// Value array elements
class ArrayElemsValues : public ArrayElems
{
- std::vector<std::unique_ptr<Expr> > values;
+ std::vector<std::unique_ptr<Expr>> values;
location_t locus;
public:
- ArrayElemsValues (std::vector<std::unique_ptr<Expr> > elems, location_t locus)
+ ArrayElemsValues (std::vector<std::unique_ptr<Expr>> elems, location_t locus)
: ArrayElems (), values (std::move (elems)), locus (locus)
{}
void accept_vis (ASTVisitor &vis) override;
// TODO: this mutable getter seems really dodgy. Think up better way.
- const std::vector<std::unique_ptr<Expr> > &get_values () const
+ const std::vector<std::unique_ptr<Expr>> &get_values () const
{
return values;
}
- std::vector<std::unique_ptr<Expr> > &get_values () { return values; }
+ std::vector<std::unique_ptr<Expr>> &get_values () { return values; }
size_t get_num_values () const { return values.size (); }
{
std::vector<Attribute> outer_attrs;
std::vector<Attribute> inner_attrs;
- std::vector<std::unique_ptr<Expr> > tuple_elems;
+ std::vector<std::unique_ptr<Expr>> tuple_elems;
location_t locus;
// TODO: find another way to store this to save memory?
outer_attrs = std::move (new_attrs);
}
- TupleExpr (std::vector<std::unique_ptr<Expr> > tuple_elements,
+ TupleExpr (std::vector<std::unique_ptr<Expr>> tuple_elements,
std::vector<Attribute> inner_attribs,
std::vector<Attribute> outer_attribs, location_t locus)
: outer_attrs (std::move (outer_attribs)),
bool is_marked_for_strip () const override { return marked_for_strip; }
// TODO: this mutable getter seems really dodgy. Think up better way.
- const std::vector<std::unique_ptr<Expr> > &get_tuple_elems () const
- {
- return tuple_elems;
- }
- std::vector<std::unique_ptr<Expr> > &get_tuple_elems ()
+ const std::vector<std::unique_ptr<Expr>> &get_tuple_elems () const
{
return tuple_elems;
}
+ std::vector<std::unique_ptr<Expr>> &get_tuple_elems () { return tuple_elems; }
bool is_unit () const { return tuple_elems.size () == 0; }
class StructExprStructFields : public StructExprStruct
{
// std::vector<StructExprField> fields;
- std::vector<std::unique_ptr<StructExprField> > fields;
+ std::vector<std::unique_ptr<StructExprField>> fields;
// bool has_struct_base;
StructBase struct_base;
// Constructor for StructExprStructFields when no struct base is used
StructExprStructFields (
PathInExpression struct_path,
- std::vector<std::unique_ptr<StructExprField> > expr_fields,
- location_t locus, StructBase base_struct = StructBase::error (),
+ std::vector<std::unique_ptr<StructExprField>> expr_fields, location_t locus,
+ StructBase base_struct = StructBase::error (),
std::vector<Attribute> inner_attribs = std::vector<Attribute> (),
std::vector<Attribute> outer_attribs = std::vector<Attribute> ())
: StructExprStruct (std::move (struct_path), std::move (inner_attribs),
void accept_vis (ASTVisitor &vis) override;
// TODO: this mutable getter seems really dodgy. Think up better way.
- std::vector<std::unique_ptr<StructExprField> > &get_fields ()
+ std::vector<std::unique_ptr<StructExprField>> &get_fields ()
{
return fields;
}
- const std::vector<std::unique_ptr<StructExprField> > &get_fields () const
+ const std::vector<std::unique_ptr<StructExprField>> &get_fields () const
{
return fields;
}
{
std::vector<Attribute> outer_attrs;
std::unique_ptr<Expr> function;
- std::vector<std::unique_ptr<Expr> > params;
+ std::vector<std::unique_ptr<Expr>> params;
location_t locus;
public:
std::string as_string () const override;
CallExpr (std::unique_ptr<Expr> function_expr,
- std::vector<std::unique_ptr<Expr> > function_params,
+ std::vector<std::unique_ptr<Expr>> function_params,
std::vector<Attribute> outer_attribs, location_t locus)
: outer_attrs (std::move (outer_attribs)),
function (std::move (function_expr)),
bool is_marked_for_strip () const override { return function == nullptr; }
// TODO: this mutable getter seems really dodgy. Think up better way.
