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1 \input texinfo
2 @c Copyright (C) 1988-2023 Free Software Foundation, Inc.
3 @setfilename bfdint.info
4
5 @settitle BFD Internals
6 @iftex
7 @titlepage
8 @title{BFD Internals}
9 @author{Ian Lance Taylor}
10 @author{Cygnus Solutions}
11 @page
12 @end iftex
13
14 @copying
15 This file documents the internals of the BFD library.
16
17 Copyright @copyright{} 1988-2023 Free Software Foundation, Inc.
18 Contributed by Cygnus Support.
19
20 Permission is granted to copy, distribute and/or modify this document
21 under the terms of the GNU Free Documentation License, Version 1.1 or
22 any later version published by the Free Software Foundation; with the
23 Invariant Sections being ``GNU General Public License'' and ``Funding
24 Free Software'', the Front-Cover texts being (a) (see below), and with
25 the Back-Cover Texts being (b) (see below). A copy of the license is
26 included in the section entitled ``GNU Free Documentation License''.
27
28 (a) The FSF's Front-Cover Text is:
29
30 A GNU Manual
31
32 (b) The FSF's Back-Cover Text is:
33
34 You have freedom to copy and modify this GNU Manual, like GNU
35 software. Copies published by the Free Software Foundation raise
36 funds for GNU development.
37 @end copying
38
39 @node Top
40 @top BFD Internals
41 @raisesections
42 @cindex bfd internals
43
44 This document describes some BFD internal information which may be
45 helpful when working on BFD. It is very incomplete.
46
47 This document is not updated regularly, and may be out of date.
48
49 The initial version of this document was written by Ian Lance Taylor
50 @email{ian@@cygnus.com}.
51
52 @menu
53 * BFD overview:: BFD overview
54 * BFD guidelines:: BFD programming guidelines
55 * BFD target vector:: BFD target vector
56 * BFD generated files:: BFD generated files
57 * BFD multiple compilations:: Files compiled multiple times in BFD
58 * BFD relocation handling:: BFD relocation handling
59 * BFD ELF support:: BFD ELF support
60 * BFD glossary:: Glossary
61 * Index:: Index
62 @end menu
63
64 @node BFD overview
65 @section BFD overview
66
67 BFD is a library which provides a single interface to read and write
68 object files, executables, archive files, and core files in any format.
69
70 @menu
71 * BFD library interfaces:: BFD library interfaces
72 * BFD library users:: BFD library users
73 * BFD view:: The BFD view of a file
74 * BFD blindness:: BFD loses information
75 @end menu
76
77 @node BFD library interfaces
78 @subsection BFD library interfaces
79
80 One way to look at the BFD library is to divide it into four parts by
81 type of interface.
82
83 The first interface is the set of generic functions which programs using
84 the BFD library will call. These generic function normally translate
85 directly or indirectly into calls to routines which are specific to a
86 particular object file format. Many of these generic functions are
87 actually defined as macros in @file{bfd.h}. These functions comprise
88 the official BFD interface.
89
90 The second interface is the set of functions which appear in the target
91 vectors. This is the bulk of the code in BFD. A target vector is a set
92 of function pointers specific to a particular object file format. The
93 target vector is used to implement the generic BFD functions. These
94 functions are always called through the target vector, and are never
95 called directly. The target vector is described in detail in @ref{BFD
96 target vector}. The set of functions which appear in a particular
97 target vector is often referred to as a BFD backend.
98
99 The third interface is a set of oddball functions which are typically
100 specific to a particular object file format, are not generic functions,
101 and are called from outside of the BFD library. These are used as hooks
102 by the linker and the assembler when a particular object file format
103 requires some action which the BFD generic interface does not provide.
104 These functions are typically declared in @file{bfd.h}, but in many
105 cases they are only provided when BFD is configured with support for a
106 particular object file format. These functions live in a grey area, and
107 are not really part of the official BFD interface.
108
109 The fourth interface is the set of BFD support functions which are
110 called by the other BFD functions. These manage issues like memory
111 allocation, error handling, file access, hash tables, swapping, and the
112 like. These functions are never called from outside of the BFD library.
113
114 @node BFD library users
115 @subsection BFD library users
116
117 Another way to look at the BFD library is to divide it into three parts
118 by the manner in which it is used.
119
120 The first use is to read an object file. The object file readers are
121 programs like @samp{gdb}, @samp{nm}, @samp{objdump}, and @samp{objcopy}.
122 These programs use BFD to view an object file in a generic form. The
123 official BFD interface is normally fully adequate for these programs.
124
125 The second use is to write an object file. The object file writers are
126 programs like @samp{gas} and @samp{objcopy}. These programs use BFD to
127 create an object file. The official BFD interface is normally adequate
128 for these programs, but for some object file formats the assembler needs
129 some additional hooks in order to set particular flags or other
130 information. The official BFD interface includes functions to copy
131 private information from one object file to another, and these functions
132 are used by @samp{objcopy} to avoid information loss.
133
134 The third use is to link object files. There is only one object file
135 linker, @samp{ld}. Originally, @samp{ld} was an object file reader and
136 an object file writer, and it did the link operation using the generic
137 BFD structures. However, this turned out to be too slow and too memory
138 intensive.
139
140 The official BFD linker functions were written to permit specific BFD
141 backends to perform the link without translating through the generic
142 structures, in the normal case where all the input files and output file
143 have the same object file format. Not all of the backends currently
144 implement the new interface, and there are default linking functions
145 within BFD which use the generic structures and which work with all
146 backends.
147
148 For several object file formats the linker needs additional hooks which
149 are not provided by the official BFD interface, particularly for dynamic
150 linking support. These functions are typically called from the linker
151 emulation template.
152
153 @node BFD view
154 @subsection The BFD view of a file
155
156 BFD uses generic structures to manage information. It translates data
157 into the generic form when reading files, and out of the generic form
158 when writing files.
159
160 BFD describes a file as a pointer to the @samp{bfd} type. A @samp{bfd}
161 is composed of the following elements. The BFD information can be
162 displayed using the @samp{objdump} program with various options.
163
164 @table @asis
165 @item general information
166 The object file format, a few general flags, the start address.
167 @item architecture
168 The architecture, including both a general processor type (m68k, MIPS
169 etc.) and a specific machine number (m68000, R4000, etc.).
170 @item sections
171 A list of sections.
172 @item symbols
173 A symbol table.
174 @end table
175
176 BFD represents a section as a pointer to the @samp{asection} type. Each
177 section has a name and a size. Most sections also have an associated
178 block of data, known as the section contents. Sections also have
179 associated flags, a virtual memory address, a load memory address, a
180 required alignment, a list of relocations, and other miscellaneous
181 information.
182
183 BFD represents a relocation as a pointer to the @samp{arelent} type. A
184 relocation describes an action which the linker must take to modify the
185 section contents. Relocations have a symbol, an address, an addend, and
186 a pointer to a howto structure which describes how to perform the
187 relocation. For more information, see @ref{BFD relocation handling}.
188
189 BFD represents a symbol as a pointer to the @samp{asymbol} type. A
190 symbol has a name, a pointer to a section, an offset within that
191 section, and some flags.
192
193 Archive files do not have any sections or symbols. Instead, BFD
194 represents an archive file as a file which contains a list of
195 @samp{bfd}s. BFD also provides access to the archive symbol map, as a
196 list of symbol names. BFD provides a function to return the @samp{bfd}
197 within the archive which corresponds to a particular entry in the
198 archive symbol map.
199
200 @node BFD blindness
201 @subsection BFD loses information
202
203 Most object file formats have information which BFD can not represent in
204 its generic form, at least as currently defined.
205
206 There is often explicit information which BFD can not represent. For
207 example, the COFF version stamp, or the ELF program segments. BFD
208 provides special hooks to handle this information when copying,
209 printing, or linking an object file. The BFD support for a particular
210 object file format will normally store this information in private data
211 and handle it using the special hooks.
212
213 In some cases there is also implicit information which BFD can not
214 represent. For example, the MIPS processor distinguishes small and
215 large symbols, and requires that all small symbols be within 32K of the
216 GP register. This means that the MIPS assembler must be able to mark
217 variables as either small or large, and the MIPS linker must know to put
218 small symbols within range of the GP register. Since BFD can not
219 represent this information, this means that the assembler and linker
220 must have information that is specific to a particular object file
221 format which is outside of the BFD library.
222
223 This loss of information indicates areas where the BFD paradigm breaks
224 down. It is not actually possible to represent the myriad differences
225 among object file formats using a single generic interface, at least not
226 in the manner which BFD does it today.
227
228 Nevertheless, the BFD library does greatly simplify the task of dealing
229 with object files, and particular problems caused by information loss
230 can normally be solved using some sort of relatively constrained hook
231 into the library.
232
233
234
235 @node BFD guidelines
236 @section BFD programming guidelines
237 @cindex bfd programming guidelines
238 @cindex programming guidelines for bfd
239 @cindex guidelines, bfd programming
240
241 There is a lot of poorly written and confusing code in BFD. New BFD
242 code should be written to a higher standard. Merely because some BFD
243 code is written in a particular manner does not mean that you should
244 emulate it.
245
246 Here are some general BFD programming guidelines:
247
248 @itemize @bullet
249 @item
250 Follow the GNU coding standards.
251
252 @item
253 Avoid global variables. We ideally want BFD to be fully reentrant, so
254 that it can be used in multiple threads. All uses of global or static
255 variables interfere with that. Initialized constant variables are OK,
256 and they should be explicitly marked with @samp{const}. Instead of global
257 variables, use data attached to a BFD or to a linker hash table.
258
259 @item
260 All externally visible functions should have names which start with
261 @samp{bfd_}. All such functions should be declared in some header file,
262 typically @file{bfd.h}. See, for example, the various declarations near
263 the end of @file{bfd-in.h}, which mostly declare functions required by
264 specific linker emulations.
