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1 /* obstack.h - object stack macros
2 Copyright (C) 1988 Free Software Foundation, Inc.
3
4 This program is free software; you can redistribute it and/or modify it
5 under the terms of the GNU General Public License as published by the
6 Free Software Foundation; either version 1, or (at your option) any
7 later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
13
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
17
18 /* Summary:
19
20 All the apparent functions defined here are macros. The idea
21 is that you would use these pre-tested macros to solve a
22 very specific set of problems, and they would run fast.
23 Caution: no side-effects in arguments please!! They may be
24 evaluated MANY times!!
25
26 These macros operate a stack of objects. Each object starts life
27 small, and may grow to maturity. (Consider building a word syllable
28 by syllable.) An object can move while it is growing. Once it has
29 been "finished" it never changes address again. So the "top of the
30 stack" is typically an immature growing object, while the rest of the
31 stack is of mature, fixed size and fixed address objects.
32
33 These routines grab large chunks of memory, using a function you
34 supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
35 by calling `obstack_chunk_free'. You must define them and declare
36 them before using any obstack macros.
37
38 Each independent stack is represented by a `struct obstack'.
39 Each of the obstack macros expects a pointer to such a structure
40 as the first argument.
41
42 One motivation for this package is the problem of growing char strings
43 in symbol tables. Unless you are "fascist pig with a read-only mind"
44 [Gosper's immortal quote from HAKMEM item 154, out of context] you
45 would not like to put any arbitrary upper limit on the length of your
46 symbols.
47
48 In practice this often means you will build many short symbols and a
49 few long symbols. At the time you are reading a symbol you don't know
50 how long it is. One traditional method is to read a symbol into a
51 buffer, realloc()ating the buffer every time you try to read a symbol
52 that is longer than the buffer. This is beaut, but you still will
53 want to copy the symbol from the buffer to a more permanent
54 symbol-table entry say about half the time.
55
56 With obstacks, you can work differently. Use one obstack for all symbol
57 names. As you read a symbol, grow the name in the obstack gradually.
58 When the name is complete, finalize it. Then, if the symbol exists already,
59 free the newly read name.
60
61 The way we do this is to take a large chunk, allocating memory from
62 low addresses. When you want to build a symbol in the chunk you just
63 add chars above the current "high water mark" in the chunk. When you
64 have finished adding chars, because you got to the end of the symbol,
65 you know how long the chars are, and you can create a new object.
66 Mostly the chars will not burst over the highest address of the chunk,
67 because you would typically expect a chunk to be (say) 100 times as
68 long as an average object.
69
70 In case that isn't clear, when we have enough chars to make up
71 the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
72 so we just point to it where it lies. No moving of chars is
73 needed and this is the second win: potentially long strings need
74 never be explicitly shuffled. Once an object is formed, it does not
75 change its address during its lifetime.
76
77 When the chars burst over a chunk boundary, we allocate a larger
78 chunk, and then copy the partly formed object from the end of the old
79 chunk to the beginning of the new larger chunk. We then carry on
80 accreting characters to the end of the object as we normally would.
81
82 A special macro is provided to add a single char at a time to a
83 growing object. This allows the use of register variables, which
84 break the ordinary 'growth' macro.
85
86 Summary:
87 We allocate large chunks.
88 We carve out one object at a time from the current chunk.
89 Once carved, an object never moves.
90 We are free to append data of any size to the currently
91 growing object.
92 Exactly one object is growing in an obstack at any one time.
93 You can run one obstack per control block.
94 You may have as many control blocks as you dare.
95 Because of the way we do it, you can `unwind' a obstack
96 back to a previous state. (You may remove objects much
97 as you would with a stack.)
