reset()
return
}
- DispatchQueue.main.asyncAfter(deadline: .now() + .milliseconds(200)) { [weak statusSwitch, weak busyIndicator] in
- guard let statusSwitch = statusSwitch, let busyIndicator = busyIndicator else { return }
- statusSwitch.isOn = !(status == .deactivating || status == .inactive)
- statusSwitch.isUserInteractionEnabled = (status == .inactive || status == .active)
- if status == .inactive || status == .active {
- busyIndicator.stopAnimating()
- } else {
- busyIndicator.startAnimating()
- }
+ statusSwitch.isOn = !(status == .deactivating || status == .inactive)
+ statusSwitch.isUserInteractionEnabled = (status == .inactive || status == .active)
+ if status == .inactive || status == .active {
+ busyIndicator.stopAnimating()
+ } else {
+ busyIndicator.startAnimating()
}
}
text = tr("tunnelStatusWaiting")
}
cell.textLabel?.text = text
- DispatchQueue.main.asyncAfter(deadline: .now() + .milliseconds(200)) { [weak cell] in
- cell?.switchView.isOn = !(status == .deactivating || status == .inactive)
- cell?.switchView.isUserInteractionEnabled = (status == .inactive || status == .active)
- }
+ cell.switchView.isOn = !(status == .deactivating || status == .inactive)
+ cell.switchView.isUserInteractionEnabled = (status == .inactive || status == .active)
cell.isEnabled = status == .active || status == .inactive
}