265
266 @item
267 All functions which need to be visible from one file to another within
268 BFD, but should not be visible outside of BFD, should start with
269 @samp{_bfd_}. Although external names beginning with @samp{_} are
270 prohibited by the ANSI standard, in practice this usage will always
271 work, and it is required by the GNU coding standards.
272
273 @item
274 Always remember that people can compile using @samp{--enable-targets} to
275 build several, or all, targets at once. It must be possible to link
276 together the files for all targets.
277
278 @item
279 BFD code should compile with few or no warnings using @samp{gcc -Wall}.
280 Some warnings are OK, like the absence of certain function declarations
281 which may or may not be declared in system header files. Warnings about
282 ambiguous expressions and the like should always be fixed.
283 @end itemize
284
285 @node BFD target vector
286 @section BFD target vector
287 @cindex bfd target vector
288 @cindex target vector in bfd
289
290 BFD supports multiple object file formats by using the @dfn{target
291 vector}. This is simply a set of function pointers which implement
292 behaviour that is specific to a particular object file format.
293
294 In this section I list all of the entries in the target vector and
295 describe what they do.
296
297 @menu
298 * BFD target vector miscellaneous:: Miscellaneous constants
299 * BFD target vector swap:: Swapping functions
300 * BFD target vector format:: Format type dependent functions
301 * BFD_JUMP_TABLE macros:: BFD_JUMP_TABLE macros
302 * BFD target vector generic:: Generic functions
303 * BFD target vector copy:: Copy functions
304 * BFD target vector core:: Core file support functions
305 * BFD target vector archive:: Archive functions
306 * BFD target vector symbols:: Symbol table functions
307 * BFD target vector relocs:: Relocation support
308 * BFD target vector write:: Output functions
309 * BFD target vector link:: Linker functions
310 * BFD target vector dynamic:: Dynamic linking information functions
311 @end menu
312
313 @node BFD target vector miscellaneous
314 @subsection Miscellaneous constants
315
316 The target vector starts with a set of constants.
317
318 @table @samp
319 @item name
320 The name of the target vector. This is an arbitrary string. This is
321 how the target vector is named in command-line options for tools which
322 use BFD, such as the @samp{--oformat} linker option.
323
324 @item flavour
325 A general description of the type of target. The following flavours are
326 currently defined:
327
328 @table @samp
329 @item bfd_target_unknown_flavour
330 Undefined or unknown.
331 @item bfd_target_aout_flavour
332 a.out.
333 @item bfd_target_coff_flavour
334 COFF.
335 @item bfd_target_ecoff_flavour
336 ECOFF.
337 @item bfd_target_elf_flavour
338 ELF.
339 @item bfd_target_tekhex_flavour
340 Tektronix hex format.
341 @item bfd_target_srec_flavour
342 Motorola S-record format.
343 @item bfd_target_ihex_flavour
344 Intel hex format.
345 @item bfd_target_som_flavour
346 SOM (used on HP/UX).
347 @item bfd_target_verilog_flavour
348 Verilog memory hex dump format.
349 @item bfd_target_os9k_flavour
350 os9000.
351 @item bfd_target_versados_flavour
352 VERSAdos.
353 @item bfd_target_msdos_flavour
354 MS-DOS.
355 @item bfd_target_evax_flavour
356 openVMS.
357 @item bfd_target_mmo_flavour
358 Donald Knuth's MMIXware object format.
359 @end table
360
361 @item byteorder
362 The byte order of data in the object file. One of
363 @samp{BFD_ENDIAN_BIG}, @samp{BFD_ENDIAN_LITTLE}, or
364 @samp{BFD_ENDIAN_UNKNOWN}. The latter would be used for a format such
365 as S-records which do not record the architecture of the data.
366
367 @item header_byteorder
368 The byte order of header information in the object file. Normally the
369 same as the @samp{byteorder} field, but there are certain cases where it
370 may be different.
371
372 @item object_flags
373 Flags which may appear in the @samp{flags} field of a BFD with this
374 format.
375
376 @item section_flags
377 Flags which may appear in the @samp{flags} field of a section within a
378 BFD with this format.
379
380 @item symbol_leading_char
381 A character which the C compiler normally puts before a symbol. For
382 example, an a.out compiler will typically generate the symbol
383 @samp{_foo} for a function named @samp{foo} in the C source, in which
384 case this field would be @samp{_}. If there is no such character, this
385 field will be @samp{0}.
386
387 @item ar_pad_char
388 The padding character to use at the end of an archive name. Normally
389 @samp{/}.
390
391 @item ar_max_namelen
392 The maximum length of a short name in an archive. Normally @samp{14}.
393
394 @item backend_data
395 A pointer to constant backend data. This is used by backends to store
396 whatever additional information they need to distinguish similar target
397 vectors which use the same sets of functions.
398 @end table
399
400 @node BFD target vector swap
401 @subsection Swapping functions
402
403 Every target vector has function pointers used for swapping information
404 in and out of the target representation. There are two sets of
405 functions: one for data information, and one for header information.
406 Each set has three sizes: 64-bit, 32-bit, and 16-bit. Each size has
407 three actual functions: put, get unsigned, and get signed.
408
409 These 18 functions are used to convert data between the host and target
410 representations.
411
412 @node BFD target vector format
413 @subsection Format type dependent functions
414
415 Every target vector has three arrays of function pointers which are
416 indexed by the BFD format type. The BFD format types are as follows:
417
418 @table @samp
419 @item bfd_unknown
420 Unknown format. Not used for anything useful.
421 @item bfd_object
422 Object file.
423 @item bfd_archive
424 Archive file.
425 @item bfd_core
426 Core file.
427 @end table
428
429 The three arrays of function pointers are as follows:
430
431 @table @samp
432 @item bfd_check_format
433 Check whether the BFD is of a particular format (object file, archive
434 file, or core file) corresponding to this target vector. This is called
435 by the @samp{bfd_check_format} function when examining an existing BFD.
436 If the BFD matches the desired format, this function will initialize any
437 format specific information such as the @samp{tdata} field of the BFD.
438 This function must be called before any other BFD target vector function
439 on a file opened for reading.
440
441 @item bfd_set_format
442 Set the format of a BFD which was created for output. This is called by
443 the @samp{bfd_set_format} function after creating the BFD with a
444 function such as @samp{bfd_openw}. This function will initialize format
445 specific information required to write out an object file or whatever of
446 the given format. This function must be called before any other BFD
447 target vector function on a file opened for writing.
448
449 @item bfd_write_contents
450 Write out the contents of the BFD in the given format. This is called
451 by @samp{bfd_close} function for a BFD opened for writing. This really
452 should not be an array selected by format type, as the
453 @samp{bfd_set_format} function provides all the required information.
454 In fact, BFD will fail if a different format is used when calling
455 through the @samp{bfd_set_format} and the @samp{bfd_write_contents}
456 arrays; fortunately, since @samp{bfd_close} gets it right, this is a
457 difficult error to make.
458 @end table
459
460 @node BFD_JUMP_TABLE macros
461 @subsection @samp{BFD_JUMP_TABLE} macros
462 @cindex @samp{BFD_JUMP_TABLE}
463
464 Most target vectors are defined using @samp{BFD_JUMP_TABLE} macros.
465 These macros take a single argument, which is a prefix applied to a set
466 of functions. The macros are then used to initialize the fields in the
467 target vector.
468
469 For example, the @samp{BFD_JUMP_TABLE_RELOCS} macro defines three
470 functions: @samp{_get_reloc_upper_bound}, @samp{_canonicalize_reloc},
471 and @samp{_bfd_reloc_type_lookup}. A reference like
472 @samp{BFD_JUMP_TABLE_RELOCS (foo)} will expand into three functions
473 prefixed with @samp{foo}: @samp{foo_get_reloc_upper_bound}, etc. The
474 @samp{BFD_JUMP_TABLE_RELOCS} macro will be placed such that those three
475 functions initialize the appropriate fields in the BFD target vector.
476
477 This is done because it turns out that many different target vectors can
478 share certain classes of functions. For example, archives are similar
479 on most platforms, so most target vectors can use the same archive
480 functions. Those target vectors all use @samp{BFD_JUMP_TABLE_ARCHIVE}
481 with the same argument, calling a set of functions which is defined in
482 @file{archive.c}.
483
484 Each of the @samp{BFD_JUMP_TABLE} macros is mentioned below along with
485 the description of the function pointers which it defines. The function
486 pointers will be described using the name without the prefix which the
487 @samp{BFD_JUMP_TABLE} macro defines. This name is normally the same as
488 the name of the field in the target vector structure. Any differences
489 will be noted.
490
491 @node BFD target vector generic
492 @subsection Generic functions
493 @cindex @samp{BFD_JUMP_TABLE_GENERIC}
494
495 The @samp{BFD_JUMP_TABLE_GENERIC} macro is used for some catch all
496 functions which don't easily fit into other categories.
497
498 @table @samp
499 @item _close_and_cleanup
500 Free any target specific information associated with the BFD. This is
501 called when any BFD is closed (the @samp{bfd_write_contents} function
502 mentioned earlier is only called for a BFD opened for writing). Most
503 targets use @samp{bfd_alloc} to allocate all target specific
504 information, and therefore don't have to do anything in this function.
505 This function pointer is typically set to
506 @samp{_bfd_generic_close_and_cleanup}, which simply returns true.
507
508 @item _bfd_free_cached_info
509 Free any cached information associated with the BFD which can be
510 recreated later if necessary. This is used to reduce the memory
511 consumption required by programs using BFD. This is normally called via
512 the @samp{bfd_free_cached_info} macro. It is used by the default
513 archive routines when computing the archive map. Most targets do not
514 do anything special for this entry point, and just set it to
515 @samp{_bfd_generic_free_cached_info}, which simply returns true.
516
517 @item _new_section_hook
518 This is called from @samp{bfd_make_section_anyway} whenever a new
519 section is created. Most targets use it to initialize section specific
520 information. This function is called whether or not the section
521 corresponds to an actual section in an actual BFD.
