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1 @comment !!! describe mmap et al (here?)
2 @c !!! doc brk/sbrk
3
4 @node Memory Allocation, Character Handling, Error Reporting, Top
5 @chapter Memory Allocation
6 @cindex memory allocation
7 @cindex storage allocation
8
9 The GNU system provides several methods for allocating memory space
10 under explicit program control. They vary in generality and in
11 efficiency.
12
13 @iftex
14 @itemize @bullet
15 @item
16 The @code{malloc} facility allows fully general dynamic allocation.
17 @xref{Unconstrained Allocation}.
18
19 @item
20 Obstacks are another facility, less general than @code{malloc} but more
21 efficient and convenient for stacklike allocation. @xref{Obstacks}.
22
23 @item
24 The function @code{alloca} lets you allocate storage dynamically that
25 will be freed automatically. @xref{Variable Size Automatic}.
26 @end itemize
27 @end iftex
28
29 @menu
30 * Memory Concepts:: An introduction to concepts and terminology.
31 * Dynamic Allocation and C:: How to get different kinds of allocation in C.
32 * Unconstrained Allocation:: The @code{malloc} facility allows fully general
33 dynamic allocation.
34 * Allocation Debugging:: Finding memory leaks and not freed memory.
35 * Obstacks:: Obstacks are less general than malloc
36 but more efficient and convenient.
37 * Variable Size Automatic:: Allocation of variable-sized blocks
38 of automatic storage that are freed when the
39 calling function returns.
40 * Relocating Allocator:: Waste less memory, if you can tolerate
41 automatic relocation of the blocks you get.
42 @end menu
43
44 @node Memory Concepts
45 @section Dynamic Memory Allocation Concepts
46 @cindex dynamic allocation
47 @cindex static allocation
48 @cindex automatic allocation
49
50 @dfn{Dynamic memory allocation} is a technique in which programs
51 determine as they are running where to store some information. You need
52 dynamic allocation when the number of memory blocks you need, or how
53 long you continue to need them, depends on the data you are working on.
54
55 For example, you may need a block to store a line read from an input file;
56 since there is no limit to how long a line can be, you must allocate the
57 storage dynamically and make it dynamically larger as you read more of the
58 line.
59
60 Or, you may need a block for each record or each definition in the input
61 data; since you can't know in advance how many there will be, you must
62 allocate a new block for each record or definition as you read it.
63
64 When you use dynamic allocation, the allocation of a block of memory is an
65 action that the program requests explicitly. You call a function or macro
66 when you want to allocate space, and specify the size with an argument. If
67 you want to free the space, you do so by calling another function or macro.
68 You can do these things whenever you want, as often as you want.
69
70 @node Dynamic Allocation and C
71 @section Dynamic Allocation and C
72
73 The C language supports two kinds of memory allocation through the variables
74 in C programs:
75
76 @itemize @bullet
77 @item
78 @dfn{Static allocation} is what happens when you declare a static or
79 global variable. Each static or global variable defines one block of
80 space, of a fixed size. The space is allocated once, when your program
81 is started, and is never freed.
82
83 @item
84 @dfn{Automatic allocation} happens when you declare an automatic
85 variable, such as a function argument or a local variable. The space
86 for an automatic variable is allocated when the compound statement
87 containing the declaration is entered, and is freed when that
88 compound statement is exited.
89
90 In GNU C, the length of the automatic storage can be an expression
91 that varies. In other C implementations, it must be a constant.
92 @end itemize
93
94 Dynamic allocation is not supported by C variables; there is no storage
95 class ``dynamic'', and there can never be a C variable whose value is
96 stored in dynamically allocated space. The only way to refer to
97 dynamically allocated space is through a pointer. Because it is less
98 convenient, and because the actual process of dynamic allocation
99 requires more computation time, programmers generally use dynamic
100 allocation only when neither static nor automatic allocation will serve.
101
102 For example, if you want to allocate dynamically some space to hold a
103 @code{struct foobar}, you cannot declare a variable of type @code{struct
104 foobar} whose contents are the dynamically allocated space. But you can
105 declare a variable of pointer type @code{struct foobar *} and assign it the
106 address of the space. Then you can use the operators @samp{*} and
107 @samp{->} on this pointer variable to refer to the contents of the space:
108
109 @smallexample
110 @{
111 struct foobar *ptr
112 = (struct foobar *) malloc (sizeof (struct foobar));
113 ptr->name = x;
114 ptr->next = current_foobar;
115 current_foobar = ptr;
116 @}
117 @end smallexample
118
119 @node Unconstrained Allocation
120 @section Unconstrained Allocation
121 @cindex unconstrained storage allocation
122 @cindex @code{malloc} function
123 @cindex heap, dynamic allocation from
124
125 The most general dynamic allocation facility is @code{malloc}. It
126 allows you to allocate blocks of memory of any size at any time, make
127 them bigger or smaller at any time, and free the blocks individually at
128 any time (or never).
129
130 @menu
131 * Basic Allocation:: Simple use of @code{malloc}.
132 * Malloc Examples:: Examples of @code{malloc}. @code{xmalloc}.
133 * Freeing after Malloc:: Use @code{free} to free a block you
134 got with @code{malloc}.
135 * Changing Block Size:: Use @code{realloc} to make a block
136 bigger or smaller.
137 * Allocating Cleared Space:: Use @code{calloc} to allocate a
138 block and clear it.
139 * Efficiency and Malloc:: Efficiency considerations in use of
140 these functions.
141 * Aligned Memory Blocks:: Allocating specially aligned memory:
142 @code{memalign} and @code{valloc}.
143 * Malloc Tunable Parameters:: Use @code{mallopt} to adjust allocation
144 parameters.
145 * Heap Consistency Checking:: Automatic checking for errors.
146 * Hooks for Malloc:: You can use these hooks for debugging
147 programs that use @code{malloc}.
148 * Statistics of Malloc:: Getting information about how much
149 memory your program is using.
150 * Summary of Malloc:: Summary of @code{malloc} and related functions.
151 @end menu
152
153 @node Basic Allocation
154 @subsection Basic Storage Allocation
155 @cindex allocation of memory with @code{malloc}
156
157 To allocate a block of memory, call @code{malloc}. The prototype for
158 this function is in @file{stdlib.h}.
159 @pindex stdlib.h
160
161 @comment malloc.h stdlib.h
162 @comment ISO
163 @deftypefun {void *} malloc (size_t @var{size})
164 This function returns a pointer to a newly allocated block @var{size}
165 bytes long, or a null pointer if the block could not be allocated.
166 @end deftypefun
167
168 The contents of the block are undefined; you must initialize it yourself
169 (or use @code{calloc} instead; @pxref{Allocating Cleared Space}).
170 Normally you would cast the value as a pointer to the kind of object
171 that you want to store in the block. Here we show an example of doing
172 so, and of initializing the space with zeros using the library function
173 @code{memset} (@pxref{Copying and Concatenation}):
174
175 @smallexample
176 struct foo *ptr;
177 @dots{}
178 ptr = (struct foo *) malloc (sizeof (struct foo));
179 if (ptr == 0) abort ();
180 memset (ptr, 0, sizeof (struct foo));
181 @end smallexample
182
183 You can store the result of @code{malloc} into any pointer variable
184 without a cast, because @w{ISO C} automatically converts the type
185 @code{void *} to another type of pointer when necessary. But the cast
186 is necessary in contexts other than assignment operators or if you might
187 want your code to run in traditional C.
188
189 Remember that when allocating space for a string, the argument to
190 @code{malloc} must be one plus the length of the string. This is
191 because a string is terminated with a null character that doesn't count
192 in the ``length'' of the string but does need space. For example:
193
194 @smallexample
195 char *ptr;
196 @dots{}
197 ptr = (char *) malloc (length + 1);
198 @end smallexample
199
200 @noindent
201 @xref{Representation of Strings}, for more information about this.
202
203 @node Malloc Examples
204 @subsection Examples of @code{malloc}
205
206 If no more space is available, @code{malloc} returns a null pointer.
207 You should check the value of @emph{every} call to @code{malloc}. It is
208 useful to write a subroutine that calls @code{malloc} and reports an
209 error if the value is a null pointer, returning only if the value is
210 nonzero. This function is conventionally called @code{xmalloc}. Here
211 it is:
212
213 @smallexample
214 void *
215 xmalloc (size_t size)
216 @{
217 register void *value = malloc (size);
218 if (value == 0)
219 fatal ("virtual memory exhausted");
220 return value;
221 @}
222 @end smallexample
223
224 Here is a real example of using @code{malloc} (by way of @code{xmalloc}).
225 The function @code{savestring} will copy a sequence of characters into
226 a newly allocated null-terminated string:
227
228 @smallexample
229 @group
230 char *
231 savestring (const char *ptr, size_t len)
232 @{
233 register char *value = (char *) xmalloc (len + 1);
234 memcpy (value, ptr, len);
235 value[len] = '\0';
236 return value;
237 @}
238 @end group
239 @end smallexample
240
241 The block that @code{malloc} gives you is guaranteed to be aligned so
242 that it can hold any type of data. In the GNU system, the address is
243 always a multiple of eight on most systems, and a multiple of 16 on
244 64-bit systems. Only rarely is any higher boundary (such as a page
245 boundary) necessary; for those cases, use @code{memalign} or
246 @code{valloc} (@pxref{Aligned Memory Blocks}).
247
248 Note that the memory located after the end of the block is likely to be
249 in use for something else; perhaps a block already allocated by another
250 call to @code{malloc}. If you attempt to treat the block as longer than
251 you asked for it to be, you are liable to destroy the data that
252 @code{malloc} uses to keep track of its blocks, or you may destroy the
253 contents of another block. If you have already allocated a block and
254 discover you want it to be bigger, use @code{realloc} (@pxref{Changing
255 Block Size}).
256
257 @node Freeing after Malloc
258 @subsection Freeing Memory Allocated with @code{malloc}
259 @cindex freeing memory allocated with @code{malloc}
260 @cindex heap, freeing memory from
261
262 When you no longer need a block that you got with @code{malloc}, use the
263 function @code{free} to make the block available to be allocated again.
264 The prototype for this function is in @file{stdlib.h}.
265 @pindex stdlib.h
266
267 @comment malloc.h stdlib.h
268 @comment ISO
269 @deftypefun void free (void *@var{ptr})
270 The @code{free} function deallocates the block of storage pointed at
271 by @var{ptr}.
