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f65fd747 1/* obstack.c - subroutines used implicitly by object stack macros
457429b4 2 Copyright (C) 1988-1994,96,97,98,99,2000 Free Software Foundation, Inc.
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3
4 This file is part of the GNU C Library. Its master source is NOT part of
5 the C library, however. The master source lives in /gd/gnu/lib.
6
7 The GNU C Library is free software; you can redistribute it and/or
8 modify it under the terms of the GNU Library General Public License as
9 published by the Free Software Foundation; either version 2 of the
10 License, or (at your option) any later version.
11
12 The GNU C Library is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 Library General Public License for more details.
16
17 You should have received a copy of the GNU Library General Public
18 License along with the GNU C Library; see the file COPYING.LIB. If not,
19 write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
20 Boston, MA 02111-1307, USA. */
21
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22#ifdef HAVE_CONFIG_H
23#include <config.h>
24#endif
25
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26#include "obstack.h"
27
28/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
29 incremented whenever callers compiled using an old obstack.h can no
30 longer properly call the functions in this obstack.c. */
f8b87ef0 31#define OBSTACK_INTERFACE_VERSION 1
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32
33/* Comment out all this code if we are using the GNU C Library, and are not
34 actually compiling the library itself, and the installed library
35 supports the same library interface we do. This code is part of the GNU
36 C Library, but also included in many other GNU distributions. Compiling
37 and linking in this code is a waste when using the GNU C library
38 (especially if it is a shared library). Rather than having every GNU
39 program understand `configure --with-gnu-libc' and omit the object
40 files, it is simpler to just do this in the source for each such file. */
41
42#include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
43#if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
44#include <gnu-versions.h>
45#if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
46#define ELIDE_CODE
47#endif
48#endif
49
50
51#ifndef ELIDE_CODE
52
53
54#if defined (__STDC__) && __STDC__
55#define POINTER void *
56#else
57#define POINTER char *
58#endif
59
60/* Determine default alignment. */
61struct fooalign {char x; double d;};
62#define DEFAULT_ALIGNMENT \
63 ((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
64/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
65 But in fact it might be less smart and round addresses to as much as
66 DEFAULT_ROUNDING. So we prepare for it to do that. */
67union fooround {long x; double d;};
68#define DEFAULT_ROUNDING (sizeof (union fooround))
69
70/* When we copy a long block of data, this is the unit to do it with.
71 On some machines, copying successive ints does not work;
72 in such a case, redefine COPYING_UNIT to `long' (if that works)
73 or `char' as a last resort. */
74#ifndef COPYING_UNIT
75#define COPYING_UNIT int
76#endif
77
78
79/* The functions allocating more room by calling `obstack_chunk_alloc'
80 jump to the handler pointed to by `obstack_alloc_failed_handler'.
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81 This can be set to a user defined function which should either
82 abort gracefully or use longjump - but shouldn't return. This
83 variable by default points to the internal function
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84 `print_and_abort'. */
85#if defined (__STDC__) && __STDC__
86static void print_and_abort (void);
87void (*obstack_alloc_failed_handler) (void) = print_and_abort;
88#else
89static void print_and_abort ();
90void (*obstack_alloc_failed_handler) () = print_and_abort;
91#endif
92
93/* Exit value used when `print_and_abort' is used. */
1f205a47 94#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
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95#include <stdlib.h>
96#endif
97#ifndef EXIT_FAILURE
98#define EXIT_FAILURE 1
99#endif
100int obstack_exit_failure = EXIT_FAILURE;
101
102/* The non-GNU-C macros copy the obstack into this global variable
103 to avoid multiple evaluation. */
104
105struct obstack *_obstack;
106
107/* Define a macro that either calls functions with the traditional malloc/free
108 calling interface, or calls functions with the mmalloc/mfree interface
109 (that adds an extra first argument), based on the state of use_extra_arg.
110 For free, do not use ?:, since some compilers, like the MIPS compilers,
111 do not allow (expr) ? void : void. */
112
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113#if defined (__STDC__) && __STDC__
114#define CALL_CHUNKFUN(h, size) \
115 (((h) -> use_extra_arg) \
116 ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
117 : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
118
119#define CALL_FREEFUN(h, old_chunk) \
120 do { \
121 if ((h) -> use_extra_arg) \
122 (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
123 else \
124 (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
125 } while (0)
126#else
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127#define CALL_CHUNKFUN(h, size) \
128 (((h) -> use_extra_arg) \
129 ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
130 : (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
131
132#define CALL_FREEFUN(h, old_chunk) \
133 do { \
134 if ((h) -> use_extra_arg) \
135 (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
136 else \
137 (*(void (*) ()) (h)->freefun) ((old_chunk)); \
138 } while (0)
01c901a5 139#endif
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140
141\f
142/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
143 Objects start on multiples of ALIGNMENT (0 means use default).
144 CHUNKFUN is the function to use to allocate chunks,
145 and FREEFUN the function to free them.