522
523 @item _get_section_contents
524 Get the contents of a section. This is called from
525 @samp{bfd_get_section_contents}. Most targets set this to
526 @samp{_bfd_generic_get_section_contents}, which does a @samp{bfd_seek}
527 based on the section's @samp{filepos} field and a @samp{bfd_bread}. The
528 corresponding field in the target vector is named
529 @samp{_bfd_get_section_contents}.
530
531 @item _get_section_contents_in_window
532 Set a @samp{bfd_window} to hold the contents of a section. This is
533 called from @samp{bfd_get_section_contents_in_window}. The
534 @samp{bfd_window} idea never really caught on, and I don't think this is
535 ever called. Pretty much all targets implement this as
536 @samp{bfd_generic_get_section_contents_in_window}, which uses
537 @samp{bfd_get_section_contents} to do the right thing. The
538 corresponding field in the target vector is named
539 @samp{_bfd_get_section_contents_in_window}.
540 @end table
541
542 @node BFD target vector copy
543 @subsection Copy functions
544 @cindex @samp{BFD_JUMP_TABLE_COPY}
545
546 The @samp{BFD_JUMP_TABLE_COPY} macro is used for functions which are
547 called when copying BFDs, and for a couple of functions which deal with
548 internal BFD information.
549
550 @table @samp
551 @item _bfd_copy_private_bfd_data
552 This is called when copying a BFD, via @samp{bfd_copy_private_bfd_data}.
553 If the input and output BFDs have the same format, this will copy any
554 private information over. This is called after all the section contents
555 have been written to the output file. Only a few targets do anything in
556 this function.
557
558 @item _bfd_merge_private_bfd_data
559 This is called when linking, via @samp{bfd_merge_private_bfd_data}. It
560 gives the backend linker code a chance to set any special flags in the
561 output file based on the contents of the input file. Only a few targets
562 do anything in this function.
563
564 @item _bfd_copy_private_section_data
565 This is similar to @samp{_bfd_copy_private_bfd_data}, but it is called
566 for each section, via @samp{bfd_copy_private_section_data}. This
567 function is called before any section contents have been written. Only
568 a few targets do anything in this function.
569
570 @item _bfd_copy_private_symbol_data
571 This is called via @samp{bfd_copy_private_symbol_data}, but I don't
572 think anything actually calls it. If it were defined, it could be used
573 to copy private symbol data from one BFD to another. However, most BFDs
574 store extra symbol information by allocating space which is larger than
575 the @samp{asymbol} structure and storing private information in the
576 extra space. Since @samp{objcopy} and other programs copy symbol
577 information by copying pointers to @samp{asymbol} structures, the
578 private symbol information is automatically copied as well. Most
579 targets do not do anything in this function.
580
581 @item _bfd_set_private_flags
582 This is called via @samp{bfd_set_private_flags}. It is basically a hook
583 for the assembler to set magic information. For example, the PowerPC
584 ELF assembler uses it to set flags which appear in the e_flags field of
585 the ELF header. Most targets do not do anything in this function.
586
587 @item _bfd_print_private_bfd_data
588 This is called by @samp{objdump} when the @samp{-p} option is used. It
589 is called via @samp{bfd_print_private_data}. It prints any interesting
590 information about the BFD which can not be otherwise represented by BFD
591 and thus can not be printed by @samp{objdump}. Most targets do not do
592 anything in this function.
593 @end table
594
595 @node BFD target vector core
596 @subsection Core file support functions
597 @cindex @samp{BFD_JUMP_TABLE_CORE}
598
599 The @samp{BFD_JUMP_TABLE_CORE} macro is used for functions which deal
600 with core files. Obviously, these functions only do something
601 interesting for targets which have core file support.
602
603 @table @samp
604 @item _core_file_failing_command
605 Given a core file, this returns the command which was run to produce the
606 core file.
607
608 @item _core_file_failing_signal
609 Given a core file, this returns the signal number which produced the
610 core file.
611
612 @item _core_file_matches_executable_p
613 Given a core file and a BFD for an executable, this returns whether the
614 core file was generated by the executable.
615 @end table
616
617 @node BFD target vector archive
618 @subsection Archive functions
619 @cindex @samp{BFD_JUMP_TABLE_ARCHIVE}
620
621 The @samp{BFD_JUMP_TABLE_ARCHIVE} macro is used for functions which deal
622 with archive files. Most targets use COFF style archive files
623 (including ELF targets), and these use @samp{_bfd_archive_coff} as the
624 argument to @samp{BFD_JUMP_TABLE_ARCHIVE}. Some targets use BSD/a.out
625 style archives, and these use @samp{_bfd_archive_bsd}. (The main
626 difference between BSD and COFF archives is the format of the archive
627 symbol table). Targets with no archive support use
628 @samp{_bfd_noarchive}. Finally, a few targets have unusual archive
629 handling.
630
631 @table @samp
632 @item _slurp_armap
633 Read in the archive symbol table, storing it in private BFD data. This
634 is normally called from the archive @samp{check_format} routine. The
635 corresponding field in the target vector is named
636 @samp{_bfd_slurp_armap}.
637
638 @item _slurp_extended_name_table
639 Read in the extended name table from the archive, if there is one,
640 storing it in private BFD data. This is normally called from the
641 archive @samp{check_format} routine. The corresponding field in the
642 target vector is named @samp{_bfd_slurp_extended_name_table}.
643
644 @item construct_extended_name_table
645 Build and return an extended name table if one is needed to write out
646 the archive. This also adjusts the archive headers to refer to the
647 extended name table appropriately. This is normally called from the
648 archive @samp{write_contents} routine. The corresponding field in the
649 target vector is named @samp{_bfd_construct_extended_name_table}.
650
651 @item _truncate_arname
652 This copies a file name into an archive header, truncating it as
653 required. It is normally called from the archive @samp{write_contents}
654 routine. This function is more interesting in targets which do not
655 support extended name tables, but I think the GNU @samp{ar} program
656 always uses extended name tables anyhow. The corresponding field in the
657 target vector is named @samp{_bfd_truncate_arname}.
658
659 @item _write_armap
660 Write out the archive symbol table using calls to @samp{bfd_bwrite}.
661 This is normally called from the archive @samp{write_contents} routine.
662 The corresponding field in the target vector is named @samp{write_armap}
663 (no leading underscore).
664
665 @item _read_ar_hdr
666 Read and parse an archive header. This handles expanding the archive
667 header name into the real file name using the extended name table. This
668 is called by routines which read the archive symbol table or the archive
669 itself. The corresponding field in the target vector is named
670 @samp{_bfd_read_ar_hdr_fn}.
671
672 @item _openr_next_archived_file
673 Given an archive and a BFD representing a file stored within the
674 archive, return a BFD for the next file in the archive. This is called
675 via @samp{bfd_openr_next_archived_file}. The corresponding field in the
676 target vector is named @samp{openr_next_archived_file} (no leading
677 underscore).
678
679 @item _get_elt_at_index
680 Given an archive and an index, return a BFD for the file in the archive
681 corresponding to that entry in the archive symbol table. This is called
682 via @samp{bfd_get_elt_at_index}. The corresponding field in the target
683 vector is named @samp{_bfd_get_elt_at_index}.
684
685 @item _generic_stat_arch_elt
686 Do a stat on an element of an archive, returning information read from
687 the archive header (modification time, uid, gid, file mode, size). This
688 is called via @samp{bfd_stat_arch_elt}. The corresponding field in the
689 target vector is named @samp{_bfd_stat_arch_elt}.
690
691 @item _update_armap_timestamp
692 After the entire contents of an archive have been written out, update
693 the timestamp of the archive symbol table to be newer than that of the
694 file. This is required for a.out style archives. This is normally
695 called by the archive @samp{write_contents} routine. The corresponding
696 field in the target vector is named @samp{_bfd_update_armap_timestamp}.
697 @end table
698
699 @node BFD target vector symbols
700 @subsection Symbol table functions
701 @cindex @samp{BFD_JUMP_TABLE_SYMBOLS}
702
703 The @samp{BFD_JUMP_TABLE_SYMBOLS} macro is used for functions which deal
704 with symbols.
705
706 @table @samp
707 @item _get_symtab_upper_bound
708 Return a sensible upper bound on the amount of memory which will be
709 required to read the symbol table. In practice most targets return the
710 amount of memory required to hold @samp{asymbol} pointers for all the
711 symbols plus a trailing @samp{NULL} entry, and store the actual symbol
712 information in BFD private data. This is called via
713 @samp{bfd_get_symtab_upper_bound}. The corresponding field in the
714 target vector is named @samp{_bfd_get_symtab_upper_bound}.
715
716 @item _canonicalize_symtab
717 Read in the symbol table. This is called via
718 @samp{bfd_canonicalize_symtab}. The corresponding field in the target
719 vector is named @samp{_bfd_canonicalize_symtab}.
720
721 @item _make_empty_symbol
722 Create an empty symbol for the BFD. This is needed because most targets
723 store extra information with each symbol by allocating a structure
724 larger than an @samp{asymbol} and storing the extra information at the
725 end. This function will allocate the right amount of memory, and return
726 what looks like a pointer to an empty @samp{asymbol}. This is called
727 via @samp{bfd_make_empty_symbol}. The corresponding field in the target
728 vector is named @samp{_bfd_make_empty_symbol}.
729
730 @item _print_symbol
731 Print information about the symbol. This is called via
732 @samp{bfd_print_symbol}. One of the arguments indicates what sort of
733 information should be printed:
734
735 @table @samp
736 @item bfd_print_symbol_name
737 Just print the symbol name.
738 @item bfd_print_symbol_more
739 Print the symbol name and some interesting flags. I don't think
740 anything actually uses this.
741 @item bfd_print_symbol_all
742 Print all information about the symbol. This is used by @samp{objdump}
743 when run with the @samp{-t} option.
