]> git.ipfire.org Git - thirdparty/kernel/linux.git/commitdiff
cgroup: Add per-subsys-css kill_css_finish deferral
authorTejun Heo <tj@kernel.org>
Tue, 5 May 2026 00:51:20 +0000 (14:51 -1000)
committerTejun Heo <tj@kernel.org>
Fri, 15 May 2026 17:24:29 +0000 (07:24 -1000)
93618edf7538 ("cgroup: Defer css percpu_ref kill on rmdir until cgroup is
depopulated") deferred kill_css_finish() at the cgroup level: rmdir waits
for the entire cgroup's populated count to drop to zero, then fires
kill_css_finish() on every subsystem css at once. Replace that with
per-subsys-css deferral. Each subsystem css now tracks its own hierarchical
populated count and independently defers its kill_css_finish() until its own
subtree drains.

The rmdir-race fix carries through unchanged in shape. The dying css's
->css_offline() still waits until no PF_EXITING task references it, and v2's
cgroup-level machinery goes away.

cgroup_apply_control_disable() has the same race shape (PF_EXITING tasks
pinning a css whose ->css_offline() is about to run) and stays synchronous
here. This patch lays the groundwork for fixing it - per-cgroup waiting
can't gate one subsys css being killed while the rest of the cgroup stays
live, but per-css can.

Subtree-wide invariant preserved: a dying ancestor css stays populated
through nr_populated_children until every dying descendant's task drains, so
the walker fires the ancestor's kill_finish_work only after all descendants
have drained.

Add paired smp_mb()s in kill_css_sync() and css_update_populated() to fence
the StoreLoad on (CSS_DYING, populated counter), guaranteeing that either
the walker queues kill_finish_work or the caller fires synchronously.
cgroup_destroy_locked() was implicitly fenced by an unrelated css_set_lock
pair; cgroup_apply_control_disable() in the next patch is not.

Signed-off-by: Tejun Heo <tj@kernel.org>
include/linux/cgroup-defs.h
kernel/cgroup/cgroup.c

index c4929f7bbe5a33ca19a269e04d7f65cdd7066833..de2cd6238c2aedb180453527ca56d92bc5fac052 100644 (file)
@@ -262,6 +262,9 @@ struct cgroup_subsys_state {
        int nr_populated_csets;
        int nr_populated_children;
 
+       /* deferred kill_css_finish() queued by css_update_populated() */
+       struct work_struct kill_finish_work;
+
        /*
         * A singly-linked list of css structures to be rstat flushed.
         * This is a scratch field to be used exclusively by
@@ -615,9 +618,6 @@ struct cgroup {
        /* used to wait for offlining of csses */
        wait_queue_head_t offline_waitq;
 
-       /* defers killing csses after removal until cgroup is depopulated */
-       struct work_struct finish_destroy_work;
-
        /* used to schedule release agent */
        struct work_struct release_agent_work;
 
index dd4ea9d8310022bb470510fe10dc1925243fc0af..fa24102535d90892db0c5b8eddaa389812889e7c 100644 (file)
@@ -264,7 +264,6 @@ static void cgroup_finalize_control(struct cgroup *cgrp, int ret);
 static void css_task_iter_skip(struct css_task_iter *it,
                               struct task_struct *task);
 static int cgroup_destroy_locked(struct cgroup *cgrp);
-static void cgroup_finish_destroy(struct cgroup *cgrp);
 static void kill_css_sync(struct cgroup_subsys_state *css);
 static void kill_css_finish(struct cgroup_subsys_state *css);
 static struct cgroup_subsys_state *css_create(struct cgroup *cgrp,
@@ -801,13 +800,19 @@ static void css_update_populated(struct cgroup_subsys_state *css, bool populated
                        break;
 
                /*
-                * Subtree just emptied below an offlined cgrp. Fire deferred
-                * destroy. The transition is one-shot.
+                * Pair with smp_mb() in kill_css_sync(). Either we observe
+                * CSS_DYING and queue, or the caller observes our decrement
+                * and fires synchronously.
                 */
-               if (cgrp && was_populated && !css_is_online(css)) {
-                       cgroup_get(cgrp);
-                       WARN_ON_ONCE(!queue_work(cgroup_offline_wq,
-                                                &cgrp->finish_destroy_work));
+               smp_mb();
+
+               /*
+                * Subtree just emptied below a dying css. Fire deferred kill.
+                * The transition is one-shot for a dying css.
+                */
+               if (was_populated && css_is_dying(css)) {
+                       css_get(css);
+                       WARN_ON_ONCE(!queue_work(cgroup_offline_wq, &css->kill_finish_work));
                }
 
                if (cgrp) {
@@ -2064,16 +2069,6 @@ static int cgroup_reconfigure(struct fs_context *fc)
        return 0;
 }
 
