+ }
+}
+
+/*
+** If a server thread is running, then stop it. If no server is
+** running, this routine is effectively a no-op.
+**
+** This routine returns immediately without waiting for the server
+** thread to stop. But be assured that the server will eventually stop.
+*/
+void sqlite3_server_stop(void){
+ g.serverHalt = 1;
+ pthread_cond_broadcast(&g.serverWakeup);
+}
+
+#endif /* defined(OS_UNIX) && OS_UNIX && defined(THREADSAFE) && THREADSAFE */
+#endif /* defined(SQLITE_SERVER) */