146
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147 Return nonzero if successful, calls obstack_alloc_failed_handler if
148 allocation fails. */
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149
150int
151_obstack_begin (h, size, alignment, chunkfun, freefun)
152 struct obstack *h;
153 int size;
154 int alignment;
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155#if defined (__STDC__) && __STDC__
156 POINTER (*chunkfun) (long);
157 void (*freefun) (void *);
158#else
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159 POINTER (*chunkfun) ();
160 void (*freefun) ();
01c901a5 161#endif
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162{
163 register struct _obstack_chunk *chunk; /* points to new chunk */
164
165 if (alignment == 0)
39e16978 166 alignment = (int) DEFAULT_ALIGNMENT;
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167 if (size == 0)
168 /* Default size is what GNU malloc can fit in a 4096-byte block. */
169 {
170 /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
171 Use the values for range checking, because if range checking is off,
172 the extra bytes won't be missed terribly, but if range checking is on
173 and we used a larger request, a whole extra 4096 bytes would be
174 allocated.
175
176 These number are irrelevant to the new GNU malloc. I suspect it is
177 less sensitive to the size of the request. */
178 int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
179 + 4 + DEFAULT_ROUNDING - 1)
180 & ~(DEFAULT_ROUNDING - 1));
181 size = 4096 - extra;
182 }
183
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184#if defined (__STDC__) && __STDC__
185 h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
186 h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
187#else
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188 h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
189 h->freefun = freefun;
01c901a5 190#endif
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191 h->chunk_size = size;
192 h->alignment_mask = alignment - 1;
193 h->use_extra_arg = 0;
194
195 chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
196 if (!chunk)
197 (*obstack_alloc_failed_handler) ();
198 h->next_free = h->object_base = chunk->contents;
199 h->chunk_limit = chunk->limit
200 = (char *) chunk + h->chunk_size;
201 chunk->prev = 0;
202 /* The initial chunk now contains no empty object. */
203 h->maybe_empty_object = 0;
f8b87ef0 204 h->alloc_failed = 0;
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205 return 1;
206}
207
208int
209_obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg)
210 struct obstack *h;
211 int size;
212 int alignment;
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213#if defined (__STDC__) && __STDC__
214 POINTER (*chunkfun) (POINTER, long);
215 void (*freefun) (POINTER, POINTER);
216#else
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217 POINTER (*chunkfun) ();
218 void (*freefun) ();
01c901a5 219#endif
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220 POINTER arg;
221{
222 register struct _obstack_chunk *chunk; /* points to new chunk */
223
224 if (alignment == 0)
39e16978 225 alignment = (int) DEFAULT_ALIGNMENT;
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226 if (size == 0)
227 /* Default size is what GNU malloc can fit in a 4096-byte block. */
228 {
229 /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
230 Use the values for range checking, because if range checking is off,
231 the extra bytes won't be missed terribly, but if range checking is on
232 and we used a larger request, a whole extra 4096 bytes would be
233 allocated.
234
235 These number are irrelevant to the new GNU malloc. I suspect it is
236 less sensitive to the size of the request. */
237 int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
238 + 4 + DEFAULT_ROUNDING - 1)
239 & ~(DEFAULT_ROUNDING - 1));
240 size = 4096 - extra;
241 }
242
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243#if defined(__STDC__) && __STDC__
244 h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
245 h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
246#else
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247 h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
248 h->freefun = freefun;
01c901a5 249#endif
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250 h->chunk_size = size;
251 h->alignment_mask = alignment - 1;
252 h->extra_arg = arg;
253 h->use_extra_arg = 1;
254
255 chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
256 if (!chunk)
257 (*obstack_alloc_failed_handler) ();
258 h->next_free = h->object_base = chunk->contents;
259 h->chunk_limit = chunk->limit
260 = (char *) chunk + h->chunk_size;
261 chunk->prev = 0;
262 /* The initial chunk now contains no empty object. */
263 h->maybe_empty_object = 0;
f8b87ef0 264 h->alloc_failed = 0;
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265 return 1;
266}
267
268/* Allocate a new current chunk for the obstack *H
269 on the assumption that LENGTH bytes need to be added
270 to the current object, or a new object of length LENGTH allocated.