272 @end deftypefun
273
274 @comment stdlib.h
275 @comment Sun
276 @deftypefun void cfree (void *@var{ptr})
277 This function does the same thing as @code{free}. It's provided for
278 backward compatibility with SunOS; you should use @code{free} instead.
279 @end deftypefun
280
281 Freeing a block alters the contents of the block. @strong{Do not expect to
282 find any data (such as a pointer to the next block in a chain of blocks) in
283 the block after freeing it.} Copy whatever you need out of the block before
284 freeing it! Here is an example of the proper way to free all the blocks in
285 a chain, and the strings that they point to:
286
287 @smallexample
288 struct chain
289 @{
290 struct chain *next;
291 char *name;
292 @}
293
294 void
295 free_chain (struct chain *chain)
296 @{
297 while (chain != 0)
298 @{
299 struct chain *next = chain->next;
300 free (chain->name);
301 free (chain);
302 chain = next;
303 @}
304 @}
305 @end smallexample
306
307 Occasionally, @code{free} can actually return memory to the operating
308 system and make the process smaller. Usually, all it can do is allow a
309 later call to @code{malloc} to reuse the space. In the meantime, the
310 space remains in your program as part of a free-list used internally by
311 @code{malloc}.
312
313 There is no point in freeing blocks at the end of a program, because all
314 of the program's space is given back to the system when the process
315 terminates.
316
317 @node Changing Block Size
318 @subsection Changing the Size of a Block
319 @cindex changing the size of a block (@code{malloc})
320
321 Often you do not know for certain how big a block you will ultimately need
322 at the time you must begin to use the block. For example, the block might
323 be a buffer that you use to hold a line being read from a file; no matter
324 how long you make the buffer initially, you may encounter a line that is
325 longer.
326
327 You can make the block longer by calling @code{realloc}. This function
328 is declared in @file{stdlib.h}.
329 @pindex stdlib.h
330
331 @comment malloc.h stdlib.h
332 @comment ISO
333 @deftypefun {void *} realloc (void *@var{ptr}, size_t @var{newsize})
334 The @code{realloc} function changes the size of the block whose address is
335 @var{ptr} to be @var{newsize}.
336
337 Since the space after the end of the block may be in use, @code{realloc}
338 may find it necessary to copy the block to a new address where more free
339 space is available. The value of @code{realloc} is the new address of the
340 block. If the block needs to be moved, @code{realloc} copies the old
341 contents.
342
343 If you pass a null pointer for @var{ptr}, @code{realloc} behaves just
344 like @samp{malloc (@var{newsize})}. This can be convenient, but beware
345 that older implementations (before @w{ISO C}) may not support this
346 behavior, and will probably crash when @code{realloc} is passed a null
347 pointer.
348 @end deftypefun
349
350 Like @code{malloc}, @code{realloc} may return a null pointer if no
351 memory space is available to make the block bigger. When this happens,
352 the original block is untouched; it has not been modified or relocated.
353
354 In most cases it makes no difference what happens to the original block
355 when @code{realloc} fails, because the application program cannot continue
356 when it is out of memory, and the only thing to do is to give a fatal error
357 message. Often it is convenient to write and use a subroutine,
358 conventionally called @code{xrealloc}, that takes care of the error message
359 as @code{xmalloc} does for @code{malloc}:
360
361 @smallexample
362 void *
363 xrealloc (void *ptr, size_t size)
364 @{
365 register void *value = realloc (ptr, size);
366 if (value == 0)
367 fatal ("Virtual memory exhausted");
368 return value;
369 @}
370 @end smallexample
371
372 You can also use @code{realloc} to make a block smaller. The reason you
373 is needed.
374 @comment The following is no longer true with the new malloc.
375 @comment But it seems wise to keep the warning for other implementations.
376 In several allocation implementations, making a block smaller sometimes
377 necessitates copying it, so it can fail if no other space is available.
378
379 If the new size you specify is the same as the old size, @code{realloc}
380 is guaranteed to change nothing and return the same address that you gave.
381
382 @node Allocating Cleared Space
383 @subsection Allocating Cleared Space
384
385 The function @code{calloc} allocates memory and clears it to zero. It
386 is declared in @file{stdlib.h}.
387 @pindex stdlib.h
388
389 @comment malloc.h stdlib.h
390 @comment ISO
391 @deftypefun {void *} calloc (size_t @var{count}, size_t @var{eltsize})
392 This function allocates a block long enough to contain a vector of
393 @var{count} elements, each of size @var{eltsize}. Its contents are
394 cleared to zero before @code{calloc} returns.
395 @end deftypefun
396
397 You could define @code{calloc} as follows:
398
399 @smallexample
400 void *
401 calloc (size_t count, size_t eltsize)
402 @{
403 size_t size = count * eltsize;
404 void *value = malloc (size);
405 if (value != 0)
406 memset (value, 0, size);
407 return value;
408 @}
409 @end smallexample
410
411 But in general, it is not guaranteed that @code{calloc} calls
412 @code{malloc} internally. Therefore, if an application provides its own
413 @code{malloc}/@code{realloc}/@code{free} outside the C library, it
414 should always define @code{calloc}, too.
415
416 @node Efficiency and Malloc
417 @subsection Efficiency Considerations for @code{malloc}
418 @cindex efficiency and @code{malloc}
419
420 @ignore
421
422 @c No longer true, see below instead.
423 To make the best use of @code{malloc}, it helps to know that the GNU
424 version of @code{malloc} always dispenses small amounts of memory in
425 blocks whose sizes are powers of two. It keeps separate pools for each
426 power of two. This holds for sizes up to a page size. Therefore, if
427 you are free to choose the size of a small block in order to make
428 @code{malloc} more efficient, make it a power of two.
429 @c !!! xref getpagesize
430
431 Once a page is split up for a particular block size, it can't be reused
432 for another size unless all the blocks in it are freed. In many
433 programs, this is unlikely to happen. Thus, you can sometimes make a
434 program use memory more efficiently by using blocks of the same size for
435 many different purposes.
436
437 When you ask for memory blocks of a page or larger, @code{malloc} uses a
438 different strategy; it rounds the size up to a multiple of a page, and
439 it can coalesce and split blocks as needed.
440
441 The reason for the two strategies is that it is important to allocate
442 and free small blocks as fast as possible, but speed is less important
443 for a large block since the program normally spends a fair amount of
444 time using it. Also, large blocks are normally fewer in number.
445 Therefore, for large blocks, it makes sense to use a method which takes
446 more time to minimize the wasted space.
447
448 @end ignore
449
450 As apposed to other versions, the @code{malloc} in GNU libc does not
451 round up block sizes to powers of two, neither for large nor for small
452 sizes. Neighboring chunks can be coalesced on a @code{free} no matter
453 what their size is. This makes the implementation suitable for all
454 kinds of allocation patterns without generally incurring high memory
455 waste through fragmentation.
456
457 Very large blocks (much larger than a page) are allocated with
458 @code{mmap} (anonymous or via @code{/dev/zero}) by this implementation.
459 This has the great advantage that these chunks are returned to the
460 system immediately when they are freed. Therefore, it cannot happen
461 that a large chunk becomes ``locked'' in between smaller ones and even
462 after calling @code{free} wastes memory. The size threshold for
463 @code{mmap} to be used can be adjusted with @code{mallopt}. The use of
464 @code{mmap} can also be disabled completely.
465
466 @node Aligned Memory Blocks
467 @subsection Allocating Aligned Memory Blocks
468
469 @cindex page boundary
470 @cindex alignment (with @code{malloc})
471 @pindex stdlib.h
472 The address of a block returned by @code{malloc} or @code{realloc} in
473 the GNU system is always a multiple of eight (or sixteen on 64-bit
474 systems). If you need a block whose address is a multiple of a higher
475 power of two than that, use @code{memalign} or @code{valloc}. These
476 functions are declared in @file{stdlib.h}.
477
478 With the GNU library, you can use @code{free} to free the blocks that
479 @code{memalign} and @code{valloc} return. That does not work in BSD,
480 however---BSD does not provide any way to free such blocks.
481
482 @comment malloc.h stdlib.h
483 @comment BSD
484 @deftypefun {void *} memalign (size_t @var{boundary}, size_t @var{size})
485 The @code{memalign} function allocates a block of @var{size} bytes whose
486 address is a multiple of @var{boundary}. The @var{boundary} must be a
487 power of two! The function @code{memalign} works by allocating a
488 somewhat larger block, and then returning an address within the block
489 that is on the specified boundary.
490 @end deftypefun
491
492 @comment malloc.h stdlib.h
493 @comment BSD
494 @deftypefun {void *} valloc (size_t @var{size})
495 Using @code{valloc} is like using @code{memalign} and passing the page size
496 as the value of the second argument. It is implemented like this:
497
498 @smallexample
499 void *
500 valloc (size_t size)
501 @{
502 return memalign (getpagesize (), size);
503 @}
504 @end smallexample
505 @c !!! xref getpagesize
506 @end deftypefun
507
508 @node Malloc Tunable Parameters
509 @subsection Malloc Tunable Parameters
510
511 You can adjust some parameters for dynamic memory allocation with the
512 @code{mallopt} function. This function is the general SVID/XPG
513 interface, defined in @file{malloc.h}.
514 @pindex malloc.h
515
516 @deftypefun int mallopt (int @var{param}, int @var{value})
517 When calling @code{mallopt}, the @var{param} argument specifies the
518 parameter to be set, and @var{value} the new value to be set. Possible
519 choices for @var{param}, as defined in @file{malloc.h}, are:
520
521 @table @code
522 @item M_TRIM_THRESHOLD
523 This is the minimum size (in bytes) of the top-most, releaseable chunk
524 that will cause @code{sbrk} to be called with a negative argument in
525 order to return memory to the system.
526 @item M_TOP_PAD
527 This parameter determines the amount of extra memory to obtain from the
528 system when a call to @code{sbrk} is required. It also specifies the
529 number of bytes to retain when shrinking the heap by calling @code{sbrk}
530 with a negative argument. This provides the necessary hysteresis in
531 heap size such that excessive amounts of system calls can be avoided.
532 @item M_MMAP_THRESHOLD
533 All chunks larger than this value are allocated outside the normal
534 heap, using the @code{mmap} system call. This way it is guaranteed
535 that the memory for these chunks can be returned to the system on
536 @code{free}.
