]> git.ipfire.org Git - ipfire-2.x.git/commitdiff
sdl2: Update to version 2.28.1
authorAdolf Belka <adolf.belka@ipfire.org>
Tue, 18 Jul 2023 11:12:37 +0000 (13:12 +0200)
committerMichael Tremer <michael.tremer@ipfire.org>
Wed, 26 Jul 2023 16:08:59 +0000 (16:08 +0000)
- Update from version 2.26.5 to 2.28.1
- Update of rootfile
- Changelog
    2.28.1
This is a stable bugfix release, with the following changes:
    Added support for the Nintendo Online Famicom controllers
    Improved support for third-party Nintendo Switch controllers
    Fixed setting the player LED on Nintendo Switch controllers
    Added Linux controller mapping for the Logitech Chillstream
    Fixed appending to a file greater than 4GB in size on Windows

    2.28.0
Thanks to all the people who contributed code and feedback, SDL 2.28.0 is now
         available!
In addition to lots of bug fixes, here are the major changes in this release:
General:
    Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to switch between
             the window surface and rendering APIs
    Added a display event SDL_DISPLAYEVENT_MOVED which is sent when the primary
             monitor changes or displays change position relative to each other
    Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the
             on-screen keyboard should be shown when text input is active
With this release, SDL 2.0 is entering maintenance mode. While we will continue
         to support the library and provide stable bug fix updates, the SDL team is
         focusing on SDL 3.0 and all new feature development will be happening there. We
         are simultaneously bringing up sdl2-compat so your existing SDL 2.0 applications
         can run on the SDL 3.0 runtime in the future.

Signed-off-by: Adolf Belka <adolf.belka@ipfire.org>
Signed-off-by: Michael Tremer <michael.tremer@ipfire.org>
config/rootfiles/packages/sdl2
lfs/sdl2

index 9a8fc77f576b4caee26ec25746d361014c43e2a3..2feefb713935dbeb8c0cfdc70bec666154e25b36 100644 (file)
@@ -82,7 +82,7 @@
 #usr/lib/cmake/SDL2/sdl2-config-version.cmake
 #usr/lib/cmake/SDL2/sdl2-config.cmake
 usr/lib/libSDL2-2.0.so.0
-usr/lib/libSDL2-2.0.so.0.2600.5
+usr/lib/libSDL2-2.0.so.0.2800.1
 #usr/lib/libSDL2.la
 usr/lib/libSDL2.so
 #usr/lib/libSDL2_test.a
@@ -91,3 +91,4 @@ usr/lib/libSDL2.so
 #usr/lib/libSDL2main.la
 #usr/lib/pkgconfig/sdl2.pc
 #usr/share/aclocal/sdl2.m4
+
index df15c2e02ad282547153a42042ac864c5e9b3523..0366b98e8a863c858a1c209ff3df5ee9894fb1f5 100644 (file)
--- a/lfs/sdl2
+++ b/lfs/sdl2
@@ -24,7 +24,7 @@
 
 include Config
 
-VER        = 2.26.5
+VER        = 2.28.1
 SUMMARY    = Simple DirectMedia Layer Library
 
 THISAPP    = SDL2-$(VER)
@@ -33,7 +33,7 @@ DL_FROM    = $(URL_IPFIRE)
 DIR_APP    = $(DIR_SRC)/$(THISAPP)
 TARGET     = $(DIR_INFO)/$(THISAPP)
 PROG       = sdl2
-PAK_VER    = 11
+PAK_VER    = 12
 
 DEPS       = alsa
 
@@ -47,7 +47,7 @@ objects = $(DL_FILE)
 
 $(DL_FILE) = $(DL_FROM)/$(DL_FILE)
 
-$(DL_FILE)_BLAKE2 = f0363306ee031d399001259ac32e62cea2130d7aafb4594d8a11b76e073630aa43b7abe288eed54c77c46604f2fd4e4fcd455cccf29e847d963ff50153d8d707
+$(DL_FILE)_BLAKE2 = c32537d42108dd75ea4f2ba907d6b045ba18d6be29f76a6f8a2f45400d069b0d43223a8855ba3103fa53c3b9d886b2e542133bcce1cd6cfcf5b17800dd5f9911
 
 install : $(TARGET)