744 @end table
745 The corresponding field in the target vector is named
746 @samp{_bfd_print_symbol}.
747
748 @item _get_symbol_info
749 Return a standard set of information about the symbol. This is called
750 via @samp{bfd_symbol_info}. The corresponding field in the target
751 vector is named @samp{_bfd_get_symbol_info}.
752
753 @item _bfd_is_local_label_name
754 Return whether the given string would normally represent the name of a
755 local label. This is called via @samp{bfd_is_local_label} and
756 @samp{bfd_is_local_label_name}. Local labels are normally discarded by
757 the assembler. In the linker, this defines the difference between the
758 @samp{-x} and @samp{-X} options.
759
760 @item _get_lineno
761 Return line number information for a symbol. This is only meaningful
762 for a COFF target. This is called when writing out COFF line numbers.
763
764 @item _find_nearest_line
765 Given an address within a section, use the debugging information to find
766 the matching file name, function name, and line number, if any. This is
767 called via @samp{bfd_find_nearest_line}. The corresponding field in the
768 target vector is named @samp{_bfd_find_nearest_line}.
769
770 @item _bfd_make_debug_symbol
771 Make a debugging symbol. This is only meaningful for a COFF target,
772 where it simply returns a symbol which will be placed in the
773 @samp{N_DEBUG} section when it is written out. This is called via
774 @samp{bfd_make_debug_symbol}.
775
776 @item _read_minisymbols
777 Minisymbols are used to reduce the memory requirements of programs like
778 @samp{nm}. A minisymbol is a cookie pointing to internal symbol
779 information which the caller can use to extract complete symbol
780 information. This permits BFD to not convert all the symbols into
781 generic form, but to instead convert them one at a time. This is called
782 via @samp{bfd_read_minisymbols}. Most targets do not implement this,
783 and just use generic support which is based on using standard
784 @samp{asymbol} structures.
785
786 @item _minisymbol_to_symbol
787 Convert a minisymbol to a standard @samp{asymbol}. This is called via
788 @samp{bfd_minisymbol_to_symbol}.
789 @end table
790
791 @node BFD target vector relocs
792 @subsection Relocation support
793 @cindex @samp{BFD_JUMP_TABLE_RELOCS}
794
795 The @samp{BFD_JUMP_TABLE_RELOCS} macro is used for functions which deal
796 with relocations.
797
798 @table @samp
799 @item _get_reloc_upper_bound
800 Return a sensible upper bound on the amount of memory which will be
801 required to read the relocations for a section. In practice most
802 targets return the amount of memory required to hold @samp{arelent}
803 pointers for all the relocations plus a trailing @samp{NULL} entry, and
804 store the actual relocation information in BFD private data. This is
805 called via @samp{bfd_get_reloc_upper_bound}.
806
807 @item _canonicalize_reloc
808 Return the relocation information for a section. This is called via
809 @samp{bfd_canonicalize_reloc}. The corresponding field in the target
810 vector is named @samp{_bfd_canonicalize_reloc}.
811
812 @item _bfd_reloc_type_lookup
813 Given a relocation code, return the corresponding howto structure
814 (@pxref{BFD relocation codes}). This is called via
815 @samp{bfd_reloc_type_lookup}. The corresponding field in the target
816 vector is named @samp{reloc_type_lookup}.
817 @end table
818
819 @node BFD target vector write
820 @subsection Output functions
821 @cindex @samp{BFD_JUMP_TABLE_WRITE}
822
823 The @samp{BFD_JUMP_TABLE_WRITE} macro is used for functions which deal
824 with writing out a BFD.
825
826 @table @samp
827 @item _set_arch_mach
828 Set the architecture and machine number for a BFD. This is called via
829 @samp{bfd_set_arch_mach}. Most targets implement this by calling
830 @samp{bfd_default_set_arch_mach}. The corresponding field in the target
831 vector is named @samp{_bfd_set_arch_mach}.
832
833 @item _set_section_contents
834 Write out the contents of a section. This is called via
835 @samp{bfd_set_section_contents}. The corresponding field in the target
836 vector is named @samp{_bfd_set_section_contents}.
837 @end table
838
839 @node BFD target vector link
840 @subsection Linker functions
841 @cindex @samp{BFD_JUMP_TABLE_LINK}
842
843 The @samp{BFD_JUMP_TABLE_LINK} macro is used for functions called by the
844 linker.
845
846 @table @samp
847 @item _sizeof_headers
848 Return the size of the header information required for a BFD. This is
849 used to implement the @samp{SIZEOF_HEADERS} linker script function. It
850 is normally used to align the first section at an efficient position on
851 the page. This is called via @samp{bfd_sizeof_headers}. The
852 corresponding field in the target vector is named
853 @samp{_bfd_sizeof_headers}.
854
855 @item _bfd_get_relocated_section_contents
856 Read the contents of a section and apply the relocation information.
857 This handles both a final link and a relocatable link; in the latter
858 case, it adjust the relocation information as well. This is called via
859 @samp{bfd_get_relocated_section_contents}. Most targets implement it by
860 calling @samp{bfd_generic_get_relocated_section_contents}.
861
862 @item _bfd_relax_section
863 Try to use relaxation to shrink the size of a section. This is called
864 by the linker when the @samp{-relax} option is used. This is called via
865 @samp{bfd_relax_section}. Most targets do not support any sort of
866 relaxation.
867
868 @item _bfd_link_hash_table_create
869 Create the symbol hash table to use for the linker. This linker hook
870 permits the backend to control the size and information of the elements
871 in the linker symbol hash table. This is called via
872 @samp{bfd_link_hash_table_create}.
873
874 @item _bfd_link_add_symbols
875 Given an object file or an archive, add all symbols into the linker
876 symbol hash table. Use callbacks to the linker to include archive
877 elements in the link. This is called via @samp{bfd_link_add_symbols}.
878
879 @item _bfd_final_link
880 Finish the linking process. The linker calls this hook after all of the
881 input files have been read, when it is ready to finish the link and
882 generate the output file. This is called via @samp{bfd_final_link}.
883
884 @item _bfd_link_split_section
885 I don't know what this is for. Nothing seems to call it. The only
886 non-trivial definition is in @file{som.c}.
887 @end table
888
889 @node BFD target vector dynamic
890 @subsection Dynamic linking information functions
891 @cindex @samp{BFD_JUMP_TABLE_DYNAMIC}
892
893 The @samp{BFD_JUMP_TABLE_DYNAMIC} macro is used for functions which read
894 dynamic linking information.
895
896 @table @samp
897 @item _get_dynamic_symtab_upper_bound
898 Return a sensible upper bound on the amount of memory which will be
899 required to read the dynamic symbol table. In practice most targets
900 return the amount of memory required to hold @samp{asymbol} pointers for
901 all the symbols plus a trailing @samp{NULL} entry, and store the actual
902 symbol information in BFD private data. This is called via
903 @samp{bfd_get_dynamic_symtab_upper_bound}. The corresponding field in
904 the target vector is named @samp{_bfd_get_dynamic_symtab_upper_bound}.
905
906 @item _canonicalize_dynamic_symtab
907 Read the dynamic symbol table. This is called via
908 @samp{bfd_canonicalize_dynamic_symtab}. The corresponding field in the
909 target vector is named @samp{_bfd_canonicalize_dynamic_symtab}.
910
911 @item _get_dynamic_reloc_upper_bound
912 Return a sensible upper bound on the amount of memory which will be
913 required to read the dynamic relocations. In practice most targets
914 return the amount of memory required to hold @samp{arelent} pointers for
915 all the relocations plus a trailing @samp{NULL} entry, and store the
916 actual relocation information in BFD private data. This is called via
917 @samp{bfd_get_dynamic_reloc_upper_bound}. The corresponding field in
918 the target vector is named @samp{_bfd_get_dynamic_reloc_upper_bound}.
919
920 @item _canonicalize_dynamic_reloc
921 Read the dynamic relocations. This is called via
922 @samp{bfd_canonicalize_dynamic_reloc}. The corresponding field in the
923 target vector is named @samp{_bfd_canonicalize_dynamic_reloc}.
924 @end table
925
926 @node BFD generated files
927 @section BFD generated files
928 @cindex generated files in bfd
929 @cindex bfd generated files
930
931 BFD contains several automatically generated files. This section
932 describes them. Some files are created at configure time, when you
933 configure BFD. Some files are created at make time, when you build
934 BFD. Some files are automatically rebuilt at make time, but only if
935 you configure with the @samp{--enable-maintainer-mode} option. Some
936 files live in the object directory---the directory from which you run
937 configure---and some live in the source directory. All files that live
938 in the source directory are checked into the git repository.
939
940 @table @file
941 @item bfd.h
942 @cindex @file{bfd.h}
943 @cindex @file{bfd-in3.h}
944 Lives in the object directory. Created at make time from
945 @file{bfd-in2.h} via @file{bfd-in3.h}. @file{bfd-in3.h} is created at
946 configure time from @file{bfd-in2.h}. There are automatic dependencies
947 to rebuild @file{bfd-in3.h} and hence @file{bfd.h} if @file{bfd-in2.h}
948 changes, so you can normally ignore @file{bfd-in3.h}, and just think
949 about @file{bfd-in2.h} and @file{bfd.h}.
950
951 @file{bfd.h} is built by replacing a few strings in @file{bfd-in2.h}.
952 To see them, search for @samp{@@} in @file{bfd-in2.h}. They mainly
953 control whether BFD is built for a 32 bit target or a 64 bit target.
954
955 @item bfd-in2.h
956 @cindex @file{bfd-in2.h}
957 Lives in the source directory. Created from @file{bfd-in.h} and several
958 other BFD source files. If you configure with the
959 @samp{--enable-maintainer-mode} option, @file{bfd-in2.h} is rebuilt
960 automatically when a source file changes.
