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1 /*-*- Mode: C; c-basic-offset: 8 -*-*/
2
3 #ifndef foounithfoo
4 #define foounithfoo
5
6 #include <stdbool.h>
7 #include <stdlib.h>
8
9 typedef union Unit Unit;
10 typedef struct Meta Meta;
11 typedef struct UnitVTable UnitVTable;
12 typedef enum UnitType UnitType;
13 typedef enum UnitLoadState UnitLoadState;
14 typedef enum UnitActiveState UnitActiveState;
15 typedef enum UnitDependency UnitDependency;
16
17 #include "job.h"
18 #include "manager.h"
19 #include "set.h"
20 #include "util.h"
21 #include "list.h"
22 #include "socket-util.h"
23 #include "execute.h"
24 #include "util.h"
25
26 #define UNIT_NAME_MAX 128
27 #define DEFAULT_TIMEOUT_USEC (20*USEC_PER_SEC)
28 #define DEFAULT_RESTART_USEC (100*USEC_PER_MSEC)
29
30 enum UnitType {
31 UNIT_SERVICE = 0,
32 UNIT_TIMER,
33 UNIT_SOCKET,
34 UNIT_TARGET,
35 UNIT_DEVICE,
36 UNIT_MOUNT,
37 UNIT_AUTOMOUNT,
38 UNIT_SNAPSHOT,
39 _UNIT_TYPE_MAX,
40 _UNIT_TYPE_INVALID = -1,
41 };
42
43 enum UnitLoadState {
44 UNIT_STUB,
45 UNIT_LOADED,
46 UNIT_FAILED,
47 _UNIT_LOAD_STATE_MAX
48 };
49
50 enum UnitActiveState {
51 UNIT_ACTIVE,
52 UNIT_ACTIVE_RELOADING,
53 UNIT_INACTIVE,
54 UNIT_ACTIVATING,
55 UNIT_DEACTIVATING,
56 _UNIT_ACTIVE_STATE_MAX
57 };
58
59 static inline bool UNIT_IS_ACTIVE_OR_RELOADING(UnitActiveState t) {
60 return t == UNIT_ACTIVE || t == UNIT_ACTIVE_RELOADING;
61 }
62
63 static inline bool UNIT_IS_ACTIVE_OR_ACTIVATING(UnitActiveState t) {
64 return t == UNIT_ACTIVE || t == UNIT_ACTIVATING || t == UNIT_ACTIVE_RELOADING;
65 }
66
67 static inline bool UNIT_IS_INACTIVE_OR_DEACTIVATING(UnitActiveState t) {
68 return t == UNIT_INACTIVE || t == UNIT_DEACTIVATING;
69 }
70
71 enum UnitDependency {
72 /* Positive dependencies */
73 UNIT_REQUIRES,
74 UNIT_SOFT_REQUIRES,
75 UNIT_WANTS,
76 UNIT_REQUISITE,
77 UNIT_SOFT_REQUISITE,
78
79 /* Inverse of the above */
80 UNIT_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */
81 UNIT_SOFT_REQUIRED_BY, /* inverse of 'soft_requires' and 'soft_requisite' is 'soft_required_by' */
82 UNIT_WANTED_BY, /* inverse of 'wants' */
83
84 /* Negative dependencies */
85 UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicts' */
86
87 /* Order */
88 UNIT_BEFORE, /* inverse of before is after and vice versa */
89 UNIT_AFTER,
90
91 _UNIT_DEPENDENCY_MAX,
92 _UNIT_DEPENDENCY_INVALID = -1
93 };
94
95 struct Meta {
96 Manager *manager;
97 UnitType type;
98 UnitLoadState load_state;
99
100 char *id; /* One name is special because we use it for identification. Points to an entry in the names set */
101
102 Set *names;
103 Set *dependencies[_UNIT_DEPENDENCY_MAX];
104
105 char *description;
106 char *load_path; /* if loaded from a config file this is the primary path to it */
107
108 /* If there is something to do with this unit, then this is
109 * the job for it */
110 Job *job;
111
112 bool in_load_queue:1;
113
114 usec_t active_enter_timestamp;
115 usec_t active_exit_timestamp;
116
117 /* Load queue */
118 LIST_FIELDS(Meta, load_queue);
119 };
120
121 #include "service.h"
122 #include "timer.h"
123 #include "socket.h"
124 #include "target.h"
125 #include "device.h"
126 #include "mount.h"
127 #include "automount.h"