- const std::vector<std::unique_ptr<Expr> > &get_params () const
+ const std::vector<std::unique_ptr<Expr>> &get_params () const
{
return params;
}
- std::vector<std::unique_ptr<Expr> > &get_params () { return params; }
+ std::vector<std::unique_ptr<Expr>> &get_params () { return params; }
// TODO: is this better? Or is a "vis_block" better?
Expr &get_function_expr ()
std::vector<Attribute> outer_attrs;
std::unique_ptr<Expr> receiver;
PathExprSegment method_name;
- std::vector<std::unique_ptr<Expr> > params;
+ std::vector<std::unique_ptr<Expr>> params;
location_t locus;
public:
MethodCallExpr (std::unique_ptr<Expr> call_receiver,
PathExprSegment method_path,
- std::vector<std::unique_ptr<Expr> > method_params,
+ std::vector<std::unique_ptr<Expr>> method_params,
std::vector<Attribute> outer_attribs, location_t locus)
: outer_attrs (std::move (outer_attribs)),
receiver (std::move (call_receiver)),
bool is_marked_for_strip () const override { return receiver == nullptr; }
// TODO: this mutable getter seems really dodgy. Think up better way.
- const std::vector<std::unique_ptr<Expr> > &get_params () const
+ const std::vector<std::unique_ptr<Expr>> &get_params () const
{
return params;
}
- std::vector<std::unique_ptr<Expr> > &get_params () { return params; }
+ std::vector<std::unique_ptr<Expr>> &get_params () { return params; }
// TODO: is this better? Or is a "vis_block" better?
Expr &get_receiver_expr ()
{
std::vector<Attribute> outer_attrs;
std::vector<Attribute> inner_attrs;
- std::vector<std::unique_ptr<Stmt> > statements;
+ std::vector<std::unique_ptr<Stmt>> statements;
std::unique_ptr<Expr> expr;
tl::optional<LoopLabel> label;
location_t start_locus;
// Returns whether the block contains a final expression.
bool has_tail_expr () const { return expr != nullptr; }
- BlockExpr (std::vector<std::unique_ptr<Stmt> > block_statements,
+ BlockExpr (std::vector<std::unique_ptr<Stmt>> block_statements,
std::unique_ptr<Expr> block_expr,
std::vector<Attribute> inner_attribs,
std::vector<Attribute> outer_attribs,
const std::vector<Attribute> &get_inner_attrs () const { return inner_attrs; }
std::vector<Attribute> &get_inner_attrs () { return inner_attrs; }
- const std::vector<std::unique_ptr<Stmt> > &get_statements () const
+ const std::vector<std::unique_ptr<Stmt>> &get_statements () const
{
return statements;
}
- std::vector<std::unique_ptr<Stmt> > &get_statements () { return statements; }
+ std::vector<std::unique_ptr<Stmt>> &get_statements () { return statements; }
// TODO: is this better? Or is a "vis_block" better?
Expr &get_tail_expr ()
class WhileLetLoopExpr : public BaseLoopExpr
{
// MatchArmPatterns patterns;
- std::vector<std::unique_ptr<Pattern> > match_arm_patterns; // inlined
+ std::vector<std::unique_ptr<Pattern>> match_arm_patterns; // inlined
std::unique_ptr<Expr> scrutinee;
public:
std::string as_string () const override;
// Constructor with a loop label
- WhileLetLoopExpr (std::vector<std::unique_ptr<Pattern> > match_arm_patterns,
+ WhileLetLoopExpr (std::vector<std::unique_ptr<Pattern>> match_arm_patterns,
std::unique_ptr<Expr> scrutinee,
std::unique_ptr<BlockExpr> loop_block, location_t locus,
tl::optional<LoopLabel> loop_label = tl::nullopt,
}
// TODO: this mutable getter seems really dodgy. Think up better way.