537 @item M_MMAP_MAX
538 The maximum number of chunks to allocate with @code{mmap}. Setting this
539 to zero disables all use of @code{mmap}.
540 @end table
541
542 @end deftypefun
543
544 @node Heap Consistency Checking
545 @subsection Heap Consistency Checking
546
547 @cindex heap consistency checking
548 @cindex consistency checking, of heap
549
550 You can ask @code{malloc} to check the consistency of dynamic storage by
551 using the @code{mcheck} function. This function is a GNU extension,
552 declared in @file{malloc.h}.
553 @pindex malloc.h
554
555 @comment malloc.h
556 @comment GNU
557 @deftypefun int mcheck (void (*@var{abortfn}) (enum mcheck_status @var{status}))
558 Calling @code{mcheck} tells @code{malloc} to perform occasional
559 consistency checks. These will catch things such as writing
560 past the end of a block that was allocated with @code{malloc}.
561
562 The @var{abortfn} argument is the function to call when an inconsistency
563 is found. If you supply a null pointer, then @code{mcheck} uses a
564 default function which prints a message and calls @code{abort}
565 (@pxref{Aborting a Program}). The function you supply is called with
566 one argument, which says what sort of inconsistency was detected; its
567 type is described below.
568
569 It is too late to begin allocation checking once you have allocated
570 anything with @code{malloc}. So @code{mcheck} does nothing in that
571 case. The function returns @code{-1} if you call it too late, and
572 @code{0} otherwise (when it is successful).
573
574 The easiest way to arrange to call @code{mcheck} early enough is to use
575 the option @samp{-lmcheck} when you link your program; then you don't
576 need to modify your program source at all.
577 @end deftypefun
578
579 @deftypefun {enum mcheck_status} mprobe (void *@var{pointer})
580 The @code{mprobe} function lets you explicitly check for inconsistencies
581 in a particular allocated block. You must have already called
582 @code{mcheck} at the beginning of the program, to do its occasional
583 checks; calling @code{mprobe} requests an additional consistency check
584 to be done at the time of the call.
585
586 The argument @var{pointer} must be a pointer returned by @code{malloc}
587 or @code{realloc}. @code{mprobe} returns a value that says what
588 inconsistency, if any, was found. The values are described below.
589 @end deftypefun
590
591 @deftp {Data Type} {enum mcheck_status}
592 This enumerated type describes what kind of inconsistency was detected
593 in an allocated block, if any. Here are the possible values:
594
595 @table @code
596 @item MCHECK_DISABLED
597 @code{mcheck} was not called before the first allocation.
598 No consistency checking can be done.
599 @item MCHECK_OK
600 No inconsistency detected.
601 @item MCHECK_HEAD
602 The data immediately before the block was modified.
603 This commonly happens when an array index or pointer
604 is decremented too far.
605 @item MCHECK_TAIL
606 The data immediately after the block was modified.
607 This commonly happens when an array index or pointer
608 is incremented too far.
609 @item MCHECK_FREE
610 The block was already freed.
611 @end table
612 @end deftp
613
614 @node Hooks for Malloc
615 @subsection Storage Allocation Hooks
616 @cindex allocation hooks, for @code{malloc}
617
618 The GNU C library lets you modify the behavior of @code{malloc},
619 @code{realloc}, and @code{free} by specifying appropriate hook
620 functions. You can use these hooks to help you debug programs that use
621 dynamic storage allocation, for example.
622
623 The hook variables are declared in @file{malloc.h}.
624 @pindex malloc.h
625
626 @comment malloc.h
627 @comment GNU
628 @defvar __malloc_hook
629 The value of this variable is a pointer to function that @code{malloc}
630 uses whenever it is called. You should define this function to look
631 like @code{malloc}; that is, like:
632
633 @smallexample
634 void *@var{function} (size_t @var{size}, void *@var{caller})
635 @end smallexample
636
637 The value of @var{caller} is the return address found on the stack when
638 the @code{malloc} function was called. This value allows to trace the
639 memory consumption of the program.
640 @end defvar
641
642 @comment malloc.h
643 @comment GNU
644 @defvar __realloc_hook
645 The value of this variable is a pointer to function that @code{realloc}
646 uses whenever it is called. You should define this function to look
647 like @code{realloc}; that is, like:
648
649 @smallexample
650 void *@var{function} (void *@var{ptr}, size_t @var{size}, void *@var{caller})
651 @end smallexample
652
653 The value of @var{caller} is the return address found on the stack when
654 the @code{realloc} function was called. This value allows to trace the
655 memory consumption of the program.
656 @end defvar
657
658 @comment malloc.h
659 @comment GNU
660 @defvar __free_hook
661 The value of this variable is a pointer to function that @code{free}
662 uses whenever it is called. You should define this function to look
663 like @code{free}; that is, like:
664
665 @smallexample
666 void @var{function} (void *@var{ptr}, void *@var{caller})
667 @end smallexample
668
669 The value of @var{caller} is the return address found on the stack when
670 the @code{free} function was called. This value allows to trace the
671 memory consumption of the program.
672 @end defvar
673
674 You must make sure that the function you install as a hook for one of
675 these functions does not call that function recursively without restoring
676 the old value of the hook first! Otherwise, your program will get stuck
677 in an infinite recursion.
678
679 Here is an example showing how to use @code{__malloc_hook} properly. It
680 installs a function that prints out information every time @code{malloc}
681 is called.
682
683 @smallexample
684 static void *(*old_malloc_hook) (size_t);
685 static void *
686 my_malloc_hook (size_t size)
687 @{
688 void *result;
689 __malloc_hook = old_malloc_hook;
690 result = malloc (size);
691 /* @r{@code{printf} might call @code{malloc}, so protect it too.} */
692 printf ("malloc (%u) returns %p\n", (unsigned int) size, result);
693 __malloc_hook = my_malloc_hook;
694 return result;
695 @}
696
697 main ()
698 @{
699 ...
700 old_malloc_hook = __malloc_hook;
701 __malloc_hook = my_malloc_hook;
702 ...
703 @}
704 @end smallexample
705
706 The @code{mcheck} function (@pxref{Heap Consistency Checking}) works by
707 installing such hooks.
708
709 @c __morecore, __after_morecore_hook are undocumented
710 @c It's not clear whether to document them.
711
712 @node Statistics of Malloc
713 @subsection Statistics for Storage Allocation with @code{malloc}
714
715 @cindex allocation statistics
716 You can get information about dynamic storage allocation by calling the
717 @code{mallinfo} function. This function and its associated data type
718 are declared in @file{malloc.h}; they are an extension of the standard
719 SVID/XPG version.
720 @pindex malloc.h
721
722 @comment malloc.h
723 @comment GNU
724 @deftp {Data Type} {struct mallinfo}
725 This structure type is used to return information about the dynamic
726 storage allocator. It contains the following members:
727
728 @table @code
729 @item int arena
730 This is the total size of memory allocated with @code{sbrk} by
731 @code{malloc}, in bytes.
732
733 @item int ordblks
734 This is the number of chunks not in use. (The storage allocator
735 internally gets chunks of memory from the operating system, and then
736 carves them up to satisfy individual @code{malloc} requests; see
737 @ref{Efficiency and Malloc}.)
738
739 @item int smblks
740 This field is unused.
741
742 @item int hblks
743 This is the total number of chunks allocated with @code{mmap}.
744
745 @item int hblkhd
746 This is the total size of memory allocated with @code{mmap}, in bytes.
747
748 @item int usmblks
749 This field is unused.
750
751 @item int fsmblks
752 This field is unused.
753
754 @item int uordblks
755 This is the total size of memory occupied by chunks handed out by
756 @code{malloc}.
757
758 @item int fordblks
759 This is the total size of memory occupied by free (not in use) chunks.
760
761 @item int keepcost
762 This is the size of the top-most, releaseable chunk that normally
763 borders the end of the heap (i.e. the ``brk'' of the process).
764
765 @end table
766 @end deftp
767
768 @comment malloc.h
769 @comment SVID
770 @deftypefun {struct mallinfo} mallinfo (void)
771 This function returns information about the current dynamic memory usage
772 in a structure of type @code{struct mallinfo}.
773 @end deftypefun
774
775 @node Summary of Malloc
776 @subsection Summary of @code{malloc}-Related Functions
777
778 Here is a summary of the functions that work with @code{malloc}:
779
780 @table @code
781 @item void *malloc (size_t @var{size})
782 Allocate a block of @var{size} bytes. @xref{Basic Allocation}.
783
784 @item void free (void *@var{addr})
785 Free a block previously allocated by @code{malloc}. @xref{Freeing after
786 Malloc}.
787
788 @item void *realloc (void *@var{addr}, size_t @var{size})
789 Make a block previously allocated by @code{malloc} larger or smaller,
790 possibly by copying it to a new location. @xref{Changing Block Size}.
791
792 @item void *calloc (size_t @var{count}, size_t @var{eltsize})
793 Allocate a block of @var{count} * @var{eltsize} bytes using
794 @code{malloc}, and set its contents to zero. @xref{Allocating Cleared
795 Space}.
796
797 @item void *valloc (size_t @var{size})
798 Allocate a block of @var{size} bytes, starting on a page boundary.
799 @xref{Aligned Memory Blocks}.
800
801 @item void *memalign (size_t @var{size}, size_t @var{boundary})
802 Allocate a block of @var{size} bytes, starting on an address that is a
803 multiple of @var{boundary}. @xref{Aligned Memory Blocks}.
804
805 @item int mallopt (int @var{param}, int @var{value})
806 Adjust a tunable parameter. @xref{Malloc Tunable Parameters}
807
808 @item int mcheck (void (*@var{abortfn}) (void))
809 Tell @code{malloc} to perform occasional consistency checks on
810 dynamically allocated memory, and to call @var{abortfn} when an
811 inconsistency is found. @xref{Heap Consistency Checking}.
812
813 @item void *(*__malloc_hook) (size_t @var{size}, void *@var{caller})
814 A pointer to a function that @code{malloc} uses whenever it is called.
815
816 @item void *(*__realloc_hook) (void *@var{ptr}, size_t @var{size}, void *@var{caller})
817 A pointer to a function that @code{realloc} uses whenever it is called.
818
819 @item void (*__free_hook) (void *@var{ptr}, void *@var{caller})
820 A pointer to a function that @code{free} uses whenever it is called.
821
822 @item struct mallinfo mallinfo (void)
823 Return information about the current dynamic memory usage.
824 @xref{Statistics of Malloc}.