98 */
99
100
101 /* Don't do the contents of this file more than once. */
102
103 #ifndef __OBSTACKS__
104 #define __OBSTACKS__
105 \f
106 /* We use subtraction of (char *)0 instead of casting to int
107 because on word-addressable machines a simple cast to int
108 may ignore the byte-within-word field of the pointer. */
109
110 #ifndef __PTR_TO_INT
111 #define __PTR_TO_INT(P) ((P) - (char*)0)
112 #endif
113
114 #ifndef __INT_TO_PTR
115 #define __INT_TO_PTR(P) ((P) + (char*)0)
116 #endif
117
118 struct _obstack_chunk /* Lives at front of each chunk. */
119 {
120 char *limit; /* 1 past end of this chunk */
121 struct _obstack_chunk *prev; /* address of prior chunk or NULL */
122 char contents[4]; /* objects begin here */
123 };
124
125 struct obstack /* control current object in current chunk */
126 {
127 long chunk_size; /* preferred size to allocate chunks in */
128 struct _obstack_chunk* chunk; /* address of current struct obstack_chunk */
129 char *object_base; /* address of object we are building */
130 char *next_free; /* where to add next char to current object */
131 char *chunk_limit; /* address of char after current chunk */
132 int temp; /* Temporary for some macros. */
133 int alignment_mask; /* Mask of alignment for each object. */
134
135 PTR(*chunkfun) (); /* User's fcn to allocate a chunk. */
136 void (*freefun) (); /* User's function to free a chunk. */
137 };
138 \f
139 #ifdef __STDC__
140
141 /* Do the function-declarations after the structs
142 but before defining the macros. */
143
144 void obstack_init (struct obstack *obstack);
145
146 void * obstack_alloc (struct obstack *obstack, int size);
147
148 void * obstack_copy (struct obstack *obstack, void *address, int size);
149 void * obstack_copy0 (struct obstack *obstack, void *address, int size);
150
151 void obstack_free (struct obstack *obstack, void *block);
152
153 void obstack_blank (struct obstack *obstack, int size);
154
155 void obstack_grow (struct obstack *obstack, void *data, int size);
156 void obstack_grow0 (struct obstack *obstack, void *data, int size);
157
158 void obstack_1grow (struct obstack *obstack, int data_char);
159 void obstack_ptr_grow (struct obstack *obstack, void *data);
160 void obstack_int_grow (struct obstack *obstack, int data);
161
162 void * obstack_finish (struct obstack *obstack);
163
164 int obstack_object_size (struct obstack *obstack);
165
166 int obstack_room (struct obstack *obstack);
167 void obstack_1grow_fast (struct obstack *obstack, int data_char);
168 void obstack_ptr_grow_fast (struct obstack *obstack, void *data);
169 void obstack_int_grow_fast (struct obstack *obstack, int data);
170 void obstack_blank_fast (struct obstack *obstack, int size);
171
172 void * obstack_base (struct obstack *obstack);
173 void * obstack_next_free (struct obstack *obstack);
174 int obstack_alignment_mask (struct obstack *obstack);
175 int obstack_chunk_size (struct obstack *obstack);
176
177 #endif /* __STDC__ */
178
179 /* Non-ANSI C cannot really support alternative functions for these macros,
180 so we do not declare them. */
181 \f
182 /* Pointer to beginning of object being allocated or to be allocated next.
183 Note that this might not be the final address of the object
184 because a new chunk might be needed to hold the final size. */
185
186 #define obstack_base(h) ((h)->object_base)
187
188 /* Size for allocating ordinary chunks. */
189
190 #define obstack_chunk_size(h) ((h)->chunk_size)
191
192 /* Pointer to next byte not yet allocated in current chunk. */
193
194 #define obstack_next_free(h) ((h)->next_free)
195
196 /* Mask specifying low bits that should be clear in address of an object. */
197
198 #define obstack_alignment_mask(h) ((h)->alignment_mask)
199
200 #define obstack_init(h) \
201 _obstack_begin ((h), 0, 0, obstack_chunk_alloc, obstack_chunk_free)
202
203 #define obstack_begin(h, size) \
204 _obstack_begin ((h), (size), 0, obstack_chunk_alloc, obstack_chunk_free)
205
206 #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
207
208 #define obstack_blank_fast(h,n) ((h)->next_free += (n))
209 \f
210 #if defined (__GNUC__) && defined (__STDC__)
211
212 /* For GNU C, if not -traditional,
213 we can define these macros to compute all args only once
214 without using a global variable.