961
962 @item elf32-target.h
963 @itemx elf64-target.h
964 @cindex @file{elf32-target.h}
965 @cindex @file{elf64-target.h}
966 Live in the object directory. Created from @file{elfxx-target.h}.
967 These files are versions of @file{elfxx-target.h} customized for either
968 a 32 bit ELF target or a 64 bit ELF target.
969
970 @item libbfd.h
971 @cindex @file{libbfd.h}
972 Lives in the source directory. Created from @file{libbfd-in.h} and
973 several other BFD source files. If you configure with the
974 @samp{--enable-maintainer-mode} option, @file{libbfd.h} is rebuilt
975 automatically when a source file changes.
976
977 @item libcoff.h
978 @cindex @file{libcoff.h}
979 Lives in the source directory. Created from @file{libcoff-in.h} and
980 @file{coffcode.h}. If you configure with the
981 @samp{--enable-maintainer-mode} option, @file{libcoff.h} is rebuilt
982 automatically when a source file changes.
983
984 @item targmatch.h
985 @cindex @file{targmatch.h}
986 Lives in the object directory. Created at make time from
987 @file{config.bfd}. This file is used to map configuration triplets into
988 BFD target vector variable names at run time.
989 @end table
990
991 @node BFD multiple compilations
992 @section Files compiled multiple times in BFD
993 Several files in BFD are compiled multiple times. By this I mean that
994 there are header files which contain function definitions. These header
995 files are included by other files, and thus the functions are compiled
996 once per file which includes them.
997
998 Preprocessor macros are used to control the compilation, so that each
999 time the files are compiled the resulting functions are slightly
1000 different. Naturally, if they weren't different, there would be no
1001 reason to compile them multiple times.
1002
1003 This is a not a particularly good programming technique, and future BFD
1004 work should avoid it.
1005
1006 @itemize @bullet
1007 @item
1008 Since this technique is rarely used, even experienced C programmers find
1009 it confusing.
1010
1011 @item
1012 It is difficult to debug programs which use BFD, since there is no way
1013 to describe which version of a particular function you are looking at.
1014
1015 @item
1016 Programs which use BFD wind up incorporating two or more slightly
1017 different versions of the same function, which wastes space in the
1018 executable.
1019
1020 @item
1021 This technique is never required nor is it especially efficient. It is
1022 always possible to use statically initialized structures holding
1023 function pointers and magic constants instead.
1024 @end itemize
1025
1026 The following is a list of the files which are compiled multiple times.
1027
1028 @table @file
1029 @item aout-target.h
1030 @cindex @file{aout-target.h}
1031 Describes a few functions and the target vector for a.out targets. This
1032 is used by individual a.out targets with different definitions of
1033 @samp{N_TXTADDR} and similar a.out macros.
1034
1035 @item aoutf1.h
1036 @cindex @file{aoutf1.h}
1037 Implements standard SunOS a.out files. In principle it supports 64 bit
1038 a.out targets based on the preprocessor macro @samp{ARCH_SIZE}, but
1039 since all known a.out targets are 32 bits, this code may or may not
1040 work. This file is only included by a few other files, and it is
1041 difficult to justify its existence.
1042
1043 @item aoutx.h
1044 @cindex @file{aoutx.h}
1045 Implements basic a.out support routines. This file can be compiled for
1046 either 32 or 64 bit support. Since all known a.out targets are 32 bits,
1047 the 64 bit support may or may not work. I believe the original
1048 intention was that this file would only be included by @samp{aout32.c}
1049 and @samp{aout64.c}, and that other a.out targets would simply refer to
1050 the functions it defined. Unfortunately, some other a.out targets
1051 started including it directly, leading to a somewhat confused state of
1052 affairs.
1053
1054 @item coffcode.h
1055 @cindex @file{coffcode.h}
1056 Implements basic COFF support routines. This file is included by every
1057 COFF target. It implements code which handles COFF magic numbers as
1058 well as various hook functions called by the generic COFF functions in
1059 @file{coffgen.c}. This file is controlled by a number of different
1060 macros, and more are added regularly.
1061
1062 @item coffswap.h
1063 @cindex @file{coffswap.h}
1064 Implements COFF swapping routines. This file is included by
1065 @file{coffcode.h}, and thus by every COFF target. It implements the
1066 routines which swap COFF structures between internal and external
1067 format. The main control for this file is the external structure
1068 definitions in the files in the @file{include/coff} directory. A COFF
1069 target file will include one of those files before including
1070 @file{coffcode.h} and thus @file{coffswap.h}. There are a few other
1071 macros which affect @file{coffswap.h} as well, mostly describing whether
1072 certain fields are present in the external structures.
1073
1074 @item ecoffswap.h
1075 @cindex @file{ecoffswap.h}
1076 Implements ECOFF swapping routines. This is like @file{coffswap.h}, but
1077 for ECOFF. It is included by the ECOFF target files (of which there are
1078 only two). The control is the preprocessor macro @samp{ECOFF_32} or
1079 @samp{ECOFF_64}.
1080
1081 @item elfcode.h
1082 @cindex @file{elfcode.h}
1083 Implements ELF functions that use external structure definitions. This
1084 file is included by two other files: @file{elf32.c} and @file{elf64.c}.
1085 It is controlled by the @samp{ARCH_SIZE} macro which is defined to be
1086 @samp{32} or @samp{64} before including it. The @samp{NAME} macro is
1087 used internally to give the functions different names for the two target
1088 sizes.
1089
1090 @item elfcore.h
1091 @cindex @file{elfcore.h}
1092 Like @file{elfcode.h}, but for functions that are specific to ELF core
1093 files. This is included only by @file{elfcode.h}.
1094
1095 @item elfxx-target.h
1096 @cindex @file{elfxx-target.h}
1097 This file is the source for the generated files @file{elf32-target.h}
1098 and @file{elf64-target.h}, one of which is included by every ELF target.
1099 It defines the ELF target vector.
1100
1101 @item netbsd.h
1102 @cindex @file{netbsd.h}
1103 Used by all netbsd aout targets. Several other files include it.
1104
1105 @item peicode.h
1106 @cindex @file{peicode.h}
1107 Provides swapping routines and other hooks for PE targets.
1108 @file{coffcode.h} will include this rather than @file{coffswap.h} for a
1109 PE target. This defines PE specific versions of the COFF swapping
1110 routines, and also defines some macros which control @file{coffcode.h}
1111 itself.
1112 @end table
1113
1114 @node BFD relocation handling
1115 @section BFD relocation handling
1116 @cindex bfd relocation handling
1117 @cindex relocations in bfd
1118
1119 The handling of relocations is one of the more confusing aspects of BFD.
1120 Relocation handling has been implemented in various different ways, all
1121 somewhat incompatible, none perfect.
1122
1123 @menu
1124 * BFD relocation concepts:: BFD relocation concepts
1125 * BFD relocation functions:: BFD relocation functions
1126 * BFD relocation codes:: BFD relocation codes
1127 * BFD relocation future:: BFD relocation future
1128 @end menu
1129
1130 @node BFD relocation concepts
1131 @subsection BFD relocation concepts
1132
1133 A relocation is an action which the linker must take when linking. It
1134 describes a change to the contents of a section. The change is normally
1135 based on the final value of one or more symbols. Relocations are
1136 created by the assembler when it creates an object file.
1137
1138 Most relocations are simple. A typical simple relocation is to set 32
1139 bits at a given offset in a section to the value of a symbol. This type
1140 of relocation would be generated for code like @code{int *p = &i;} where
1141 @samp{p} and @samp{i} are global variables. A relocation for the symbol
1142 @samp{i} would be generated such that the linker would initialize the
1143 area of memory which holds the value of @samp{p} to the value of the
1144 symbol @samp{i}.
1145
1146 Slightly more complex relocations may include an addend, which is a
1147 constant to add to the symbol value before using it. In some cases a
1148 relocation will require adding the symbol value to the existing contents
1149 of the section in the object file. In others the relocation will simply
1150 replace the contents of the section with the symbol value. Some
1151 relocations are PC relative, so that the value to be stored in the
1152 section is the difference between the value of a symbol and the final
1153 address of the section contents.
1154
1155 In general, relocations can be arbitrarily complex. For example,
1156 relocations used in dynamic linking systems often require the linker to
1157 allocate space in a different section and use the offset within that
1158 section as the value to store.
1159
1160 When doing a relocatable link, the linker may or may not have to do
1161 anything with a relocation, depending upon the definition of the
1162 relocation. Simple relocations generally do not require any special
1163 action.
1164
1165 @node BFD relocation functions
1166 @subsection BFD relocation functions
1167
1168 In BFD, each section has an array of @samp{arelent} structures. Each
1169 structure has a pointer to a symbol, an address within the section, an
1170 addend, and a pointer to a @samp{reloc_howto_struct} structure. The
1171 howto structure has a bunch of fields describing the reloc, including a
1172 type field. The type field is specific to the object file format
1173 backend; none of the generic code in BFD examines it.
1174
1175 Originally, the function @samp{bfd_perform_relocation} was supposed to
1176 handle all relocations. In theory, many relocations would be simple
1177 enough to be described by the fields in the howto structure. For those
1178 that weren't, the howto structure included a @samp{special_function}
1179 field to use as an escape.
1180
1181 While this seems plausible, a look at @samp{bfd_perform_relocation}
1182 shows that it failed. The function has odd special cases. Some of the
1183 fields in the howto structure, such as @samp{pcrel_offset}, were not
1184 adequately documented.
1185
1186 The linker uses @samp{bfd_perform_relocation} to do all relocations when
1187 the input and output file have different formats (e.g., when generating
1188 S-records). The generic linker code, which is used by all targets which
1189 do not define their own special purpose linker, uses
1190 @samp{bfd_get_relocated_section_contents}, which for most targets turns
1191 into a call to @samp{bfd_generic_get_relocated_section_contents}, which
1192 calls @samp{bfd_perform_relocation}. So @samp{bfd_perform_relocation}
1193 is still widely used, which makes it difficult to change, since it is
1194 difficult to test all possible cases.
