TC
Texture Cache
+ TCC
+ Texture Cache per Channel - L2 cache attached to the memory channels.
+ May be used when shader cores are accessing memory.
+ Despite "Texture" in the name, this is used by any kind of memory access.
+ TCCs may be mapped to TCPs, depending on the architecture.
+
TCP (AMDGPU)
- Texture Cache per Pipe. Even though the name "Texture" is part of this
+ Texture Cache per Pipe - L1 cache attached to each CU.
+ Even though the name "Texture" is part of this
acronym, the TCP represents the path to memory shaders; i.e., it is not
related to texture. The name is a leftover from older designs where shader
stages had different cache designs; it refers to the L1 cache in older