215 Also, we can avoid using the `temp' slot, to make faster code. */
216
217 #define obstack_object_size(OBSTACK) \
218 ({ struct obstack *__o = (OBSTACK); \
219 (unsigned) (__o->next_free - __o->object_base); })
220
221 #define obstack_room(OBSTACK) \
222 ({ struct obstack *__o = (OBSTACK); \
223 (unsigned) (__o->chunk_limit - __o->next_free); })
224
225 #define obstack_grow(OBSTACK,where,length) \
226 ({ struct obstack *__o = (OBSTACK); \
227 int __len = (length); \
228 ((__o->next_free + __len > __o->chunk_limit) \
229 ? _obstack_newchunk (__o, __len) : 0); \
230 bcopy (where, __o->next_free, __len); \
231 __o->next_free += __len; \
232 (void) 0; })
233
234 #define obstack_grow0(OBSTACK,where,length) \
235 ({ struct obstack *__o = (OBSTACK); \
236 int __len = (length); \
237 ((__o->next_free + __len + 1 > __o->chunk_limit) \
238 ? _obstack_newchunk (__o, __len + 1) : 0), \
239 bcopy (where, __o->next_free, __len), \
240 __o->next_free += __len, \
241 *(__o->next_free)++ = 0; \
242 (void) 0; })
243
244 #define obstack_1grow(OBSTACK,datum) \
245 ({ struct obstack *__o = (OBSTACK); \
246 ((__o->next_free + 1 > __o->chunk_limit) \
247 ? _obstack_newchunk (__o, 1) : 0), \
248 *(__o->next_free)++ = (datum); \
249 (void) 0; })
250
251 /* These assume that the obstack alignment is good enough for pointers or ints,
252 and that the data added so far to the current object
253 shares that much alignment. */
254
255 #define obstack_ptr_grow(OBSTACK,datum) \
256 ({ struct obstack *__o = (OBSTACK); \
257 ((__o->next_free + sizeof (void *) > __o->chunk_limit) \
258 ? _obstack_newchunk (__o, sizeof (void *)) : 0), \
259 *((void **)__o->next_free)++ = ((void *)datum); \
260 (void) 0; })
261
262 #define obstack_int_grow(OBSTACK,datum) \
263 ({ struct obstack *__o = (OBSTACK); \
264 ((__o->next_free + sizeof (int) > __o->chunk_limit) \
265 ? _obstack_newchunk (__o, sizeof (int)) : 0), \
266 *((int *)__o->next_free)++ = ((int)datum); \
267 (void) 0; })
268
269 #define obstack_ptr_grow_fast(h,aptr) (*((void **)(h)->next_free)++ = (void *)aptr)
270 #define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint)
271
272 #define obstack_blank(OBSTACK,length) \
273 ({ struct obstack *__o = (OBSTACK); \
274 int __len = (length); \
275 ((__o->chunk_limit - __o->next_free < __len) \
276 ? _obstack_newchunk (__o, __len) : 0); \
277 __o->next_free += __len; \
278 (void) 0; })
279
280 #define obstack_alloc(OBSTACK,length) \
281 ({ struct obstack *__h = (OBSTACK); \
282 obstack_blank (__h, (length)); \
283 obstack_finish (__h); })
284
285 #define obstack_copy(OBSTACK,where,length) \
286 ({ struct obstack *__h = (OBSTACK); \
287 obstack_grow (__h, (where), (length)); \
288 obstack_finish (__h); })
289
290 #define obstack_copy0(OBSTACK,where,length) \
291 ({ struct obstack *__h = (OBSTACK); \
292 obstack_grow0 (__h, (where), (length)); \
293 obstack_finish (__h); })
294
295 #define obstack_finish(OBSTACK) \
296 ({ struct obstack *__o = (OBSTACK); \
297 void *value = (void *) __o->object_base; \
298 __o->next_free \
299 = __INT_TO_PTR ((__PTR_TO_INT (__o->next_free)+__o->alignment_mask)\
300 & ~ (__o->alignment_mask)); \
301 ((__o->next_free - (char *)__o->chunk \
302 > __o->chunk_limit - (char *)__o->chunk) \
303 ? (__o->next_free = __o->chunk_limit) : 0); \
304 __o->object_base = __o->next_free; \
305 value; })
306
307 #define obstack_free(OBSTACK, OBJ) \
308 ({ struct obstack *__o = (OBSTACK); \
309 void *__obj = (OBJ); \
310 if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
311 __o->next_free = __o->object_base = __obj; \
312 else (obstack_free) (__o, __obj); })
313 \f
314 #else /* not __GNUC__ or not __STDC__ */