128 #include "snapshot.h"
129
130 union Unit {
131 Meta meta;
132 Service service;
133 Timer timer;
134 Socket socket;
135 Target target;
136 Device device;
137 Mount mount;
138 Automount automount;
139 Snapshot snapshot;
140 };
141
142 struct UnitVTable {
143 const char *suffix;
144
145 int (*init)(Unit *u);
146 void (*done)(Unit *u);
147
148 void (*dump)(Unit *u, FILE *f, const char *prefix);
149
150 int (*start)(Unit *u);
151 int (*stop)(Unit *u);
152 int (*reload)(Unit *u);
153
154 bool (*can_reload)(Unit *u);
155
156 /* Boils down the more complex internal state of this unit to
157 * a simpler one that the engine can understand */
158 UnitActiveState (*active_state)(Unit *u);
159
160 void (*fd_event)(Unit *u, int fd, uint32_t events, Watch *w);
161 void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
162 void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
163 };
164
165 extern const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX];
166
167 #define UNIT_VTABLE(u) unit_vtable[(u)->meta.type]
168
169 /* For casting a unit into the various unit types */
170 #define DEFINE_CAST(UPPERCASE, MixedCase) \
171 static inline MixedCase* UPPERCASE(Unit *u) { \
172 if (!u || u->meta.type != UNIT_##UPPERCASE) \
173 return NULL; \
174 \
175 return (MixedCase*) u; \
176 }
177
178 /* For casting the various unit types into a unit */
179 #define UNIT(u) ((Unit*) (u))
180
181 DEFINE_CAST(SOCKET, Socket);
182 DEFINE_CAST(TIMER, Timer);
183 DEFINE_CAST(SERVICE, Service);
184 DEFINE_CAST(TARGET, Target);
185 DEFINE_CAST(DEVICE, Device);
186 DEFINE_CAST(MOUNT, Mount);
187 DEFINE_CAST(AUTOMOUNT, Automount);
188 DEFINE_CAST(SNAPSHOT, Snapshot);
189
190 UnitType unit_name_to_type(const char *n);
191 bool unit_name_is_valid(const char *n);
192 char *unit_name_change_suffix(const char *n, const char *suffix);
193
194 Unit *unit_new(Manager *m);
195 void unit_free(Unit *u);
196
197 int unit_add_name(Unit *u, const char *name);
198 int unit_add_dependency(Unit *u, UnitDependency d, Unit *other);
199 int unit_add_dependency_by_name(Unit *u, UnitDependency d, const char *name);
200
201 void unit_add_to_load_queue(Unit *u);
202
203 int unit_merge(Unit *u, Unit *other);
204
205 int unit_load_fragment_and_dropin(Unit *u);
206 int unit_load(Unit *unit);
207
208 const char* unit_id(Unit *u);
209 const char *unit_description(Unit *u);
210
211 UnitActiveState unit_active_state(Unit *u);
212
213 void unit_dump(Unit *u, FILE *f, const char *prefix);
214
215 bool unit_can_reload(Unit *u);
216 bool unit_can_start(Unit *u);
217
218 int unit_start(Unit *u);
219 int unit_stop(Unit *u);
220 int unit_reload(Unit *u);
221
222 void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns);
223
224 int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w);
225 void unit_unwatch_fd(Unit *u, Watch *w);
226
227 int unit_watch_pid(Unit *u, pid_t pid);
228 void unit_unwatch_pid(Unit *u, pid_t pid);
229
230 int unit_watch_timer(Unit *u, usec_t delay, Watch *w);
231 void unit_unwatch_timer(Unit *u, Watch *w);
232
233 bool unit_job_is_applicable(Unit *u, JobType j);
234
235 const char *unit_path(void);
236 int set_unit_path(const char *p);
237
238
239 #endif