1195
1196 The assembler used @samp{bfd_perform_relocation} for a while. This
1197 turned out to be the wrong thing to do, since
1198 @samp{bfd_perform_relocation} was written to handle relocations on an
1199 existing object file, while the assembler needed to create relocations
1200 in a new object file. The assembler was changed to use the new function
1201 @samp{bfd_install_relocation} instead, and @samp{bfd_install_relocation}
1202 was created as a copy of @samp{bfd_perform_relocation}.
1203
1204 Unfortunately, the work did not progress any farther, so
1205 @samp{bfd_install_relocation} remains a simple copy of
1206 @samp{bfd_perform_relocation}, with all the odd special cases and
1207 confusing code. This again is difficult to change, because again any
1208 change can affect any assembler target, and so is difficult to test.
1209
1210 The new linker, when using the same object file format for all input
1211 files and the output file, does not convert relocations into
1212 @samp{arelent} structures, so it can not use
1213 @samp{bfd_perform_relocation} at all. Instead, users of the new linker
1214 are expected to write a @samp{relocate_section} function which will
1215 handle relocations in a target specific fashion.
1216
1217 There are two helper functions for target specific relocation:
1218 @samp{_bfd_final_link_relocate} and @samp{_bfd_relocate_contents}.
1219 These functions use a howto structure, but they @emph{do not} use the
1220 @samp{special_function} field. Since the functions are normally called
1221 from target specific code, the @samp{special_function} field adds
1222 little; any relocations which require special handling can be handled
1223 without calling those functions.
1224
1225 So, if you want to add a new target, or add a new relocation to an
1226 existing target, you need to do the following:
1227
1228 @itemize @bullet
1229 @item
1230 Make sure you clearly understand what the contents of the section should
1231 look like after assembly, after a relocatable link, and after a final
1232 link. Make sure you clearly understand the operations the linker must
1233 perform during a relocatable link and during a final link.
1234
1235 @item
1236 Write a howto structure for the relocation. The howto structure is
1237 flexible enough to represent any relocation which should be handled by
1238 setting a contiguous bitfield in the destination to the value of a
1239 symbol, possibly with an addend, possibly adding the symbol value to the
1240 value already present in the destination.
1241
1242 @item
1243 Change the assembler to generate your relocation. The assembler will
1244 call @samp{bfd_install_relocation}, so your howto structure has to be
1245 able to handle that. You may need to set the @samp{special_function}
1246 field to handle assembly correctly. Be careful to ensure that any code
1247 you write to handle the assembler will also work correctly when doing a
1248 relocatable link. For example, see @samp{bfd_elf_generic_reloc}.
1249
1250 @item
1251 Test the assembler. Consider the cases of relocation against an
1252 undefined symbol, a common symbol, a symbol defined in the object file
1253 in the same section, and a symbol defined in the object file in a
1254 different section. These cases may not all be applicable for your
1255 reloc.
1256
1257 @item
1258 If your target uses the new linker, which is recommended, add any
1259 required handling to the target specific relocation function. In simple
1260 cases this will just involve a call to @samp{_bfd_final_link_relocate}
1261 or @samp{_bfd_relocate_contents}, depending upon the definition of the
1262 relocation and whether the link is relocatable or not.
1263
1264 @item
1265 Test the linker. Test the case of a final link. If the relocation can
1266 overflow, use a linker script to force an overflow and make sure the
1267 error is reported correctly. Test a relocatable link, whether the
1268 symbol is defined or undefined in the relocatable output. For both the
1269 final and relocatable link, test the case when the symbol is a common
1270 symbol, when the symbol looked like a common symbol but became a defined
1271 symbol, when the symbol is defined in a different object file, and when
1272 the symbol is defined in the same object file.
1273
1274 @item
1275 In order for linking to another object file format, such as S-records,
1276 to work correctly, @samp{bfd_perform_relocation} has to do the right
1277 thing for the relocation. You may need to set the
1278 @samp{special_function} field to handle this correctly. Test this by
1279 doing a link in which the output object file format is S-records.
1280
1281 @item
1282 Using the linker to generate relocatable output in a different object
1283 file format is impossible in the general case, so you generally don't
1284 have to worry about that. The GNU linker makes sure to stop that from
1285 happening when an input file in a different format has relocations.
1286
1287 Linking input files of different object file formats together is quite
1288 unusual, but if you're really dedicated you may want to consider testing
1289 this case, both when the output object file format is the same as your
1290 format, and when it is different.
1291 @end itemize
1292
1293 @node BFD relocation codes
1294 @subsection BFD relocation codes
1295
1296 BFD has another way of describing relocations besides the howto
1297 structures described above: the enum @samp{bfd_reloc_code_real_type}.
1298
1299 Every known relocation type can be described as a value in this
1300 enumeration. The enumeration contains many target specific relocations,
1301 but where two or more targets have the same relocation, a single code is
1302 used. For example, the single value @samp{BFD_RELOC_32} is used for all
1303 simple 32 bit relocation types.
1304
1305 The main purpose of this relocation code is to give the assembler some
1306 mechanism to create @samp{arelent} structures. In order for the
1307 assembler to create an @samp{arelent} structure, it has to be able to
1308 obtain a howto structure. The function @samp{bfd_reloc_type_lookup},
1309 which simply calls the target vector entry point
1310 @samp{reloc_type_lookup}, takes a relocation code and returns a howto
1311 structure.
1312
1313 The function @samp{bfd_get_reloc_code_name} returns the name of a
1314 relocation code. This is mainly used in error messages.
1315
1316 Using both howto structures and relocation codes can be somewhat
1317 confusing. There are many processor specific relocation codes.
1318 However, the relocation is only fully defined by the howto structure.
1319 The same relocation code will map to different howto structures in
1320 different object file formats. For example, the addend handling may be
1321 different.
1322
1323 Most of the relocation codes are not really general. The assembler can
1324 not use them without already understanding what sorts of relocations can
1325 be used for a particular target. It might be possible to replace the
1326 relocation codes with something simpler.
1327
1328 @node BFD relocation future
1329 @subsection BFD relocation future
1330
1331 Clearly the current BFD relocation support is in bad shape. A
1332 wholescale rewrite would be very difficult, because it would require
1333 thorough testing of every BFD target. So some sort of incremental
1334 change is required.
1335
1336 My vague thoughts on this would involve defining a new, clearly defined,
1337 howto structure. Some mechanism would be used to determine which type
1338 of howto structure was being used by a particular format.
1339
1340 The new howto structure would clearly define the relocation behaviour in
1341 the case of an assembly, a relocatable link, and a final link. At
1342 least one special function would be defined as an escape, and it might
1343 make sense to define more.
1344
1345 One or more generic functions similar to @samp{bfd_perform_relocation}
1346 would be written to handle the new howto structure.
1347
1348 This should make it possible to write a generic version of the relocate
1349 section functions used by the new linker. The target specific code
1350 would provide some mechanism (a function pointer or an initial
1351 conversion) to convert target specific relocations into howto
1352 structures.
1353
1354 Ideally it would be possible to use this generic relocate section
1355 function for the generic linker as well. That is, it would replace the
1356 @samp{bfd_generic_get_relocated_section_contents} function which is
1357 currently normally used.
1358
1359 For the special case of ELF dynamic linking, more consideration needs to
1360 be given to writing ELF specific but ELF target generic code to handle
1361 special relocation types such as GOT and PLT.
1362
1363 @node BFD ELF support
1364 @section BFD ELF support
1365 @cindex elf support in bfd
1366 @cindex bfd elf support
1367
1368 The ELF object file format is defined in two parts: a generic ABI and a
1369 processor specific supplement. The ELF support in BFD is split in a
1370 similar fashion. The processor specific support is largely kept within
1371 a single file. The generic support is provided by several other files.
1372 The processor specific support provides a set of function pointers and
1373 constants used by the generic support.
1374
1375 @menu
1376 * BFD ELF sections and segments:: ELF sections and segments
1377 * BFD ELF generic support:: BFD ELF generic support
1378 * BFD ELF processor specific support:: BFD ELF processor specific support
1379 * BFD ELF core files:: BFD ELF core files
1380 * BFD ELF future:: BFD ELF future
1381 @end menu
1382
1383 @node BFD ELF sections and segments
1384 @subsection ELF sections and segments
1385
1386 The ELF ABI permits a file to have either sections or segments or both.
1387 Relocatable object files conventionally have only sections.
1388 Executables conventionally have both. Core files conventionally have
1389 only program segments.
1390
1391 ELF sections are similar to sections in other object file formats: they
1392 have a name, a VMA, file contents, flags, and other miscellaneous
1393 information. ELF relocations are stored in sections of a particular
1394 type; BFD automatically converts these sections into internal relocation
1395 information.
1396
1397 ELF program segments are intended for fast interpretation by a system
1398 loader. They have a type, a VMA, an LMA, file contents, and a couple of
1399 other fields. When an ELF executable is run on a Unix system, the
1400 system loader will examine the program segments to decide how to load
1401 it. The loader will ignore the section information. Loadable program
1402 segments (type @samp{PT_LOAD}) are directly loaded into memory. Other
1403 program segments are interpreted by the loader, and generally provide
1404 dynamic linking information.
1405
1406 When an ELF file has both program segments and sections, an ELF program
1407 segment may encompass one or more ELF sections, in the sense that the
1408 portion of the file which corresponds to the program segment may include
1409 the portions of the file corresponding to one or more sections. When
1410 there is more than one section in a loadable program segment, the
1411 relative positions of the section contents in the file must correspond
1412 to the relative positions they should hold when the program segment is
1413 loaded. This requirement should be obvious if you consider that the
1414 system loader will load an entire program segment at a time.
