#define drm_exec_for_each_locked_object_reverse(exec, obj) \
__drm_exec_for_each_locked_object_reverse(exec, obj, __UNIQUE_ID(drm_exec))
+/*
+ * Helper to drm_exec_until_all_locked(). Don't use directly.
+ *
+ * Since labels can't be defined local to the loop's body we use a jump pointer
+ * to make sure that the retry is only used from within the loop's body.
+ */
+#define __drm_exec_until_all_locked(exec, _label) \
+_label: \
+ for (void *const __maybe_unused __drm_exec_retry_ptr = &&_label; \
+ drm_exec_cleanup(exec);)
+
/**
* drm_exec_until_all_locked - loop until all GEM objects are locked
* @exec: drm_exec object
* Core functionality of the drm_exec object. Loops until all GEM objects are
* locked and no more contention exists. At the beginning of the loop it is
* guaranteed that no GEM object is locked.
- *
- * Since labels can't be defined local to the loops body we use a jump pointer
- * to make sure that the retry is only used from within the loops body.
*/
#define drm_exec_until_all_locked(exec) \
-__PASTE(__drm_exec_, __LINE__): \
- for (void *__drm_exec_retry_ptr; ({ \
- __drm_exec_retry_ptr = &&__PASTE(__drm_exec_, __LINE__);\
- (void)__drm_exec_retry_ptr; \
- drm_exec_cleanup(exec); \
- });)
+ __drm_exec_until_all_locked(exec, __UNIQUE_ID(drm_exec))
/**
* drm_exec_retry_on_contention - restart the loop to grap all locks