825 @end table
826
827 @node Allocation Debugging
828 @section Allocation Debugging
829 @cindex allocation debugging
830 @cindex malloc debugger
831
832 An complicated task when programming with languages which do not use
833 garbage collected dynamic memory allocation is to find memory leaks.
834 Long running programs must assure that dynamically allocated objects are
835 freed at the end of their lifetime. If this does not happen the system
836 runs out of memory, sooner or later.
837
838 The @code{malloc} implementation in the GNU C library provides some
839 simple means to detect sich leaks and provide some information to find
840 the location. To do this the application must be started in a special
841 mode which is enabled by an environment variable. There are no speed
842 penalties if the program is compiled in preparation of the debugging if
843 the debug mode is not enabled.
844
845 @menu
846 * Tracing malloc:: How to install the tracing functionality.
847 * Using the Memory Debugger:: Example programs excerpts.
848 * Tips for the Memory Debugger:: Some more or less clever ideas.
849 * Interpreting the traces:: What do all these lines mean?
850 @end menu
851
852 @node Tracing malloc
853 @subsection How to install the tracing functionality
854
855 @comment mcheck.h
856 @comment GNU
857 @deftypefun void mtrace (void)
858 When the @code{mtrace} function is called it looks for an environment
859 variable named @code{MALLOC_TRACE}. This variable is supposed to
860 contain a valid file name. The user must have write access. If the
861 file already exists it is truncated. If the environment variable is not
862 set or it does not name a valid file which can be opened for writing
863 nothing is done. The behaviour of @code{malloc} etc. is not changed.
864 For obvious reasons this also happens if the application is install SUID
865 or SGID.
866
867 If the named file is successfully opened @code{mtrace} installs special
868 handlers for the functions @code{malloc}, @code{realloc}, and
869 @code{free} (@pxref{Hooks for Malloc}). From now on all uses of these
870 functions are traced and protocolled into the file. There is now of
871 course a speed penalty for all calls to the traced functions so that the
872 tracing should not be enabled during their normal use.
873
874 This function is a GNU extension and generally not available on other
875 systems. The prototype can be found in @file{mcheck.h}.
876 @end deftypefun
877
878 @comment mcheck.h
879 @comment GNU
880 @deftypefun void muntrace (void)
881 The @code{muntrace} function can be called after @code{mtrace} was used
882 to enable tracing the @code{malloc} calls. If no (succesful) call of
883 @code{mtrace} was made @code{muntrace} does nothing.
884
885 Otherwise it deinstalls the handlers for @code{malloc}, @code{realloc},
886 and @code{free} and then closes the protocol file. No calls are
887 protocolled anymore and the programs runs again with the full speed.
888
889 This function is a GNU extension and generally not available on other
890 systems. The prototype can be found in @file{mcheck.h}.
891 @end deftypefun
892
893 @node Using the Memory Debugger
894 @subsection Example programs excerpts
895
896 Even though the tracing functionality does not influence the runtime
897 behaviour of the program it is no wise idea to call @code{mtrace} in all
898 programs. Just imagine you debug a program using @code{mtrace} and all
899 other programs used in the debug sessions also trace their @code{malloc}
900 calls. The output file would be the same for all programs and so is
901 unusable. Therefore on should call @code{mtrace} only if compiled for
902 debugging. A program could therefore start like this:
903
904 @example
905 #include <mcheck.h>
906
907 int
908 main (int argc, char *argv[])
909 @{
910 #ifdef DEBUGGING
911 mtrace ();
912 #endif
913 @dots{}
914 @}
915 @end example
916
917 This is all what is needed if you want to trace the calls during the
918 whole runtime of the program. Alternatively you can stop the tracing at
919 any time with a call to @code{muntrace}. It is even possible to restart
920 the tracing again with a new call to @code{mtrace}. But this can course
921 unreliable results since there are possibly calls of the functions which
922 are not called. Please note that not only the application uses the
923 traced functions, also libraries (including the C library itself) use
924 this function.
925
926 This last point is also why it is no good idea to call @code{muntrace}
927 before the program terminated. The libraries are informed about the
928 termination of the program only after the program returns from
929 @code{main} or calls @code{exit} and so cannot free the memory they use
930 before this time.
931
932 So the best thing one can do is to call @code{mtrace} as the very first
933 function in the program and never call @code{muntrace}. So the program
934 traces almost all uses of the @code{malloc} functions (except those
935 calls which are executed by constructors of the program or used
936 libraries).
937
938 @node Tips for the Memory Debugger
939 @subsection Some more or less clever ideas
940
941 You know the situation. The program is prepared for debugging and in
942 all debugging sessions it runs well. But once it is started without
943 debugging the error shows up. In our situation here: the memory leaks
944 becomes visible only when we just turned off the debugging. If you
945 foresee such situations you can still win. Simply use something
946 equivalent to the following little program:
947
948 @example
949 #include <mcheck.h>
950 #include <signal.h>
951
952 static void
953 enable (int sig)
954 @{
955 mtrace ();
956 signal (SIGUSR1, enable);
957 @}
958
959 static void
960 disable (int sig)
961 @{
962 muntrace ();
963 signal (SIGUSR2, disable);
964 @}
965
966 int
967 main (int argc, char *argv[])
968 @{
969 @dots{}
970
971 signal (SIGUSR1, enable);
972 signal (SIGUSR2, disable);
973
974 @dots{}
975 @}
976 @end example
977
978 I.e., the user can start the memory debugger any time s/he wants if the
979 program was started with @code{MALLOC_TRACE} set in the environment.
980 The output will of course not show the allocations which happened before
981 the first signal but if there is a memory leak this will show up
982 nevertheless.
983
984 @node Interpreting the traces
985 @subsection Interpreting the traces
986
987 If you take a look at the output it will look similar to this:
988
989 @example
990 = Start
991 @ [0x8048209] - 0x8064cc8
992 @ [0x8048209] - 0x8064ce0
993 @ [0x8048209] - 0x8064cf8
994 @ [0x80481eb] + 0x8064c48 0x14
995 @ [0x80481eb] + 0x8064c60 0x14
996 @ [0x80481eb] + 0x8064c78 0x14
997 @ [0x80481eb] + 0x8064c90 0x14
998 = End
999 @end example
1000
1001 What this all means is not really important since the trace file is not
1002 meant to be read by a human. Therefore no attention is payed to good
1003 readability. Instead there is a program which comes with the GNU C
1004 library which interprets the traces and outputs a summary in on
1005 user-friendly way. The program is called @code{mtrace} (it is in fact a
1006 Perl script) and it takes one or two arguments. In any case the name of
1007 the file with the trace output must be specified. If an optional argument
1008 precedes the name of the trace file this must be the name of the program
1009 which generated the trace.
1010
1011 @example
1012 drepper$ mtrace tst-mtrace log
1013 No memory leaks.
1014 @end example
1015
1016 In this case the program @code{tst-mtrace} was run and it produced a
1017 trace file @file{log}. The message printed by @code{mtrace} shows there
1018 are no problems with the code, all allocated memory was freed
1019 afterwards.
1020
1021 If we call @code{mtrace} on the example trace given above we would get a
1022 different outout:
1023
1024 @example
1025 drepper$ mtrace errlog
1026 - 0x08064cc8 Free 2 was never alloc'd 0x8048209
1027 - 0x08064ce0 Free 3 was never alloc'd 0x8048209
1028 - 0x08064cf8 Free 4 was never alloc'd 0x8048209
1029
1030 Memory not freed:
1031 -----------------
1032 Address Size Caller
1033 0x08064c48 0x14 at 0x80481eb
1034 0x08064c60 0x14 at 0x80481eb
1035 0x08064c78 0x14 at 0x80481eb
1036 0x08064c90 0x14 at 0x80481eb
1037 @end example
1038
1039 We have called @code{mtrace} with only one argument and so the script
1040 has no chance to find out what is meant with the addresses given in the
1041 trace. We can do better:
1042
1043 @example
1044 drepper$ mtrace tst-mtrace errlog
1045 - 0x08064cc8 Free 2 was never alloc'd /home/drepper/tst-mtrace.c:39
1046 - 0x08064ce0 Free 3 was never alloc'd /home/drepper/tst-mtrace.c:39
1047 - 0x08064cf8 Free 4 was never alloc'd /home/drepper/tst-mtrace.c:39
1048
1049 Memory not freed:
1050 -----------------
1051 Address Size Caller
1052 0x08064c48 0x14 at /home/drepper/tst-mtrace.c:33
1053 0x08064c60 0x14 at /home/drepper/tst-mtrace.c:33
1054 0x08064c78 0x14 at /home/drepper/tst-mtrace.c:33
1055 0x08064c90 0x14 at /home/drepper/tst-mtrace.c:33
1056 @end example
1057
1058 Suddenly the output makes much more sense and the user can see
1059 immediately where the function calls causing the trouble can be found.
1060
1061 Interpreting this output is not complicated. There are at most two
1062 different situations being detected. First, @code{free} was called for
1063 pointers which were never returned by one of the allocation functions.
1064 This is usually a very bad problem and how this looks like is shown in
1065 the first three lines of the output. Situations like this are quite
1066 rare and if they appear they show up very drastically: the program
1067 normally crashes.
1068
1069 The other situation which is much harder to detect are memory leaks. As
1070 you can see in the output the @code{mtrace} function collects all this
1071 information and so can say that the program calls an allocation function
1072 from line 33 in the source file @file{/home/drepper/tst-mtrace.c} four
1073 times without freeing this memory before the program terminates.
1074 Whether this is a real problem keeps to be investigated.
1075
1076 @node Obstacks
1077 @section Obstacks
1078 @cindex obstacks
1079
1080 An @dfn{obstack} is a pool of memory containing a stack of objects. You
1081 can create any number of separate obstacks, and then allocate objects in
1082 specified obstacks. Within each obstack, the last object allocated must
1083 always be the first one freed, but distinct obstacks are independent of
1084 each other.
1085
1086 Aside from this one constraint of order of freeing, obstacks are totally
1087 general: an obstack can contain any number of objects of any size. They
1088 are implemented with macros, so allocation is usually very fast as long as
1089 the objects are usually small. And the only space overhead per object is
1090 the padding needed to start each object on a suitable boundary.