271 Copies any partial object from the end of the old chunk
272 to the beginning of the new one. */
273
274void
275_obstack_newchunk (h, length)
276 struct obstack *h;
277 int length;
278{
279 register struct _obstack_chunk *old_chunk = h->chunk;
280 register struct _obstack_chunk *new_chunk;
281 register long new_size;
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282 register long obj_size = h->next_free - h->object_base;
283 register long i;
284 long already;
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285
286 /* Compute size for new chunk. */
287 new_size = (obj_size + length) + (obj_size >> 3) + 100;
288 if (new_size < h->chunk_size)
289 new_size = h->chunk_size;
290
291 /* Allocate and initialize the new chunk. */
292 new_chunk = CALL_CHUNKFUN (h, new_size);
293 if (!new_chunk)
294 (*obstack_alloc_failed_handler) ();
295 h->chunk = new_chunk;
296 new_chunk->prev = old_chunk;
297 new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
298
299 /* Move the existing object to the new chunk.
300 Word at a time is fast and is safe if the object
301 is sufficiently aligned. */
302 if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
303 {
304 for (i = obj_size / sizeof (COPYING_UNIT) - 1;
305 i >= 0; i--)
306 ((COPYING_UNIT *)new_chunk->contents)[i]
307 = ((COPYING_UNIT *)h->object_base)[i];
308 /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
309 but that can cross a page boundary on a machine
310 which does not do strict alignment for COPYING_UNITS. */
311 already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
312 }
313 else
314 already = 0;
315 /* Copy remaining bytes one by one. */
316 for (i = already; i < obj_size; i++)
317 new_chunk->contents[i] = h->object_base[i];
318
319 /* If the object just copied was the only data in OLD_CHUNK,
320 free that chunk and remove it from the chain.
321 But not if that chunk might contain an empty object. */
322 if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
323 {
324 new_chunk->prev = old_chunk->prev;
325 CALL_FREEFUN (h, old_chunk);
326 }
327
328 h->object_base = new_chunk->contents;
329 h->next_free = h->object_base + obj_size;
330 /* The new chunk certainly contains no empty object yet. */
331 h->maybe_empty_object = 0;
332}
333
334/* Return nonzero if object OBJ has been allocated from obstack H.
335 This is here for debugging.
336 If you use it in a program, you are probably losing. */
337
338#if defined (__STDC__) && __STDC__
339/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
340 obstack.h because it is just for debugging. */
341int _obstack_allocated_p (struct obstack *h, POINTER obj);
342#endif
343
344int
345_obstack_allocated_p (h, obj)
346 struct obstack *h;
347 POINTER obj;
348{
349 register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
350 register struct _obstack_chunk *plp; /* point to previous chunk if any */
351
352 lp = (h)->chunk;
353 /* We use >= rather than > since the object cannot be exactly at
354 the beginning of the chunk but might be an empty object exactly
355 at the end of an adjacent chunk. */
356 while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
357 {
358 plp = lp->prev;
359 lp = plp;
360 }
361 return lp != 0;
362}
363\f
364/* Free objects in obstack H, including OBJ and everything allocate
365 more recently than OBJ. If OBJ is zero, free everything in H. */
366
367#undef obstack_free
368
369/* This function has two names with identical definitions.
370 This is the first one, called from non-ANSI code. */
371
372void
373_obstack_free (h, obj)
374 struct obstack *h;
375 POINTER obj;
376{
377 register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
378 register struct _obstack_chunk *plp; /* point to previous chunk if any */
379
380 lp = h->chunk;
381 /* We use >= because there cannot be an object at the beginning of a chunk.
382 But there can be an empty object at that address
383 at the end of another chunk. */
384 while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
385 {
386 plp = lp->prev;
387 CALL_FREEFUN (h, lp);
388 lp = plp;
389 /* If we switch chunks, we can't tell whether the new current
390 chunk contains an empty object, so assume that it may. */
391 h->maybe_empty_object = 1;
392 }
393 if (lp)
394 {
395 h->object_base = h->next_free = (char *) (obj);
396 h->chunk_limit = lp->limit;
397 h->chunk = lp;
398 }
399 else if (obj != 0)
400 /* obj is not in any of the chunks! */
401 abort ();
402}
403
404/* This function is used from ANSI code. */
405
406void
407obstack_free (h, obj)
408 struct obstack *h;
409 POINTER obj;
410{
411 register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
412 register struct _obstack_chunk *plp; /* point to previous chunk if any */
413
414 lp = h->chunk;
415 /* We use >= because there cannot be an object at the beginning of a chunk.
