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1 // Copyright 2009 The Go Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style
3 // license that can be found in the LICENSE file.
4
5 // Heap map, 64-bit version
6 // See malloc.h and mheap.c for overview.
7
8 #include "runtime.h"
9 #include "malloc.h"
10
11 #if __SIZEOF_POINTER__ == 8
12
13 // 3-level radix tree mapping page ids to Span*.
14 void
15 runtime_MHeapMap_Init(MHeapMap *m, void *(*allocator)(uintptr))
16 {
17 m->allocator = allocator;
18 }
19
20 MSpan*
21 runtime_MHeapMap_Get(MHeapMap *m, PageID k)
22 {
23 int32 i1, i2, i3;
24
25 i3 = k & MHeapMap_Level3Mask;
26 k >>= MHeapMap_Level3Bits;
27 i2 = k & MHeapMap_Level2Mask;
28 k >>= MHeapMap_Level2Bits;
29 i1 = k & MHeapMap_Level1Mask;
30 k >>= MHeapMap_Level1Bits;
31 if(k != 0)
32 runtime_throw("MHeapMap_Get");
33
34 return m->p[i1]->p[i2]->s[i3];
35 }
36
37 MSpan*
38 runtime_MHeapMap_GetMaybe(MHeapMap *m, PageID k)
39 {
40 int32 i1, i2, i3;
41 MHeapMapNode2 *p2;
42 MHeapMapNode3 *p3;
43
44 i3 = k & MHeapMap_Level3Mask;
45 k >>= MHeapMap_Level3Bits;
46 i2 = k & MHeapMap_Level2Mask;
47 k >>= MHeapMap_Level2Bits;
48 i1 = k & MHeapMap_Level1Mask;
49 k >>= MHeapMap_Level1Bits;
50 if(k != 0)
51 runtime_throw("MHeapMap_Get");
52
53 p2 = m->p[i1];
54 if(p2 == nil)
55 return nil;
56 p3 = p2->p[i2];
57 if(p3 == nil)
58 return nil;
59 return p3->s[i3];
60 }
61
62 void
63 runtime_MHeapMap_Set(MHeapMap *m, PageID k, MSpan *s)
64 {
65 int32 i1, i2, i3;
66
67 i3 = k & MHeapMap_Level3Mask;
68 k >>= MHeapMap_Level3Bits;
69 i2 = k & MHeapMap_Level2Mask;
70 k >>= MHeapMap_Level2Bits;
71 i1 = k & MHeapMap_Level1Mask;
72 k >>= MHeapMap_Level1Bits;
73 if(k != 0)
74 runtime_throw("MHeapMap_Set");
75
76 m->p[i1]->p[i2]->s[i3] = s;
77 }
78
79 // Allocate the storage required for entries [k, k+1, ..., k+len-1]
80 // so that Get and Set calls need not check for nil pointers.
81 bool
82 runtime_MHeapMap_Preallocate(MHeapMap *m, PageID k, uintptr len)
83 {
84 uintptr end;
85 int32 i1, i2;
86 MHeapMapNode2 *p2;
87 MHeapMapNode3 *p3;
88
89 end = k+len;
90 while(k < end) {
91 if((k >> MHeapMap_TotalBits) != 0)
92 return false;
93 i2 = (k >> MHeapMap_Level3Bits) & MHeapMap_Level2Mask;
94 i1 = (k >> (MHeapMap_Level3Bits + MHeapMap_Level2Bits)) & MHeapMap_Level1Mask;
95
96 // first-level pointer
97 if((p2 = m->p[i1]) == nil) {
98 p2 = m->allocator(sizeof *p2);
99 if(p2 == nil)
100 return false;
101 mstats.heapmap_sys += sizeof *p2;
102 m->p[i1] = p2;
103 }
104
105 // second-level pointer
106 if(p2->p[i2] == nil) {
107 p3 = m->allocator(sizeof *p3);
108 if(p3 == nil)
109 return false;
110 mstats.heapmap_sys += sizeof *p3;
111 p2->p[i2] = p3;
112 }
113
114 // advance key past this leaf node
115 k = ((k >> MHeapMap_Level3Bits) + 1) << MHeapMap_Level3Bits;
116 }
117 return true;
118 }
119
120 #endif /* __SIZEOF_POINTER__ == 8 */