1091
1092 @menu
1093 * Creating Obstacks:: How to declare an obstack in your program.
1094 * Preparing for Obstacks:: Preparations needed before you can
1095 use obstacks.
1096 * Allocation in an Obstack:: Allocating objects in an obstack.
1097 * Freeing Obstack Objects:: Freeing objects in an obstack.
1098 * Obstack Functions:: The obstack functions are both
1099 functions and macros.
1100 * Growing Objects:: Making an object bigger by stages.
1101 * Extra Fast Growing:: Extra-high-efficiency (though more
1102 complicated) growing objects.
1103 * Status of an Obstack:: Inquiries about the status of an obstack.
1104 * Obstacks Data Alignment:: Controlling alignment of objects in obstacks.
1105 * Obstack Chunks:: How obstacks obtain and release chunks;
1106 efficiency considerations.
1107 * Summary of Obstacks::
1108 @end menu
1109
1110 @node Creating Obstacks
1111 @subsection Creating Obstacks
1112
1113 The utilities for manipulating obstacks are declared in the header
1114 file @file{obstack.h}.
1115 @pindex obstack.h
1116
1117 @comment obstack.h
1118 @comment GNU
1119 @deftp {Data Type} {struct obstack}
1120 An obstack is represented by a data structure of type @code{struct
1121 obstack}. This structure has a small fixed size; it records the status
1122 of the obstack and how to find the space in which objects are allocated.
1123 It does not contain any of the objects themselves. You should not try
1124 to access the contents of the structure directly; use only the functions
1125 described in this chapter.
1126 @end deftp
1127
1128 You can declare variables of type @code{struct obstack} and use them as
1129 obstacks, or you can allocate obstacks dynamically like any other kind
1130 of object. Dynamic allocation of obstacks allows your program to have a
1131 variable number of different stacks. (You can even allocate an
1132 obstack structure in another obstack, but this is rarely useful.)
1133
1134 All the functions that work with obstacks require you to specify which
1135 obstack to use. You do this with a pointer of type @code{struct obstack
1136 *}. In the following, we often say ``an obstack'' when strictly
1137 speaking the object at hand is such a pointer.
1138
1139 The objects in the obstack are packed into large blocks called
1140 @dfn{chunks}. The @code{struct obstack} structure points to a chain of
1141 the chunks currently in use.
1142
1143 The obstack library obtains a new chunk whenever you allocate an object
1144 that won't fit in the previous chunk. Since the obstack library manages
1145 chunks automatically, you don't need to pay much attention to them, but
1146 you do need to supply a function which the obstack library should use to
1147 get a chunk. Usually you supply a function which uses @code{malloc}
1148 directly or indirectly. You must also supply a function to free a chunk.
1149 These matters are described in the following section.
1150
1151 @node Preparing for Obstacks
1152 @subsection Preparing for Using Obstacks
1153
1154 Each source file in which you plan to use the obstack functions
1155 must include the header file @file{obstack.h}, like this:
1156
1157 @smallexample
1158 #include <obstack.h>
1159 @end smallexample
1160
1161 @findex obstack_chunk_alloc
1162 @findex obstack_chunk_free
1163 Also, if the source file uses the macro @code{obstack_init}, it must
1164 declare or define two functions or macros that will be called by the
1165 obstack library. One, @code{obstack_chunk_alloc}, is used to allocate
1166 the chunks of memory into which objects are packed. The other,
1167 @code{obstack_chunk_free}, is used to return chunks when the objects in
1168 them are freed. These macros should appear before any use of obstacks
1169 in the source file.
1170
1171 Usually these are defined to use @code{malloc} via the intermediary
1172 @code{xmalloc} (@pxref{Unconstrained Allocation}). This is done with
1173 the following pair of macro definitions:
1174
1175 @smallexample
1176 #define obstack_chunk_alloc xmalloc
1177 #define obstack_chunk_free free
1178 @end smallexample
1179
1180 @noindent
1181 Though the storage you get using obstacks really comes from @code{malloc},
1182 using obstacks is faster because @code{malloc} is called less often, for
1183 larger blocks of memory. @xref{Obstack Chunks}, for full details.
1184
1185 At run time, before the program can use a @code{struct obstack} object
1186 as an obstack, it must initialize the obstack by calling
1187 @code{obstack_init}.
1188
1189 @comment obstack.h
1190 @comment GNU
1191 @deftypefun int obstack_init (struct obstack *@var{obstack-ptr})
1192 Initialize obstack @var{obstack-ptr} for allocation of objects. This
1193 function calls the obstack's @code{obstack_chunk_alloc} function. It
1194 returns 0 if @code{obstack_chunk_alloc} returns a null pointer, meaning
1195 that it is out of memory. Otherwise, it returns 1. If you supply an
1196 @code{obstack_chunk_alloc} function that calls @code{exit}
1197 (@pxref{Program Termination}) or @code{longjmp} (@pxref{Non-Local
1198 Exits}) when out of memory, you can safely ignore the value that
1199 @code{obstack_init} returns.
1200 @end deftypefun
1201
1202 Here are two examples of how to allocate the space for an obstack and
1203 initialize it. First, an obstack that is a static variable:
1204
1205 @smallexample
1206 static struct obstack myobstack;
1207 @dots{}
1208 obstack_init (&myobstack);
1209 @end smallexample
1210
1211 @noindent
1212 Second, an obstack that is itself dynamically allocated:
1213
1214 @smallexample
1215 struct obstack *myobstack_ptr
1216 = (struct obstack *) xmalloc (sizeof (struct obstack));
1217
1218 obstack_init (myobstack_ptr);
1219 @end smallexample
1220
1221 @node Allocation in an Obstack
1222 @subsection Allocation in an Obstack
1223 @cindex allocation (obstacks)
1224
1225 The most direct way to allocate an object in an obstack is with
1226 @code{obstack_alloc}, which is invoked almost like @code{malloc}.
1227
1228 @comment obstack.h
1229 @comment GNU
1230 @deftypefun {void *} obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
1231 This allocates an uninitialized block of @var{size} bytes in an obstack
1232 and returns its address. Here @var{obstack-ptr} specifies which obstack
1233 to allocate the block in; it is the address of the @code{struct obstack}
1234 object which represents the obstack. Each obstack function or macro
1235 requires you to specify an @var{obstack-ptr} as the first argument.
1236
1237 This function calls the obstack's @code{obstack_chunk_alloc} function if
1238 it needs to allocate a new chunk of memory; it returns a null pointer if
1239 @code{obstack_chunk_alloc} returns one. In that case, it has not
1240 changed the amount of memory allocated in the obstack. If you supply an
1241 @code{obstack_chunk_alloc} function that calls @code{exit}
1242 (@pxref{Program Termination}) or @code{longjmp} (@pxref{Non-Local
1243 Exits}) when out of memory, then @code{obstack_alloc} will never return
1244 a null pointer.
1245 @end deftypefun
1246
1247 For example, here is a function that allocates a copy of a string @var{str}
1248 in a specific obstack, which is in the variable @code{string_obstack}:
1249
1250 @smallexample
1251 struct obstack string_obstack;
1252
1253 char *
1254 copystring (char *string)
1255 @{
1256 size_t len = strlen (string) + 1;
1257 char *s = (char *) obstack_alloc (&string_obstack, len);
1258 memcpy (s, string, len);
1259 return s;
1260 @}
1261 @end smallexample
1262
1263 To allocate a block with specified contents, use the function
1264 @code{obstack_copy}, declared like this:
1265
1266 @comment obstack.h
1267 @comment GNU
1268 @deftypefun {void *} obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
1269 This allocates a block and initializes it by copying @var{size}
1270 bytes of data starting at @var{address}. It can return a null pointer
1271 under the same conditions as @code{obstack_alloc}.
1272 @end deftypefun
1273
1274 @comment obstack.h
1275 @comment GNU
1276 @deftypefun {void *} obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
1277 Like @code{obstack_copy}, but appends an extra byte containing a null
1278 character. This extra byte is not counted in the argument @var{size}.
1279 @end deftypefun
1280
1281 The @code{obstack_copy0} function is convenient for copying a sequence
1282 of characters into an obstack as a null-terminated string. Here is an
1283 example of its use:
1284
1285 @smallexample
1286 char *
1287 obstack_savestring (char *addr, int size)
1288 @{
1289 return obstack_copy0 (&myobstack, addr, size);
1290 @}
1291 @end smallexample
1292
1293 @noindent
1294 Contrast this with the previous example of @code{savestring} using
1295 @code{malloc} (@pxref{Basic Allocation}).
1296
1297 @node Freeing Obstack Objects
1298 @subsection Freeing Objects in an Obstack
1299 @cindex freeing (obstacks)
1300
1301 To free an object allocated in an obstack, use the function
1302 @code{obstack_free}. Since the obstack is a stack of objects, freeing
1303 one object automatically frees all other objects allocated more recently
1304 in the same obstack.
1305
1306 @comment obstack.h
1307 @comment GNU
1308 @deftypefun void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
1309 If @var{object} is a null pointer, everything allocated in the obstack
1310 is freed. Otherwise, @var{object} must be the address of an object
1311 allocated in the obstack. Then @var{object} is freed, along with
1312 everything allocated in @var{obstack} since @var{object}.
1313 @end deftypefun
1314
1315 Note that if @var{object} is a null pointer, the result is an
1316 uninitialized obstack. To free all storage in an obstack but leave it
1317 valid for further allocation, call @code{obstack_free} with the address
1318 of the first object allocated on the obstack:
1319
1320 @smallexample
1321 obstack_free (obstack_ptr, first_object_allocated_ptr);
1322 @end smallexample
1323
1324 Recall that the objects in an obstack are grouped into chunks. When all
1325 the objects in a chunk become free, the obstack library automatically
1326 frees the chunk (@pxref{Preparing for Obstacks}). Then other
1327 obstacks, or non-obstack allocation, can reuse the space of the chunk.
1328
1329 @node Obstack Functions
1330 @subsection Obstack Functions and Macros
1331 @cindex macros
1332
1333 The interfaces for using obstacks may be defined either as functions or
1334 as macros, depending on the compiler. The obstack facility works with
1335 all C compilers, including both @w{ISO C} and traditional C, but there are
1336 precautions you must take if you plan to use compilers other than GNU C.