- const std::vector<std::unique_ptr<Pattern> > &get_patterns () const
+ const std::vector<std::unique_ptr<Pattern>> &get_patterns () const
{
return match_arm_patterns;
}
- std::vector<std::unique_ptr<Pattern> > &get_patterns ()
+ std::vector<std::unique_ptr<Pattern>> &get_patterns ()
{
return match_arm_patterns;
}
class IfLetExpr : public ExprWithBlock
{
std::vector<Attribute> outer_attrs;
- std::vector<std::unique_ptr<Pattern> > match_arm_patterns; // inlined
+ std::vector<std::unique_ptr<Pattern>> match_arm_patterns; // inlined
std::unique_ptr<Expr> value;
std::unique_ptr<BlockExpr> if_block;
location_t locus;
public:
std::string as_string () const override;
- IfLetExpr (std::vector<std::unique_ptr<Pattern> > match_arm_patterns,
+ IfLetExpr (std::vector<std::unique_ptr<Pattern>> match_arm_patterns,
std::unique_ptr<Expr> value, std::unique_ptr<BlockExpr> if_block,
std::vector<Attribute> outer_attrs, location_t locus)
: outer_attrs (std::move (outer_attrs)),
}
// TODO: this mutable getter seems really dodgy. Think up better way.
- const std::vector<std::unique_ptr<Pattern> > &get_patterns () const
+ const std::vector<std::unique_ptr<Pattern>> &get_patterns () const
{
return match_arm_patterns;
}
- std::vector<std::unique_ptr<Pattern> > &get_patterns ()
+ std::vector<std::unique_ptr<Pattern>> &get_patterns ()
{
return match_arm_patterns;
}
public:
std::string as_string () const override;
- IfLetExprConseqElse (
- std::vector<std::unique_ptr<Pattern> > match_arm_patterns,
- std::unique_ptr<Expr> value, std::unique_ptr<BlockExpr> if_block,
- std::unique_ptr<ExprWithBlock> else_block,
- std::vector<Attribute> outer_attrs, location_t locus)
+ IfLetExprConseqElse (std::vector<std::unique_ptr<Pattern>> match_arm_patterns,
+ std::unique_ptr<Expr> value,
+ std::unique_ptr<BlockExpr> if_block,
+ std::unique_ptr<ExprWithBlock> else_block,
+ std::vector<Attribute> outer_attrs, location_t locus)
: IfLetExpr (std::move (match_arm_patterns), std::move (value),
std::move (if_block), std::move (outer_attrs), locus),
else_block (std::move (else_block))
private:
std::vector<Attribute> outer_attrs;
// MatchArmPatterns patterns;
- std::vector<std::unique_ptr<Pattern> > match_arm_patterns; // inlined
+ std::vector<std::unique_ptr<Pattern>> match_arm_patterns; // inlined
// bool has_match_arm_guard;
// inlined from MatchArmGuard
bool has_match_arm_guard () const { return guard_expr != nullptr; }
// Constructor for match arm with a guard expression
- MatchArm (std::vector<std::unique_ptr<Pattern> > match_arm_patterns,
+ MatchArm (std::vector<std::unique_ptr<Pattern>> match_arm_patterns,
location_t locus, std::unique_ptr<Expr> guard_expr = nullptr,
std::vector<Attribute> outer_attrs = std::vector<Attribute> ())
: outer_attrs (std::move (outer_attrs)),
static MatchArm create_error ()
{
location_t locus = UNDEF_LOCATION;
- return MatchArm (std::vector<std::unique_ptr<Pattern> > (), locus);
+ return MatchArm (std::vector<std::unique_ptr<Pattern>> (), locus);
}
std::string as_string () const;
const std::vector<Attribute> &get_outer_attrs () const { return outer_attrs; }
std::vector<Attribute> &get_outer_attrs () { return outer_attrs; }
- const std::vector<std::unique_ptr<Pattern> > &get_patterns () const
+ const std::vector<std::unique_ptr<Pattern>> &get_patterns () const
{
return match_arm_patterns;
}
- std::vector<std::unique_ptr<Pattern> > &get_patterns ()
+ std::vector<std::unique_ptr<Pattern>> &get_patterns ()
{
return match_arm_patterns;
}