315
316 #define obstack_object_size(h) \
317 (unsigned) ((h)->next_free - (h)->object_base)
318
319 #define obstack_room(h) \
320 (unsigned) ((h)->chunk_limit - (h)->next_free)
321
322 #define obstack_grow(h,where,length) \
323 ( (h)->temp = (length), \
324 (((h)->next_free + (h)->temp > (h)->chunk_limit) \
325 ? _obstack_newchunk ((h), (h)->temp) : 0), \
326 bcopy (where, (h)->next_free, (h)->temp), \
327 (h)->next_free += (h)->temp)
328
329 #define obstack_grow0(h,where,length) \
330 ( (h)->temp = (length), \
331 (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \
332 ? _obstack_newchunk ((h), (h)->temp + 1) : 0), \
333 bcopy (where, (h)->next_free, (h)->temp), \
334 (h)->next_free += (h)->temp, \
335 *((h)->next_free)++ = 0)
336
337 #define obstack_1grow(h,datum) \
338 ( (((h)->next_free + 1 > (h)->chunk_limit) \
339 ? _obstack_newchunk ((h), 1) : 0), \
340 *((h)->next_free)++ = (datum))
341
342 #define obstack_ptr_grow(h,datum) \
343 ( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
344 ? _obstack_newchunk ((h), sizeof (char *)) : 0), \
345 *((char **)(h)->next_free)++ = ((char *)datum))
346
347 #define obstack_int_grow(h,datum) \
348 ( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
349 ? _obstack_newchunk ((h), sizeof (int)) : 0), \
350 *((int *)(h)->next_free)++ = ((int)datum))
351
352 #define obstack_ptr_grow_fast(h,aptr) (*((char **)(h)->next_free)++ = (char *)aptr)
353 #define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint)
354
355 #define obstack_blank(h,length) \
356 ( (h)->temp = (length), \
357 (((h)->chunk_limit - (h)->next_free < (h)->temp) \
358 ? _obstack_newchunk ((h), (h)->temp) : 0), \
359 (h)->next_free += (h)->temp)
360
361 #define obstack_alloc(h,length) \
362 (obstack_blank ((h), (length)), obstack_finish ((h)))
363
364 #define obstack_copy(h,where,length) \
365 (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
366
367 #define obstack_copy0(h,where,length) \
368 (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
369
370 #define obstack_finish(h) \
371 ( (h)->temp = __PTR_TO_INT ((h)->object_base), \
372 (h)->next_free \
373 = __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask) \
374 & ~ ((h)->alignment_mask)), \
375 (((h)->next_free - (char *)(h)->chunk \
376 > (h)->chunk_limit - (char *)(h)->chunk) \
377 ? ((h)->next_free = (h)->chunk_limit) : 0), \
378 (h)->object_base = (h)->next_free, \
379 __INT_TO_PTR ((h)->temp))
380
381 #ifdef __STDC__
382 #define obstack_free(h,obj) \
383 ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
384 (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
385 ? (int) ((h)->next_free = (h)->object_base \
386 = (h)->temp + (char *) (h)->chunk) \
387 : ((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0)))
388 #else
389 #define obstack_free(h,obj) \
390 ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
391 (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
392 ? (int) ((h)->next_free = (h)->object_base \
393 = (h)->temp + (char *) (h)->chunk) \
394 : (int) _obstack_free ((h), (h)->temp + (char *) (h)->chunk)))
395 #endif
396
397 #endif /* not __GNUC__ or not __STDC__ */
398
399 /* Declare the external functions we use; they are in obstack.c. */
400
401 #ifdef __STDC__
402 extern int _obstack_newchunk (struct obstack *h, int length);
403 extern int _obstack_free (struct obstack *h, void *obj);
404 extern void _obstack_begin (struct obstack *h, int size, int alignment,
405 void *(*chunkfun) (), void (*freefun) ());
406 #else
407 extern int _obstack_newchunk ();
408 extern int _obstack_free ();
409 extern void _obstack_begin ();
410 #endif
411
412 #endif /* not __OBSTACKS__ */
413