1337
1338 If you are using an old-fashioned @w{non-ISO C} compiler, all the obstack
1339 ``functions'' are actually defined only as macros. You can call these
1340 macros like functions, but you cannot use them in any other way (for
1341 example, you cannot take their address).
1342
1343 Calling the macros requires a special precaution: namely, the first
1344 operand (the obstack pointer) may not contain any side effects, because
1345 it may be computed more than once. For example, if you write this:
1346
1347 @smallexample
1348 obstack_alloc (get_obstack (), 4);
1349 @end smallexample
1350
1351 @noindent
1352 you will find that @code{get_obstack} may be called several times.
1353 If you use @code{*obstack_list_ptr++} as the obstack pointer argument,
1354 you will get very strange results since the incrementation may occur
1355 several times.
1356
1357 In @w{ISO C}, each function has both a macro definition and a function
1358 definition. The function definition is used if you take the address of the
1359 function without calling it. An ordinary call uses the macro definition by
1360 default, but you can request the function definition instead by writing the
1361 function name in parentheses, as shown here:
1362
1363 @smallexample
1364 char *x;
1365 void *(*funcp) ();
1366 /* @r{Use the macro}. */
1367 x = (char *) obstack_alloc (obptr, size);
1368 /* @r{Call the function}. */
1369 x = (char *) (obstack_alloc) (obptr, size);
1370 /* @r{Take the address of the function}. */
1371 funcp = obstack_alloc;
1372 @end smallexample
1373
1374 @noindent
1375 This is the same situation that exists in @w{ISO C} for the standard library
1376 functions. @xref{Macro Definitions}.
1377
1378 @strong{Warning:} When you do use the macros, you must observe the
1379 precaution of avoiding side effects in the first operand, even in @w{ISO C}.
1380
1381 If you use the GNU C compiler, this precaution is not necessary, because
1382 various language extensions in GNU C permit defining the macros so as to
1383 compute each argument only once.
1384
1385 @node Growing Objects
1386 @subsection Growing Objects
1387 @cindex growing objects (in obstacks)
1388 @cindex changing the size of a block (obstacks)
1389
1390 Because storage in obstack chunks is used sequentially, it is possible to
1391 build up an object step by step, adding one or more bytes at a time to the
1392 end of the object. With this technique, you do not need to know how much
1393 data you will put in the object until you come to the end of it. We call
1394 this the technique of @dfn{growing objects}. The special functions
1395 for adding data to the growing object are described in this section.
1396
1397 You don't need to do anything special when you start to grow an object.
1398 Using one of the functions to add data to the object automatically
1399 starts it. However, it is necessary to say explicitly when the object is
1400 finished. This is done with the function @code{obstack_finish}.
1401
1402 The actual address of the object thus built up is not known until the
1403 object is finished. Until then, it always remains possible that you will
1404 add so much data that the object must be copied into a new chunk.
1405
1406 While the obstack is in use for a growing object, you cannot use it for
1407 ordinary allocation of another object. If you try to do so, the space
1408 already added to the growing object will become part of the other object.
1409
1410 @comment obstack.h
1411 @comment GNU
1412 @deftypefun void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
1413 The most basic function for adding to a growing object is
1414 @code{obstack_blank}, which adds space without initializing it.
1415 @end deftypefun
1416
1417 @comment obstack.h
1418 @comment GNU
1419 @deftypefun void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
1420 To add a block of initialized space, use @code{obstack_grow}, which is
1421 the growing-object analogue of @code{obstack_copy}. It adds @var{size}
1422 bytes of data to the growing object, copying the contents from
1423 @var{data}.
1424 @end deftypefun
1425
1426 @comment obstack.h
1427 @comment GNU
1428 @deftypefun void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
1429 This is the growing-object analogue of @code{obstack_copy0}. It adds
1430 @var{size} bytes copied from @var{data}, followed by an additional null
1431 character.
1432 @end deftypefun
1433
1434 @comment obstack.h
1435 @comment GNU
1436 @deftypefun void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{c})
1437 To add one character at a time, use the function @code{obstack_1grow}.
1438 It adds a single byte containing @var{c} to the growing object.
1439 @end deftypefun
1440
1441 @comment obstack.h
1442 @comment GNU
1443 @deftypefun void obstack_ptr_grow (struct obstack *@var{obstack-ptr}, void *@var{data})
1444 Adding the value of a pointer one can use the function
1445 @code{obstack_ptr_grow}. It adds @code{sizeof (void *)} bytes
1446 containing the value of @var{data}.
1447 @end deftypefun
1448
1449 @comment obstack.h
1450 @comment GNU
1451 @deftypefun void obstack_int_grow (struct obstack *@var{obstack-ptr}, int @var{data})
1452 A single value of type @code{int} can be added by using the
1453 @code{obstack_int_grow} function. It adds @code{sizeof (int)} bytes to
1454 the growing object and initializes them with the value of @var{data}.
1455 @end deftypefun
1456
1457 @comment obstack.h
1458 @comment GNU
1459 @deftypefun {void *} obstack_finish (struct obstack *@var{obstack-ptr})
1460 When you are finished growing the object, use the function
1461 @code{obstack_finish} to close it off and return its final address.
1462
1463 Once you have finished the object, the obstack is available for ordinary
1464 allocation or for growing another object.
1465
1466 This function can return a null pointer under the same conditions as
1467 @code{obstack_alloc} (@pxref{Allocation in an Obstack}).
1468 @end deftypefun
1469
1470 When you build an object by growing it, you will probably need to know
1471 afterward how long it became. You need not keep track of this as you grow
1472 the object, because you can find out the length from the obstack just
1473 before finishing the object with the function @code{obstack_object_size},
1474 declared as follows:
1475
1476 @comment obstack.h
1477 @comment GNU
1478 @deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
1479 This function returns the current size of the growing object, in bytes.
1480 Remember to call this function @emph{before} finishing the object.
1481 After it is finished, @code{obstack_object_size} will return zero.
1482 @end deftypefun
1483
1484 If you have started growing an object and wish to cancel it, you should
1485 finish it and then free it, like this:
1486
1487 @smallexample
1488 obstack_free (obstack_ptr, obstack_finish (obstack_ptr));
1489 @end smallexample
1490
1491 @noindent
1492 This has no effect if no object was growing.
1493
1494 @cindex shrinking objects
1495 You can use @code{obstack_blank} with a negative size argument to make
1496 the current object smaller. Just don't try to shrink it beyond zero
1497 length---there's no telling what will happen if you do that.
1498
1499 @node Extra Fast Growing
1500 @subsection Extra Fast Growing Objects
1501 @cindex efficiency and obstacks
1502
1503 The usual functions for growing objects incur overhead for checking
1504 whether there is room for the new growth in the current chunk. If you
1505 are frequently constructing objects in small steps of growth, this
1506 overhead can be significant.
1507
1508 You can reduce the overhead by using special ``fast growth''
1509 functions that grow the object without checking. In order to have a
1510 robust program, you must do the checking yourself. If you do this checking
1511 in the simplest way each time you are about to add data to the object, you
1512 have not saved anything, because that is what the ordinary growth
1513 functions do. But if you can arrange to check less often, or check
1514 more efficiently, then you make the program faster.
1515
1516 The function @code{obstack_room} returns the amount of room available
1517 in the current chunk. It is declared as follows:
1518
1519 @comment obstack.h
1520 @comment GNU
1521 @deftypefun int obstack_room (struct obstack *@var{obstack-ptr})
1522 This returns the number of bytes that can be added safely to the current
1523 growing object (or to an object about to be started) in obstack
1524 @var{obstack} using the fast growth functions.
1525 @end deftypefun
1526
1527 While you know there is room, you can use these fast growth functions
1528 for adding data to a growing object:
1529
1530 @comment obstack.h
1531 @comment GNU
1532 @deftypefun void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{c})
1533 The function @code{obstack_1grow_fast} adds one byte containing the
1534 character @var{c} to the growing object in obstack @var{obstack-ptr}.
1535 @end deftypefun
1536
1537 @comment obstack.h
1538 @comment GNU
1539 @deftypefun void obstack_ptr_grow_fast (struct obstack *@var{obstack-ptr}, void *@var{data})
1540 The function @code{obstack_ptr_grow_fast} adds @code{sizeof (void *)}
1541 bytes containing the value of @var{data} to the growing object in
1542 obstack @var{obstack-ptr}.
1543 @end deftypefun
1544
1545 @comment obstack.h
1546 @comment GNU
1547 @deftypefun void obstack_int_grow_fast (struct obstack *@var{obstack-ptr}, int @var{data})
1548 The function @code{obstack_int_grow_fast} adds @code{sizeof (int)} bytes
1549 containing the value of @var{data} to the growing object in obstack
1550 @var{obstack-ptr}.
1551 @end deftypefun
1552
1553 @comment obstack.h
1554 @comment GNU
1555 @deftypefun void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
1556 The function @code{obstack_blank_fast} adds @var{size} bytes to the
1557 growing object in obstack @var{obstack-ptr} without initializing them.
1558 @end deftypefun
1559
1560 When you check for space using @code{obstack_room} and there is not
1561 enough room for what you want to add, the fast growth functions
1562 are not safe. In this case, simply use the corresponding ordinary
1563 growth function instead. Very soon this will copy the object to a
1564 new chunk; then there will be lots of room available again.
1565
1566 So, each time you use an ordinary growth function, check afterward for
1567 sufficient space using @code{obstack_room}. Once the object is copied
1568 to a new chunk, there will be plenty of space again, so the program will
1569 start using the fast growth functions again.
1570
1571 Here is an example:
1572
1573 @smallexample
1574 @group
1575 void
1576 add_string (struct obstack *obstack, const char *ptr, int len)
1577 @{
1578 while (len > 0)
1579 @{
1580 int room = obstack_room (obstack);
1581 if (room == 0)
1582 @{
1583 /* @r{Not enough room. Add one character slowly,}
1584 @r{which may copy to a new chunk and make room.} */
1585 obstack_1grow (obstack, *ptr++);
1586 len--;
1587 @}
1588 else
1589 @{
1590 if (room > len)
1591 room = len;
1592 /* @r{Add fast as much as we have room for.} */
1593 len -= room;
1594 while (room-- > 0)
1595 obstack_1grow_fast (obstack, *ptr++);
1596 @}
1597 @}
1598 @}
1599 @end group
1600 @end smallexample
1601
1602 @node Status of an Obstack
1603 @subsection Status of an Obstack
1604 @cindex obstack status
1605 @cindex status of obstack
1606
1607 Here are functions that provide information on the current status of
1608 allocation in an obstack. You can use them to learn about an object while
1609 still growing it.
