u32 color, u32 rop)
{
u32 de_ctrl;
+ int ret;
- if (accel->de_wait() != 0) {
+ ret = accel->de_wait();
+ if (ret) {
/*
* int time wait and always busy,seems hardware
* got something error
*/
pr_debug("De engine always busy\n");
- return -1;
+ return ret;
}
write_dpr(accel, DE_WINDOW_DESTINATION_BASE, base); /* dpr40 */
unsigned int rop2)
{
unsigned int direction, de_ctrl;
+ int ret;
direction = LEFT_TO_RIGHT;
/* Direction of ROP2 operation: 1 = Left to Right, (-1) = Right to Left */
DE_WINDOW_WIDTH_DST_MASK) |
(source_pitch / Bpp & DE_WINDOW_WIDTH_SRC_MASK)); /* dpr3c */
- if (accel->de_wait() != 0)
- return -1;
+ ret = accel->de_wait();
+ if (ret)
+ return ret;
write_dpr(accel, DE_SOURCE,
((sx << DE_SOURCE_X_K1_SHIFT) & DE_SOURCE_X_K1_MASK) |
unsigned int de_ctrl = 0;
unsigned char remain[4];
int i, j;
+ int ret;
start_bit &= 7; /* Just make sure the start bit is within legal range */
bytes_per_scan = (width + start_bit + 7) / 8;
words_per_scan = bytes_per_scan & ~3;
bytes_remain = bytes_per_scan & 3;
- if (accel->de_wait() != 0)
- return -1;
+ ret = accel->de_wait();
+ if (ret)
+ return ret;
/*
* 2D Source Base.