-static void cgroup_finish_destroy_work_fn(struct work_struct *work)
-{
-       struct cgroup *cgrp = container_of(work, struct cgroup, finish_destroy_work);
-
-       cgroup_lock();
-       cgroup_finish_destroy(cgrp);
-       cgroup_unlock();
-       cgroup_put(cgrp);
-}
-
 static void init_cgroup_housekeeping(struct cgroup *cgrp)
 {
        struct cgroup_subsys *ss;
@@ -2100,7 +2095,6 @@ static void init_cgroup_housekeeping(struct cgroup *cgrp)
 #endif
 
        init_waitqueue_head(&cgrp->offline_waitq);
-       INIT_WORK(&cgrp->finish_destroy_work, cgroup_finish_destroy_work_fn);
        INIT_WORK(&cgrp->release_agent_work, cgroup1_release_agent);
 }
 
@@ -5695,6 +5689,22 @@ static void css_release(struct percpu_ref *ref)
        queue_work(cgroup_release_wq, &css->destroy_work);
 }
 
+/*
+ * Deferred kill_css_finish() fired from css_update_populated() once a dying
+ * css's hierarchical populated state drops to zero. Pinned by css_get() at the
+ * queue site; matched by css_put() here.
+ */
+static void kill_css_finish_work_fn(struct work_struct *work)
+{
+       struct cgroup_subsys_state *css =
+               container_of(work, struct cgroup_subsys_state, kill_finish_work);
+
+       cgroup_lock();
+       kill_css_finish(css);
+       cgroup_unlock();
+       css_put(css);
+}
+
 static void init_and_link_css(struct cgroup_subsys_state *css,
                              struct cgroup_subsys *ss, struct cgroup *cgrp)
 {
@@ -5708,6 +5718,7 @@ static void init_and_link_css(struct cgroup_subsys_state *css,
        css->id = -1;
        INIT_LIST_HEAD(&css->sibling);
        INIT_LIST_HEAD(&css->children);
+       INIT_WORK(&css->kill_finish_work, kill_css_finish_work_fn);
        css->serial_nr = css_serial_nr_next++;
        atomic_set(&css->online_cnt, 0);
 
@@ -6083,6 +6094,13 @@ static void kill_css_sync(struct cgroup_subsys_state *css)
 
        css->flags |= CSS_DYING;
 
+       /*
+        * Pair with smp_mb() in css_update_populated(). Either our
+        * caller observes the walker's decrement and fires
+        * synchronously, or the walker observes CSS_DYING and queues.
+        */
+       smp_mb();
+
        /*
         * This must happen before css is disassociated with its cgroup.
         * See seq_css() for details.
@@ -6158,9 +6176,9 @@ static void kill_css_finish(struct cgroup_subsys_state *css)
  * - This function: synchronous user-visible state teardown plus kill_css_sync()
  *   on each subsystem css.
  *
- * - cgroup_finish_destroy(): kicks the percpu_ref kill via kill_css_finish() on
- *   each subsystem css. Fires once @cgrp's subtree is fully drained, either
- *   inline here or from css_update_populated().
+ * - For each subsys css: fire kill_css_finish() synchronously if the subtree is
+ *   already drained, otherwise rely on css_update_populated() to queue
+ *   kill_finish_work when the last populated cset under the css empties.
  *
  * - The percpu_ref kill chain: css_killed_ref_fn -> css_killed_work_fn ->
  *   ->css_offline() -> release/free.
@@ -6238,29 +6256,14 @@ static int cgroup_destroy_locked(struct cgroup *cgrp)
        /* put the base reference */
        percpu_ref_kill(&cgrp->self.refcnt);
 
-       if (!cgroup_is_populated(cgrp))
-               cgroup_finish_destroy(cgrp);
+       for_each_css(css, ssid, cgrp) {
+               if (!css_is_populated(css))
+                       kill_css_finish(css);
+       }
 
        return 0;
 };
 
-/**
- * cgroup_finish_destroy - deferred half of @cgrp destruction
- * @cgrp: cgroup whose subtree just became empty
- *
- * See cgroup_destroy_locked() for the rationale.
- */
-static void cgroup_finish_destroy(struct cgroup *cgrp)
-{
-       struct cgroup_subsys_state *css;
-       int ssid;
-
-       lockdep_assert_held(&cgroup_mutex);
-
-       for_each_css(css, ssid, cgrp)
-               kill_css_finish(css);
-}
-
 int cgroup_rmdir(struct kernfs_node *kn)
 {
        struct cgroup *cgrp;