1610
1611 @comment obstack.h
1612 @comment GNU
1613 @deftypefun {void *} obstack_base (struct obstack *@var{obstack-ptr})
1614 This function returns the tentative address of the beginning of the
1615 currently growing object in @var{obstack-ptr}. If you finish the object
1616 immediately, it will have that address. If you make it larger first, it
1617 may outgrow the current chunk---then its address will change!
1618
1619 If no object is growing, this value says where the next object you
1620 allocate will start (once again assuming it fits in the current
1621 chunk).
1622 @end deftypefun
1623
1624 @comment obstack.h
1625 @comment GNU
1626 @deftypefun {void *} obstack_next_free (struct obstack *@var{obstack-ptr})
1627 This function returns the address of the first free byte in the current
1628 chunk of obstack @var{obstack-ptr}. This is the end of the currently
1629 growing object. If no object is growing, @code{obstack_next_free}
1630 returns the same value as @code{obstack_base}.
1631 @end deftypefun
1632
1633 @comment obstack.h
1634 @comment GNU
1635 @deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
1636 This function returns the size in bytes of the currently growing object.
1637 This is equivalent to
1638
1639 @smallexample
1640 obstack_next_free (@var{obstack-ptr}) - obstack_base (@var{obstack-ptr})
1641 @end smallexample
1642 @end deftypefun
1643
1644 @node Obstacks Data Alignment
1645 @subsection Alignment of Data in Obstacks
1646 @cindex alignment (in obstacks)
1647
1648 Each obstack has an @dfn{alignment boundary}; each object allocated in
1649 the obstack automatically starts on an address that is a multiple of the
1650 specified boundary. By default, this boundary is 4 bytes.
1651
1652 To access an obstack's alignment boundary, use the macro
1653 @code{obstack_alignment_mask}, whose function prototype looks like
1654 this:
1655
1656 @comment obstack.h
1657 @comment GNU
1658 @deftypefn Macro int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
1659 The value is a bit mask; a bit that is 1 indicates that the corresponding
1660 bit in the address of an object should be 0. The mask value should be one
1661 less than a power of 2; the effect is that all object addresses are
1662 multiples of that power of 2. The default value of the mask is 3, so that
1663 addresses are multiples of 4. A mask value of 0 means an object can start
1664 on any multiple of 1 (that is, no alignment is required).
1665
1666 The expansion of the macro @code{obstack_alignment_mask} is an lvalue,
1667 so you can alter the mask by assignment. For example, this statement:
1668
1669 @smallexample
1670 obstack_alignment_mask (obstack_ptr) = 0;
1671 @end smallexample
1672
1673 @noindent
1674 has the effect of turning off alignment processing in the specified obstack.
1675 @end deftypefn
1676
1677 Note that a change in alignment mask does not take effect until
1678 @emph{after} the next time an object is allocated or finished in the
1679 obstack. If you are not growing an object, you can make the new
1680 alignment mask take effect immediately by calling @code{obstack_finish}.
1681 This will finish a zero-length object and then do proper alignment for
1682 the next object.
1683
1684 @node Obstack Chunks
1685 @subsection Obstack Chunks
1686 @cindex efficiency of chunks
1687 @cindex chunks
1688
1689 Obstacks work by allocating space for themselves in large chunks, and
1690 then parceling out space in the chunks to satisfy your requests. Chunks
1691 are normally 4096 bytes long unless you specify a different chunk size.
1692 The chunk size includes 8 bytes of overhead that are not actually used
1693 for storing objects. Regardless of the specified size, longer chunks
1694 will be allocated when necessary for long objects.
1695
1696 The obstack library allocates chunks by calling the function
1697 @code{obstack_chunk_alloc}, which you must define. When a chunk is no
1698 longer needed because you have freed all the objects in it, the obstack
1699 library frees the chunk by calling @code{obstack_chunk_free}, which you
1700 must also define.
1701
1702 These two must be defined (as macros) or declared (as functions) in each
1703 source file that uses @code{obstack_init} (@pxref{Creating Obstacks}).
1704 Most often they are defined as macros like this:
1705
1706 @smallexample
1707 #define obstack_chunk_alloc malloc
1708 #define obstack_chunk_free free
1709 @end smallexample
1710
1711 Note that these are simple macros (no arguments). Macro definitions with
1712 arguments will not work! It is necessary that @code{obstack_chunk_alloc}
1713 or @code{obstack_chunk_free}, alone, expand into a function name if it is
1714 not itself a function name.
1715
1716 If you allocate chunks with @code{malloc}, the chunk size should be a
1717 power of 2. The default chunk size, 4096, was chosen because it is long
1718 enough to satisfy many typical requests on the obstack yet short enough
1719 not to waste too much memory in the portion of the last chunk not yet used.
1720
1721 @comment obstack.h
1722 @comment GNU
1723 @deftypefn Macro int obstack_chunk_size (struct obstack *@var{obstack-ptr})
1724 This returns the chunk size of the given obstack.
1725 @end deftypefn
1726
1727 Since this macro expands to an lvalue, you can specify a new chunk size by
1728 assigning it a new value. Doing so does not affect the chunks already
1729 allocated, but will change the size of chunks allocated for that particular
1730 obstack in the future. It is unlikely to be useful to make the chunk size
1731 smaller, but making it larger might improve efficiency if you are
1732 allocating many objects whose size is comparable to the chunk size. Here
1733 is how to do so cleanly:
1734
1735 @smallexample
1736 if (obstack_chunk_size (obstack_ptr) < @var{new-chunk-size})
1737 obstack_chunk_size (obstack_ptr) = @var{new-chunk-size};
1738 @end smallexample
1739
1740 @node Summary of Obstacks
1741 @subsection Summary of Obstack Functions
1742
1743 Here is a summary of all the functions associated with obstacks. Each
1744 takes the address of an obstack (@code{struct obstack *}) as its first
1745 argument.
1746
1747 @table @code
1748 @item void obstack_init (struct obstack *@var{obstack-ptr})
1749 Initialize use of an obstack. @xref{Creating Obstacks}.
1750
1751 @item void *obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
1752 Allocate an object of @var{size} uninitialized bytes.
1753 @xref{Allocation in an Obstack}.
1754
1755 @item void *obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
1756 Allocate an object of @var{size} bytes, with contents copied from
1757 @var{address}. @xref{Allocation in an Obstack}.
1758
1759 @item void *obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
1760 Allocate an object of @var{size}+1 bytes, with @var{size} of them copied
1761 from @var{address}, followed by a null character at the end.
1762 @xref{Allocation in an Obstack}.
1763
1764 @item void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
1765 Free @var{object} (and everything allocated in the specified obstack
1766 more recently than @var{object}). @xref{Freeing Obstack Objects}.
1767
1768 @item void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
1769 Add @var{size} uninitialized bytes to a growing object.
1770 @xref{Growing Objects}.
1771
1772 @item void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
1773 Add @var{size} bytes, copied from @var{address}, to a growing object.
1774 @xref{Growing Objects}.
1775
1776 @item void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
1777 Add @var{size} bytes, copied from @var{address}, to a growing object,
1778 and then add another byte containing a null character. @xref{Growing
1779 Objects}.
1780
1781 @item void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{data-char})
1782 Add one byte containing @var{data-char} to a growing object.
1783 @xref{Growing Objects}.
1784
1785 @item void *obstack_finish (struct obstack *@var{obstack-ptr})
1786 Finalize the object that is growing and return its permanent address.
1787 @xref{Growing Objects}.
1788
1789 @item int obstack_object_size (struct obstack *@var{obstack-ptr})
1790 Get the current size of the currently growing object. @xref{Growing
1791 Objects}.
1792
1793 @item void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
1794 Add @var{size} uninitialized bytes to a growing object without checking
1795 that there is enough room. @xref{Extra Fast Growing}.
1796
1797 @item void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{data-char})
1798 Add one byte containing @var{data-char} to a growing object without
1799 checking that there is enough room. @xref{Extra Fast Growing}.
1800
1801 @item int obstack_room (struct obstack *@var{obstack-ptr})
1802 Get the amount of room now available for growing the current object.
1803 @xref{Extra Fast Growing}.
1804
1805 @item int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
1806 The mask used for aligning the beginning of an object. This is an
1807 lvalue. @xref{Obstacks Data Alignment}.
1808
1809 @item int obstack_chunk_size (struct obstack *@var{obstack-ptr})
1810 The size for allocating chunks. This is an lvalue. @xref{Obstack Chunks}.
1811
1812 @item void *obstack_base (struct obstack *@var{obstack-ptr})
1813 Tentative starting address of the currently growing object.
1814 @xref{Status of an Obstack}.
1815
1816 @item void *obstack_next_free (struct obstack *@var{obstack-ptr})
1817 Address just after the end of the currently growing object.
1818 @xref{Status of an Obstack}.
1819 @end table
1820
1821 @node Variable Size Automatic
1822 @section Automatic Storage with Variable Size
1823 @cindex automatic freeing
1824 @cindex @code{alloca} function
1825 @cindex automatic storage with variable size
1826
1827 The function @code{alloca} supports a kind of half-dynamic allocation in
1828 which blocks are allocated dynamically but freed automatically.
1829
1830 Allocating a block with @code{alloca} is an explicit action; you can
1831 allocate as many blocks as you wish, and compute the size at run time. But
1832 all the blocks are freed when you exit the function that @code{alloca} was
1833 called from, just as if they were automatic variables declared in that
1834 function. There is no way to free the space explicitly.
1835
1836 The prototype for @code{alloca} is in @file{stdlib.h}. This function is
1837 a BSD extension.
1838 @pindex stdlib.h
1839
1840 @comment stdlib.h
1841 @comment GNU, BSD
1842 @deftypefun {void *} alloca (size_t @var{size});
1843 The return value of @code{alloca} is the address of a block of @var{size}
1844 bytes of storage, allocated in the stack frame of the calling function.