1415
1416 On a system which supports dynamic paging, such as any native Unix
1417 system, the contents of a loadable program segment must be at the same
1418 offset in the file as in memory, modulo the memory page size used on the
1419 system. This is because the system loader will map the file into memory
1420 starting at the start of a page. The system loader can easily remap
1421 entire pages to the correct load address. However, if the contents of
1422 the file were not correctly aligned within the page, the system loader
1423 would have to shift the contents around within the page, which is too
1424 expensive. For example, if the LMA of a loadable program segment is
1425 @samp{0x40080} and the page size is @samp{0x1000}, then the position of
1426 the segment contents within the file must equal @samp{0x80} modulo
1427 @samp{0x1000}.
1428
1429 BFD has only a single set of sections. It does not provide any generic
1430 way to examine both sections and segments. When BFD is used to open an
1431 object file or executable, the BFD sections will represent ELF sections.
1432 When BFD is used to open a core file, the BFD sections will represent
1433 ELF program segments.
1434
1435 When BFD is used to examine an object file or executable, any program
1436 segments will be read to set the LMA of the sections. This is because
1437 ELF sections only have a VMA, while ELF program segments have both a VMA
1438 and an LMA. Any program segments will be copied by the
1439 @samp{copy_private} entry points. They will be printed by the
1440 @samp{print_private} entry point. Otherwise, the program segments are
1441 ignored. In particular, programs which use BFD currently have no direct
1442 access to the program segments.
1443
1444 When BFD is used to create an executable, the program segments will be
1445 created automatically based on the section information. This is done in
1446 the function @samp{assign_file_positions_for_segments} in @file{elf.c}.
1447 This function has been tweaked many times, and probably still has
1448 problems that arise in particular cases.
1449
1450 There is a hook which may be used to explicitly define the program
1451 segments when creating an executable: the @samp{bfd_record_phdr}
1452 function in @file{bfd.c}. If this function is called, BFD will not
1453 create program segments itself, but will only create the program
1454 segments specified by the caller. The linker uses this function to
1455 implement the @samp{PHDRS} linker script command.
1456
1457 @node BFD ELF generic support
1458 @subsection BFD ELF generic support
1459
1460 In general, functions which do not read external data from the ELF file
1461 are found in @file{elf.c}. They operate on the internal forms of the
1462 ELF structures, which are defined in @file{include/elf/internal.h}. The
1463 internal structures are defined in terms of @samp{bfd_vma}, and so may
1464 be used for both 32 bit and 64 bit ELF targets.
1465
1466 The file @file{elfcode.h} contains functions which operate on the
1467 external data. @file{elfcode.h} is compiled twice, once via
1468 @file{elf32.c} with @samp{ARCH_SIZE} defined as @samp{32}, and once via
1469 @file{elf64.c} with @samp{ARCH_SIZE} defined as @samp{64}.
1470 @file{elfcode.h} includes functions to swap the ELF structures in and
1471 out of external form, as well as a few more complex functions.
1472
1473 Linker support is found in @file{elflink.c}. The
1474 linker support is only used if the processor specific file defines
1475 @samp{elf_backend_relocate_section}, which is required to relocate the
1476 section contents. If that macro is not defined, the generic linker code
1477 is used, and relocations are handled via @samp{bfd_perform_relocation}.
1478
1479 The core file support is in @file{elfcore.h}, which is compiled twice,
1480 for both 32 and 64 bit support. The more interesting cases of core file
1481 support only work on a native system which has the @file{sys/procfs.h}
1482 header file. Without that file, the core file support does little more
1483 than read the ELF program segments as BFD sections.
1484
1485 The BFD internal header file @file{elf-bfd.h} is used for communication
1486 among these files and the processor specific files.
1487
1488 The default entries for the BFD ELF target vector are found mainly in
1489 @file{elf.c}. Some functions are found in @file{elfcode.h}.
1490
1491 The processor specific files may override particular entries in the
1492 target vector, but most do not, with one exception: the
1493 @samp{bfd_reloc_type_lookup} entry point is always processor specific.
1494
1495 @node BFD ELF processor specific support
1496 @subsection BFD ELF processor specific support
1497
1498 By convention, the processor specific support for a particular processor
1499 will be found in @file{elf@var{nn}-@var{cpu}.c}, where @var{nn} is
1500 either 32 or 64, and @var{cpu} is the name of the processor.
1501
1502 @menu
1503 * BFD ELF processor required:: Required processor specific support
1504 * BFD ELF processor linker:: Processor specific linker support
1505 * BFD ELF processor other:: Other processor specific support options
1506 @end menu
1507
1508 @node BFD ELF processor required
1509 @subsubsection Required processor specific support
1510
1511 When writing a @file{elf@var{nn}-@var{cpu}.c} file, you must do the
1512 following:
1513
1514 @itemize @bullet
1515 @item
1516 Define either @samp{TARGET_BIG_SYM} or @samp{TARGET_LITTLE_SYM}, or
1517 both, to a unique C name to use for the target vector. This name should
1518 appear in the list of target vectors in @file{targets.c}, and will also
1519 have to appear in @file{config.bfd} and @file{configure.ac}. Define
1520 @samp{TARGET_BIG_SYM} for a big-endian processor,
1521 @samp{TARGET_LITTLE_SYM} for a little-endian processor, and define both
1522 for a bi-endian processor.
1523 @item
1524 Define either @samp{TARGET_BIG_NAME} or @samp{TARGET_LITTLE_NAME}, or
1525 both, to a string used as the name of the target vector. This is the
1526 name which a user of the BFD tool would use to specify the object file
1527 format. It would normally appear in a linker emulation parameters
1528 file.
1529 @item
1530 Define @samp{ELF_ARCH} to the BFD architecture (an element of the
1531 @samp{bfd_architecture} enum, typically @samp{bfd_arch_@var{cpu}}).
1532 @item
1533 Define @samp{ELF_MACHINE_CODE} to the magic number which should appear
1534 in the @samp{e_machine} field of the ELF header. As of this writing,
1535 these magic numbers are assigned by Caldera; if you want to get a magic
1536 number for a particular processor, try sending a note to
1537 @email{registry@@caldera.com}. In the BFD sources, the magic numbers are
1538 found in @file{include/elf/common.h}; they have names beginning with
1539 @samp{EM_}.
1540 @item
1541 Define @samp{ELF_MAXPAGESIZE} to the maximum size of a virtual page in
1542 memory. This can normally be found at the start of chapter 5 in the
1543 processor specific supplement. For a processor which will only be used
1544 in an embedded system, or which has no memory management hardware, this
1545 can simply be @samp{1}.
1546 @item
1547 If the format should use @samp{Rel} rather than @samp{Rela} relocations,
1548 define @samp{USE_REL}. This is normally defined in chapter 4 of the
1549 processor specific supplement.
1550
1551 In the absence of a supplement, it's easier to work with @samp{Rela}
1552 relocations. @samp{Rela} relocations will require more space in object
1553 files (but not in executables, except when using dynamic linking).
1554 However, this is outweighed by the simplicity of addend handling when
1555 using @samp{Rela} relocations. With @samp{Rel} relocations, the addend
1556 must be stored in the section contents, which makes relocatable links
1557 more complex.
1558
1559 For example, consider C code like @code{i = a[1000];} where @samp{a} is
1560 a global array. The instructions which load the value of @samp{a[1000]}
1561 will most likely use a relocation which refers to the symbol
1562 representing @samp{a}, with an addend that gives the offset from the
1563 start of @samp{a} to element @samp{1000}. When using @samp{Rel}
1564 relocations, that addend must be stored in the instructions themselves.
1565 If you are adding support for a RISC chip which uses two or more
1566 instructions to load an address, then the addend may not fit in a single
1567 instruction, and will have to be somehow split among the instructions.
1568 This makes linking awkward, particularly when doing a relocatable link
1569 in which the addend may have to be updated. It can be done---the MIPS
1570 ELF support does it---but it should be avoided when possible.
1571
1572 It is possible, though somewhat awkward, to support both @samp{Rel} and
1573 @samp{Rela} relocations for a single target; @file{elf64-mips.c} does it
1574 by overriding the relocation reading and writing routines.
1575 @item
1576 Define howto structures for all the relocation types.
1577 @item
1578 Define a @samp{bfd_reloc_type_lookup} routine. This must be named
1579 @samp{bfd_elf@var{nn}_bfd_reloc_type_lookup}, and may be either a
1580 function or a macro. It must translate a BFD relocation code into a
1581 howto structure. This is normally a table lookup or a simple switch.
1582 @item
1583 If using @samp{Rel} relocations, define @samp{elf_info_to_howto_rel}.
1584 If using @samp{Rela} relocations, define @samp{elf_info_to_howto}.
1585 Either way, this is a macro defined as the name of a function which
1586 takes an @samp{arelent} and a @samp{Rel} or @samp{Rela} structure, and
1587 sets the @samp{howto} field of the @samp{arelent} based on the
1588 @samp{Rel} or @samp{Rela} structure. This is normally uses
1589 @samp{ELF@var{nn}_R_TYPE} to get the ELF relocation type and uses it as
1590 an index into a table of howto structures.
1591 @end itemize
1592
1593 You must also add the magic number for this processor to the
1594 @samp{prep_headers} function in @file{elf.c}.
1595
1596 You must also create a header file in the @file{include/elf} directory
1597 called @file{@var{cpu}.h}. This file should define any target specific
1598 information which may be needed outside of the BFD code. In particular
1599 it should use the @samp{START_RELOC_NUMBERS}, @samp{RELOC_NUMBER},
1600 @samp{FAKE_RELOC}, @samp{EMPTY_RELOC} and @samp{END_RELOC_NUMBERS}
1601 macros to create a table mapping the number used to identify a
1602 relocation to a name describing that relocation.
1603
1604 While not a BFD component, you probably also want to make the binutils
1605 program @samp{readelf} parse your ELF objects. For this, you need to add
1606 code for @code{EM_@var{cpu}} as appropriate in @file{binutils/readelf.c}.
1607
1608 @node BFD ELF processor linker
1609 @subsubsection Processor specific linker support
1610
1611 The linker will be much more efficient if you define a relocate section
1612 function. This will permit BFD to use the ELF specific linker support.