416 But there can be an empty object at that address
417 at the end of another chunk. */
418 while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
419 {
420 plp = lp->prev;
421 CALL_FREEFUN (h, lp);
422 lp = plp;
423 /* If we switch chunks, we can't tell whether the new current
424 chunk contains an empty object, so assume that it may. */
425 h->maybe_empty_object = 1;
426 }
427 if (lp)
428 {
429 h->object_base = h->next_free = (char *) (obj);
430 h->chunk_limit = lp->limit;
431 h->chunk = lp;
432 }
433 else if (obj != 0)
434 /* obj is not in any of the chunks! */
435 abort ();
436}
437\f
438int
439_obstack_memory_used (h)
440 struct obstack *h;
441{
442 register struct _obstack_chunk* lp;
443 register int nbytes = 0;
444
445 for (lp = h->chunk; lp != 0; lp = lp->prev)
446 {
447 nbytes += lp->limit - (char *) lp;
448 }
449 return nbytes;
450}
451\f
452/* Define the error handler. */
453#ifndef _
457429b4 454# if defined HAVE_LIBINTL_H || defined _LIBC
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455# include <libintl.h>
456# ifndef _
457# define _(Str) gettext (Str)
458# endif
459# else
460# define _(Str) (Str)
461# endif
462#endif
50304ef0 463#if defined _LIBC && defined USE_IN_LIBIO
08a0d60a 464# include <libio/iolibio.h>
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465# define fputs(s, f) _IO_fputs (s, f)
466#endif
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467
468static void
469print_and_abort ()
470{
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471 fputs (_("memory exhausted"), stderr);
472 fputc ('\n', stderr);
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473 exit (obstack_exit_failure);
474}
475\f
476#if 0
477/* These are now turned off because the applications do not use it
478 and it uses bcopy via obstack_grow, which causes trouble on sysV. */
479
480/* Now define the functional versions of the obstack macros.
481 Define them to simply use the corresponding macros to do the job. */
482
483#if defined (__STDC__) && __STDC__
484/* These function definitions do not work with non-ANSI preprocessors;
485 they won't pass through the macro names in parentheses. */
486
487/* The function names appear in parentheses in order to prevent
488 the macro-definitions of the names from being expanded there. */
489
490POINTER (obstack_base) (obstack)
491 struct obstack *obstack;
492{
493 return obstack_base (obstack);
494}
495
496POINTER (obstack_next_free) (obstack)
497 struct obstack *obstack;
498{
499 return obstack_next_free (obstack);
500}
501
502int (obstack_object_size) (obstack)
503 struct obstack *obstack;
504{
505 return obstack_object_size (obstack);
506}
507
508int (obstack_room) (obstack)
509 struct obstack *obstack;
510{
511 return obstack_room (obstack);
512}
513
514int (obstack_make_room) (obstack, length)
515 struct obstack *obstack;
516 int length;
517{
518 return obstack_make_room (obstack, length);
519}
520
521void (obstack_grow) (obstack, pointer, length)
522 struct obstack *obstack;
523 POINTER pointer;
524 int length;
525{
526 obstack_grow (obstack, pointer, length);
527}
528
529void (obstack_grow0) (obstack, pointer, length)
530 struct obstack *obstack;
531 POINTER pointer;
532 int length;
533{
534 obstack_grow0 (obstack, pointer, length);
535}
536
537void (obstack_1grow) (obstack, character)
538 struct obstack *obstack;
539 int character;
540{
541 obstack_1grow (obstack, character);
542}
543
544void (obstack_blank) (obstack, length)
545 struct obstack *obstack;
546 int length;
547{
548 obstack_blank (obstack, length);
549}
550
551void (obstack_1grow_fast) (obstack, character)
552 struct obstack *obstack;
553 int character;
554{
555 obstack_1grow_fast (obstack, character);
556}
557
558void (obstack_blank_fast) (obstack, length)
559 struct obstack *obstack;
560 int length;
561{
562 obstack_blank_fast (obstack, length);
563}
564
565POINTER (obstack_finish) (obstack)
566 struct obstack *obstack;
567{
568 return obstack_finish (obstack);
569}
570
571POINTER (obstack_alloc) (obstack, length)
572 struct obstack *obstack;
573 int length;
574{
575 return obstack_alloc (obstack, length);
576}
577
578POINTER (obstack_copy) (obstack, pointer, length)
579 struct obstack *obstack;
580 POINTER pointer;
581 int length;
582{
583 return obstack_copy (obstack, pointer, length);
584}
585
586POINTER (obstack_copy0) (obstack, pointer, length)
587 struct obstack *obstack;
588 POINTER pointer;
589 int length;
590{
591 return obstack_copy0 (obstack, pointer, length);
592}
593
594#endif /* __STDC__ */
595
596#endif /* 0 */
597
598#endif /* !ELIDE_CODE */