static struct landlock_rule *
create_rule(const struct landlock_id id,
- const struct landlock_layer (*const layers)[], const u32 num_layers,
+ const struct landlock_layer (*layers)[], const u32 num_layers,
const struct landlock_layer *const new_layer)
{
struct landlock_rule *new_rule;
*/
static int insert_rule(struct landlock_ruleset *const ruleset,
const struct landlock_id id,
- const struct landlock_layer (*const layers)[],
+ const struct landlock_layer (*layers)[],
const size_t num_layers)
{
struct rb_node **walker_node;