1613
1614 If you do not define a relocate section function, BFD must use the
1615 generic linker support, which requires converting all symbols and
1616 relocations into BFD @samp{asymbol} and @samp{arelent} structures. In
1617 this case, relocations will be handled by calling
1618 @samp{bfd_perform_relocation}, which will use the howto structures you
1619 have defined. @xref{BFD relocation handling}.
1620
1621 In order to support linking into a different object file format, such as
1622 S-records, @samp{bfd_perform_relocation} must work correctly with your
1623 howto structures, so you can't skip that step. However, if you define
1624 the relocate section function, then in the normal case of linking into
1625 an ELF file the linker will not need to convert symbols and relocations,
1626 and will be much more efficient.
1627
1628 To use a relocation section function, define the macro
1629 @samp{elf_backend_relocate_section} as the name of a function which will
1630 take the contents of a section, as well as relocation, symbol, and other
1631 information, and modify the section contents according to the relocation
1632 information. In simple cases, this is little more than a loop over the
1633 relocations which computes the value of each relocation and calls
1634 @samp{_bfd_final_link_relocate}. The function must check for a
1635 relocatable link, and in that case normally needs to do nothing other
1636 than adjust the addend for relocations against a section symbol.
1637
1638 The complex cases generally have to do with dynamic linker support. GOT
1639 and PLT relocations must be handled specially, and the linker normally
1640 arranges to set up the GOT and PLT sections while handling relocations.
1641 When generating a shared library, random relocations must normally be
1642 copied into the shared library, or converted to RELATIVE relocations
1643 when possible.
1644
1645 @node BFD ELF processor other
1646 @subsubsection Other processor specific support options
1647
1648 There are many other macros which may be defined in
1649 @file{elf@var{nn}-@var{cpu}.c}. These macros may be found in
1650 @file{elfxx-target.h}.
1651
1652 Macros may be used to override some of the generic ELF target vector
1653 functions.
1654
1655 Several processor specific hook functions which may be defined as
1656 macros. These functions are found as function pointers in the
1657 @samp{elf_backend_data} structure defined in @file{elf-bfd.h}. In
1658 general, a hook function is set by defining a macro
1659 @samp{elf_backend_@var{name}}.
1660
1661 There are a few processor specific constants which may also be defined.
1662 These are again found in the @samp{elf_backend_data} structure.
1663
1664 I will not define the various functions and constants here; see the
1665 comments in @file{elf-bfd.h}.
1666
1667 Normally any odd characteristic of a particular ELF processor is handled
1668 via a hook function. For example, the special @samp{SHN_MIPS_SCOMMON}
1669 section number found in MIPS ELF is handled via the hooks
1670 @samp{section_from_bfd_section}, @samp{symbol_processing},
1671 @samp{add_symbol_hook}, and @samp{output_symbol_hook}.
1672
1673 Dynamic linking support, which involves processor specific relocations
1674 requiring special handling, is also implemented via hook functions.
1675
1676 @node BFD ELF core files
1677 @subsection BFD ELF core files
1678 @cindex elf core files
1679
1680 On native ELF Unix systems, core files are generated without any
1681 sections. Instead, they only have program segments.
1682
1683 When BFD is used to read an ELF core file, the BFD sections will
1684 actually represent program segments. Since ELF program segments do not
1685 have names, BFD will invent names like @samp{segment@var{n}} where
1686 @var{n} is a number.
1687
1688 A single ELF program segment may include both an initialized part and an
1689 uninitialized part. The size of the initialized part is given by the
1690 @samp{p_filesz} field. The total size of the segment is given by the
1691 @samp{p_memsz} field. If @samp{p_memsz} is larger than @samp{p_filesz},
1692 then the extra space is uninitialized, or, more precisely, initialized
1693 to zero.
1694
1695 BFD will represent such a program segment as two different sections.
1696 The first, named @samp{segment@var{n}a}, will represent the initialized
1697 part of the program segment. The second, named @samp{segment@var{n}b},
1698 will represent the uninitialized part.
1699
1700 ELF core files store special information such as register values in
1701 program segments with the type @samp{PT_NOTE}. BFD will attempt to
1702 interpret the information in these segments, and will create additional
1703 sections holding the information. Some of this interpretation requires
1704 information found in the host header file @file{sys/procfs.h}, and so
1705 will only work when BFD is built on a native system.
1706
1707 BFD does not currently provide any way to create an ELF core file. In
1708 general, BFD does not provide a way to create core files. The way to
1709 implement this would be to write @samp{bfd_set_format} and
1710 @samp{bfd_write_contents} routines for the @samp{bfd_core} type; see
1711 @ref{BFD target vector format}.
1712
1713 @node BFD ELF future
1714 @subsection BFD ELF future
1715
1716 The current dynamic linking support has too much code duplication.
1717 While each processor has particular differences, much of the dynamic
1718 linking support is quite similar for each processor. The GOT and PLT
1719 are handled in fairly similar ways, the details of -Bsymbolic linking
1720 are generally similar, etc. This code should be reworked to use more
1721 generic functions, eliminating the duplication.
1722
1723 Similarly, the relocation handling has too much duplication. Many of
1724 the @samp{reloc_type_lookup} and @samp{info_to_howto} functions are
1725 quite similar. The relocate section functions are also often quite
1726 similar, both in the standard linker handling and the dynamic linker
1727 handling. Many of the COFF processor specific backends share a single
1728 relocate section function (@samp{_bfd_coff_generic_relocate_section}),
1729 and it should be possible to do something like this for the ELF targets
1730 as well.
1731
1732 The appearance of the processor specific magic number in
1733 @samp{prep_headers} in @file{elf.c} is somewhat bogus. It should be
1734 possible to add support for a new processor without changing the generic
1735 support.
1736
1737 The processor function hooks and constants are ad hoc and need better
1738 documentation.
1739
1740 @node BFD glossary
1741 @section BFD glossary
1742 @cindex glossary for bfd
1743 @cindex bfd glossary
1744
1745 This is a short glossary of some BFD terms.
1746
1747 @table @asis
1748 @item a.out
1749 The a.out object file format. The original Unix object file format.
1750 Still used on SunOS, though not Solaris. Supports only three sections.
1751
1752 @item archive
1753 A collection of object files produced and manipulated by the @samp{ar}
1754 program.
1755
1756 @item backend
1757 The implementation within BFD of a particular object file format. The
1758 set of functions which appear in a particular target vector.
1759
1760 @item BFD
1761 The BFD library itself. Also, each object file, archive, or executable
1762 opened by the BFD library has the type @samp{bfd *}, and is sometimes
1763 referred to as a bfd.
1764
1765 @item COFF
1766 The Common Object File Format. Used on Unix SVR3. Used by some
1767 embedded targets, although ELF is normally better.
1768
1769 @item DLL
1770 A shared library on Windows.
1771
1772 @item dynamic linker
1773 When a program linked against a shared library is run, the dynamic
1774 linker will locate the appropriate shared library and arrange to somehow
1775 include it in the running image.
1776
1777 @item dynamic object
1778 Another name for an ELF shared library.
1779
1780 @item ECOFF
1781 The Extended Common Object File Format. Used on Alpha Digital Unix
1782 (formerly OSF/1), as well as Ultrix and Irix 4. A variant of COFF.
1783
1784 @item ELF
1785 The Executable and Linking Format. The object file format used on most
1786 modern Unix systems, including GNU/Linux, Solaris, Irix, and SVR4. Also
1787 used on many embedded systems.
1788
1789 @item executable
1790 A program, with instructions and symbols, and perhaps dynamic linking
1791 information. Normally produced by a linker.
1792
1793 @item LMA
1794 Load Memory Address. This is the address at which a section will be
1795 loaded. Compare with VMA, below.
1796
1797 @item object file
1798 A binary file including machine instructions, symbols, and relocation
1799 information. Normally produced by an assembler.
1800
1801 @item object file format
1802 The format of an object file. Typically object files and executables
1803 for a particular system are in the same format, although executables
1804 will not contain any relocation information.
1805
1806 @item PE
1807 The Portable Executable format. This is the object file format used for
1808 Windows (specifically, Win32) object files. It is based closely on
1809 COFF, but has a few significant differences.
1810
1811 @item PEI
1812 The Portable Executable Image format. This is the object file format
1813 used for Windows (specifically, Win32) executables. It is very similar
1814 to PE, but includes some additional header information.
1815
1816 @item relocations
1817 Information used by the linker to adjust section contents. Also called
1818 relocs.
1819
1820 @item section
1821 Object files and executable are composed of sections. Sections have
1822 optional data and optional relocation information.
1823
1824 @item shared library
1825 A library of functions which may be used by many executables without
1826 actually being linked into each executable. There are several different
1827 implementations of shared libraries, each having slightly different
1828 features.
1829
1830 @item symbol
1831 Each object file and executable may have a list of symbols, often
1832 referred to as the symbol table. A symbol is basically a name and an
1833 address. There may also be some additional information like the type of
1834 symbol, although the type of a symbol is normally something simple like
1835 function or object, and should be confused with the more complex C
1836 notion of type. Typically every global function and variable in a C
1837 program will have an associated symbol.
1838
1839 @item target vector
1840 A set of functions which implement support for a particular object file
1841 format. The @samp{bfd_target} structure.
1842
1843 @item Win32
1844 The current Windows API, implemented by Windows 95 and later and Windows
1845 NT 3.51 and later, but not by Windows 3.1.
1846
1847 @item XCOFF
1848 The eXtended Common Object File Format. Used on AIX. A variant of
1849 COFF, with a completely different symbol table implementation.
1850
1851 @item VMA
1852 Virtual Memory Address. This is the address a section will have when
1853 an executable is run. Compare with LMA, above.
1854 @end table
1855
1856 @node Index
1857 @unnumberedsec Index
1858 @printindex cp
1859
1860 @contents
1861 @bye