#define DS_BUTTONS2_TOUCHPAD BIT(1)
#define DS_BUTTONS2_MIC_MUTE BIT(2)
+/* DualSense Edge extra buttons in buttons[2], bits 4-7. */
+#define DS_EDGE_BUTTONS_FN1 BIT(4)
+#define DS_EDGE_BUTTONS_FN2 BIT(5)
+#define DS_EDGE_BUTTONS_LEFT_PADDLE BIT(6)
+#define DS_EDGE_BUTTONS_RIGHT_PADDLE BIT(7)
+
/* Status fields of DualSense input report. */
#define DS_STATUS0_BATTERY_CAPACITY GENMASK(3, 0)
#define DS_STATUS0_CHARGING GENMASK(7, 4)
struct input_dev *touchpad;
struct input_dev *jack;
+ /* True if this is a DualSense Edge (product 0x0df2). */
+ bool is_edge;
+
/* Update version is used as a feature/capability version. */
u16 update_version;
input_report_key(ds->gamepad, BTN_THUMBL, ds_report->buttons[1] & DS_BUTTONS1_L3);
input_report_key(ds->gamepad, BTN_THUMBR, ds_report->buttons[1] & DS_BUTTONS1_R3);
input_report_key(ds->gamepad, BTN_MODE, ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);
+
+ if (ds->is_edge) {
+ input_report_key(ds->gamepad, BTN_TRIGGER_HAPPY1,
+ ds_report->buttons[2] & DS_EDGE_BUTTONS_FN1);
+ input_report_key(ds->gamepad, BTN_TRIGGER_HAPPY2,
+ ds_report->buttons[2] & DS_EDGE_BUTTONS_FN2);
+ input_report_key(ds->gamepad, BTN_TRIGGER_HAPPY3,
+ ds_report->buttons[2] & DS_EDGE_BUTTONS_LEFT_PADDLE);
+ input_report_key(ds->gamepad, BTN_TRIGGER_HAPPY4,
+ ds_report->buttons[2] & DS_EDGE_BUTTONS_RIGHT_PADDLE);
+ }
+
input_sync(ds->gamepad);
/*
ds->use_vibration_v2 = ds->update_version >= DS_FEATURE_VERSION(2, 21);
} else if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER_2) {
ds->use_vibration_v2 = true;
+ ds->is_edge = true;
}
ret = ps_devices_list_add(ps_dev);
ret = PTR_ERR(ds->gamepad);
goto err;
}
+
+ /* Register DualSense Edge back paddle and Fn buttons. */
+ if (ds->is_edge) {
+ input_set_capability(ds->gamepad, EV_KEY, BTN_TRIGGER_HAPPY1);
+ input_set_capability(ds->gamepad, EV_KEY, BTN_TRIGGER_HAPPY2);
+ input_set_capability(ds->gamepad, EV_KEY, BTN_TRIGGER_HAPPY3);
+ input_set_capability(ds->gamepad, EV_KEY, BTN_TRIGGER_HAPPY4);
+ }
+
/* Use gamepad input device name as primary device name for e.g. LEDs */
ps_dev->input_dev_name = dev_name(&ds->gamepad->dev);