#include "rust-derive-cmp-common.h"
#include "rust-ast-builder.h"
+#include "rust-item.h"
namespace Rust {
namespace AST {
return vec;
}
+MatchCase
+EnumMatchBuilder::tuple (EnumItem &variant_raw)
+{
+ auto &variant = static_cast<EnumItemTuple &> (variant_raw);
+
+ auto self_patterns = std::vector<std::unique_ptr<Pattern>> ();
+ auto other_patterns = std::vector<std::unique_ptr<Pattern>> ();
+
+ auto self_other_exprs = std::vector<SelfOther> ();
+
+ for (size_t i = 0; i < variant.get_tuple_fields ().size (); i++)
+ {
+ // The patterns we're creating for each field are `self_<i>` and
+ // `other_<i>` where `i` is the index of the field. It doesn't actually
+ // matter what we use, as long as it's ordered, unique, and that we can
+ // reuse it in the match case's return expression to check that they are
+ // equal.
+
+ auto self_pattern_str = "__self_" + std::to_string (i);
+ auto other_pattern_str = "__other_" + std::to_string (i);
+
+ self_patterns.emplace_back (
+ builder.identifier_pattern (self_pattern_str));
+ other_patterns.emplace_back (
+ builder.identifier_pattern (other_pattern_str));
+
+ self_other_exprs.emplace_back (SelfOther{
+ builder.identifier (self_pattern_str),
+ builder.identifier (other_pattern_str),
+ });
+ }
+
+ auto self_pattern_items = std::unique_ptr<TupleStructItems> (
+ new TupleStructItemsNoRange (std::move (self_patterns)));
+ auto other_pattern_items = std::unique_ptr<TupleStructItems> (
+ new TupleStructItemsNoRange (std::move (other_patterns)));
+
+ auto self_pattern = std::unique_ptr<Pattern> (
+ new ReferencePattern (std::unique_ptr<Pattern> (new TupleStructPattern (
+ variant_path, std::move (self_pattern_items))),
+ false, false, builder.loc));
+ auto other_pattern = std::unique_ptr<Pattern> (
+ new ReferencePattern (std::unique_ptr<Pattern> (new TupleStructPattern (
+ variant_path, std::move (other_pattern_items))),
+ false, false, builder.loc));
+
+ auto tuple_items = std::make_unique<TuplePatternItemsMultiple> (
+ vec (std::move (self_pattern), std::move (other_pattern)));
+
+ auto pattern
+ = std::make_unique<TuplePattern> (std::move (tuple_items), builder.loc);
+
+ auto expr = fn (std::move (self_other_exprs));
+
+ return builder.match_case (std::move (pattern), std::move (expr));
+}
+
+MatchCase
+EnumMatchBuilder::strukt (EnumItem &variant_raw)
+{
+ auto &variant = static_cast<EnumItemStruct &> (variant_raw);
+
+ auto self_fields = std::vector<std::unique_ptr<StructPatternField>> ();
+ auto other_fields = std::vector<std::unique_ptr<StructPatternField>> ();
+
+ auto self_other_exprs = std::vector<SelfOther> ();
+
+ for (auto &field : variant.get_struct_fields ())
+ {
+ // The patterns we're creating for each field are `self_<field>` and
+ // `other_<field>` where `field` is the name of the field. It doesn't
+ // actually matter what we use, as long as it's ordered, unique, and that
+ // we can reuse it in the match case's return expression to check that
+ // they are equal.
+
+ auto field_name = field.get_field_name ().as_string ();
+
+ auto self_pattern_str = "__self_" + field_name;
+ auto other_pattern_str = "__other_" + field_name;
+
+ self_fields.emplace_back (builder.struct_pattern_ident_pattern (
+ field_name, builder.identifier_pattern (self_pattern_str)));
+ other_fields.emplace_back (builder.struct_pattern_ident_pattern (
+ field_name, builder.identifier_pattern (other_pattern_str)));
+
+ self_other_exprs.emplace_back (SelfOther{
+ builder.identifier (self_pattern_str),
+ builder.identifier (other_pattern_str),
+ });
+ }
+
+ auto self_elts = StructPatternElements (std::move (self_fields));
+ auto other_elts = StructPatternElements (std::move (other_fields));
+
+ auto self_pattern = std::unique_ptr<Pattern> (
+ new ReferencePattern (std::unique_ptr<Pattern> (new StructPattern (
+ variant_path, builder.loc, std::move (self_elts))),
+ false, false, builder.loc));
+ auto other_pattern = std::unique_ptr<Pattern> (
+ new ReferencePattern (std::unique_ptr<Pattern> (new StructPattern (
+ variant_path, builder.loc, std::move (other_elts))),
+ false, false, builder.loc));
+
+ auto tuple_items = std::make_unique<TuplePatternItemsMultiple> (
+ vec (std::move (self_pattern), std::move (other_pattern)));
+
+ auto pattern
+ = std::make_unique<TuplePattern> (std::move (tuple_items), builder.loc);
+
+ auto expr = fn (std::move (self_other_exprs));
+
+ return builder.match_case (std::move (pattern), std::move (expr));
+}
+
} // namespace AST
} // namespace Rust
#include "rust-ast.h"
#include "rust-ast-builder.h"
+#include "rust-item.h"
+#include "rust-path.h"
namespace Rust {
namespace AST {
const std::vector<StructField> &fields);
};
+/**
+ * Builder for common match cases used when comparing two enum instances. This
+ * builder takes care of creating the unique patterns for the `self` instance
+ * and `other` instance, as well as the entire `MatchCase` required for building
+ * a proper comparision expression for an implementation of a comparision trait
+ * for an enum type. The functions take a lambda to use when creating the
+ * expression of the generated `MatchCase`.
+ */
+class EnumMatchBuilder
+{
+public:
+ /**
+ * The type of functions to call when creating the resulting expression in the
+ * generated `MatchCase`
+ */
+ using ExprFn
+ = std::function<std::unique_ptr<Expr> (std::vector<SelfOther> &&)>;
+
+ EnumMatchBuilder (PathInExpression &variant_path, ExprFn fn, Builder &builder)
+ : variant_path (variant_path), fn (fn), builder (builder)
+ {}
+
+ /**
+ * Generate a `MatchCase` for an enum tuple variant
+ *
+ * (&Enum::Tuple(self0, self1), &Enum::Tuple(other0, other1)) => <fn>
+ */
+ MatchCase tuple (EnumItem &variant);
+
+ /**
+ * Generate a `MatchCase` for an enum struct variant
+ *
+ * (&Enum::Struct { a: self_a }, &Enum::Struct { a: other_a }) => <fn>
+ */
+ MatchCase strukt (EnumItem &variant);
+
+private:
+ PathInExpression &variant_path;
+ ExprFn fn;
+ Builder &builder;
+};
+
} // namespace AST
} // namespace Rust