1845 @end deftypefun
1846
1847 Do not use @code{alloca} inside the arguments of a function call---you
1848 will get unpredictable results, because the stack space for the
1849 @code{alloca} would appear on the stack in the middle of the space for
1850 the function arguments. An example of what to avoid is @code{foo (x,
1851 alloca (4), y)}.
1852 @c This might get fixed in future versions of GCC, but that won't make
1853 @c it safe with compilers generally.
1854
1855 @menu
1856 * Alloca Example:: Example of using @code{alloca}.
1857 * Advantages of Alloca:: Reasons to use @code{alloca}.
1858 * Disadvantages of Alloca:: Reasons to avoid @code{alloca}.
1859 * GNU C Variable-Size Arrays:: Only in GNU C, here is an alternative
1860 method of allocating dynamically and
1861 freeing automatically.
1862 @end menu
1863
1864 @node Alloca Example
1865 @subsection @code{alloca} Example
1866
1867 As an example of use of @code{alloca}, here is a function that opens a file
1868 name made from concatenating two argument strings, and returns a file
1869 descriptor or minus one signifying failure:
1870
1871 @smallexample
1872 int
1873 open2 (char *str1, char *str2, int flags, int mode)
1874 @{
1875 char *name = (char *) alloca (strlen (str1) + strlen (str2) + 1);
1876 stpcpy (stpcpy (name, str1), str2);
1877 return open (name, flags, mode);
1878 @}
1879 @end smallexample
1880
1881 @noindent
1882 Here is how you would get the same results with @code{malloc} and
1883 @code{free}:
1884
1885 @smallexample
1886 int
1887 open2 (char *str1, char *str2, int flags, int mode)
1888 @{
1889 char *name = (char *) malloc (strlen (str1) + strlen (str2) + 1);
1890 int desc;
1891 if (name == 0)
1892 fatal ("virtual memory exceeded");
1893 stpcpy (stpcpy (name, str1), str2);
1894 desc = open (name, flags, mode);
1895 free (name);
1896 return desc;
1897 @}
1898 @end smallexample
1899
1900 As you can see, it is simpler with @code{alloca}. But @code{alloca} has
1901 other, more important advantages, and some disadvantages.
1902
1903 @node Advantages of Alloca
1904 @subsection Advantages of @code{alloca}
1905
1906 Here are the reasons why @code{alloca} may be preferable to @code{malloc}:
1907
1908 @itemize @bullet
1909 @item
1910 Using @code{alloca} wastes very little space and is very fast. (It is
1911 open-coded by the GNU C compiler.)
1912
1913 @item
1914 Since @code{alloca} does not have separate pools for different sizes of
1915 block, space used for any size block can be reused for any other size.
1916 @code{alloca} does not cause storage fragmentation.
1917
1918 @item
1919 @cindex longjmp
1920 Nonlocal exits done with @code{longjmp} (@pxref{Non-Local Exits})
1921 automatically free the space allocated with @code{alloca} when they exit
1922 through the function that called @code{alloca}. This is the most
1923 important reason to use @code{alloca}.
1924
1925 To illustrate this, suppose you have a function
1926 @code{open_or_report_error} which returns a descriptor, like
1927 @code{open}, if it succeeds, but does not return to its caller if it
1928 fails. If the file cannot be opened, it prints an error message and
1929 jumps out to the command level of your program using @code{longjmp}.
1930 Let's change @code{open2} (@pxref{Alloca Example}) to use this
1931 subroutine:@refill
1932
1933 @smallexample
1934 int
1935 open2 (char *str1, char *str2, int flags, int mode)
1936 @{
1937 char *name = (char *) alloca (strlen (str1) + strlen (str2) + 1);
1938 stpcpy (stpcpy (name, str1), str2);
1939 return open_or_report_error (name, flags, mode);
1940 @}
1941 @end smallexample
1942
1943 @noindent
1944 Because of the way @code{alloca} works, the storage it allocates is
1945 freed even when an error occurs, with no special effort required.
1946
1947 By contrast, the previous definition of @code{open2} (which uses
1948 @code{malloc} and @code{free}) would develop a storage leak if it were
1949 changed in this way. Even if you are willing to make more changes to
1950 fix it, there is no easy way to do so.
1951 @end itemize
1952
1953 @node Disadvantages of Alloca
1954 @subsection Disadvantages of @code{alloca}
1955
1956 @cindex @code{alloca} disadvantages
1957 @cindex disadvantages of @code{alloca}
1958 These are the disadvantages of @code{alloca} in comparison with
1959 @code{malloc}:
1960
1961 @itemize @bullet
1962 @item
1963 If you try to allocate more storage than the machine can provide, you
1964 don't get a clean error message. Instead you get a fatal signal like
1965 the one you would get from an infinite recursion; probably a
1966 segmentation violation (@pxref{Program Error Signals}).
1967
1968 @item
1969 Some non-GNU systems fail to support @code{alloca}, so it is less
1970 portable. However, a slower emulation of @code{alloca} written in C
1971 is available for use on systems with this deficiency.
1972 @end itemize
1973
1974 @node GNU C Variable-Size Arrays
1975 @subsection GNU C Variable-Size Arrays
1976 @cindex variable-sized arrays
1977
1978 In GNU C, you can replace most uses of @code{alloca} with an array of
1979 variable size. Here is how @code{open2} would look then:
1980
1981 @smallexample
1982 int open2 (char *str1, char *str2, int flags, int mode)
1983 @{
1984 char name[strlen (str1) + strlen (str2) + 1];
1985 stpcpy (stpcpy (name, str1), str2);
1986 return open (name, flags, mode);
1987 @}
1988 @end smallexample
1989
1990 But @code{alloca} is not always equivalent to a variable-sized array, for
1991 several reasons:
1992
1993 @itemize @bullet
1994 @item
1995 A variable size array's space is freed at the end of the scope of the
1996 name of the array. The space allocated with @code{alloca}
1997 remains until the end of the function.
1998
1999 @item
2000 It is possible to use @code{alloca} within a loop, allocating an
2001 additional block on each iteration. This is impossible with
2002 variable-sized arrays.
2003 @end itemize
2004
2005 @strong{Note:} If you mix use of @code{alloca} and variable-sized arrays
2006 within one function, exiting a scope in which a variable-sized array was
2007 declared frees all blocks allocated with @code{alloca} during the
2008 execution of that scope.
2009
2010
2011 @node Relocating Allocator
2012 @section Relocating Allocator
2013
2014 @cindex relocating memory allocator
2015 Any system of dynamic memory allocation has overhead: the amount of
2016 space it uses is more than the amount the program asks for. The
2017 @dfn{relocating memory allocator} achieves very low overhead by moving
2018 blocks in memory as necessary, on its own initiative.
2019
2020 @menu
2021 * Relocator Concepts:: How to understand relocating allocation.
2022 * Using Relocator:: Functions for relocating allocation.
2023 @end menu
2024
2025 @node Relocator Concepts
2026 @subsection Concepts of Relocating Allocation
2027
2028 @ifinfo
2029 The @dfn{relocating memory allocator} achieves very low overhead by
2030 moving blocks in memory as necessary, on its own initiative.
2031 @end ifinfo
2032
2033 When you allocate a block with @code{malloc}, the address of the block
2034 never changes unless you use @code{realloc} to change its size. Thus,
2035 you can safely store the address in various places, temporarily or
2036 permanently, as you like. This is not safe when you use the relocating
2037 memory allocator, because any and all relocatable blocks can move
2038 whenever you allocate memory in any fashion. Even calling @code{malloc}
2039 or @code{realloc} can move the relocatable blocks.
2040
2041 @cindex handle
2042 For each relocatable block, you must make a @dfn{handle}---a pointer
2043 object in memory, designated to store the address of that block. The
2044 relocating allocator knows where each block's handle is, and updates the
2045 address stored there whenever it moves the block, so that the handle
2046 always points to the block. Each time you access the contents of the
2047 block, you should fetch its address anew from the handle.
2048
2049 To call any of the relocating allocator functions from a signal handler
2050 is almost certainly incorrect, because the signal could happen at any
2051 time and relocate all the blocks. The only way to make this safe is to
2052 block the signal around any access to the contents of any relocatable
2053 block---not a convenient mode of operation. @xref{Nonreentrancy}.
2054
2055 @node Using Relocator
2056 @subsection Allocating and Freeing Relocatable Blocks
2057
2058 @pindex malloc.h
2059 In the descriptions below, @var{handleptr} designates the address of the
2060 handle. All the functions are declared in @file{malloc.h}; all are GNU
2061 extensions.
2062
2063 @comment malloc.h
2064 @comment GNU
2065 @deftypefun {void *} r_alloc (void **@var{handleptr}, size_t @var{size})
2066 This function allocates a relocatable block of size @var{size}. It
2067 stores the block's address in @code{*@var{handleptr}} and returns
2068 a non-null pointer to indicate success.
2069
2070 If @code{r_alloc} can't get the space needed, it stores a null pointer
2071 in @code{*@var{handleptr}}, and returns a null pointer.
2072 @end deftypefun
2073
2074 @comment malloc.h
2075 @comment GNU
2076 @deftypefun void r_alloc_free (void **@var{handleptr})
2077 This function is the way to free a relocatable block. It frees the
2078 block that @code{*@var{handleptr}} points to, and stores a null pointer
2079 in @code{*@var{handleptr}} to show it doesn't point to an allocated
2080 block any more.
2081 @end deftypefun
2082
2083 @comment malloc.h
2084 @comment GNU
2085 @deftypefun {void *} r_re_alloc (void **@var{handleptr}, size_t @var{size})
2086 The function @code{r_re_alloc} adjusts the size of the block that
2087 @code{*@var{handleptr}} points to, making it @var{size} bytes long. It
2088 stores the address of the resized block in @code{*@var{handleptr}} and
2089 returns a non-null pointer to indicate success.
2090
2091 If enough memory is not available, this function returns a null pointer
2092 and does not modify @code{*@var{handleptr}}.
2093 @end deftypefun
2094
2095 @ignore
2096 @comment No longer available...
2097
2098 @comment @node Memory Warnings
2099 @comment @section Memory Usage Warnings
2100 @comment @cindex memory usage warnings
2101 @comment @cindex warnings of memory almost full
2102
2103 @pindex malloc.c
2104 You can ask for warnings as the program approaches running out of memory
2105 space, by calling @code{memory_warnings}. This tells @code{malloc} to
2106 check memory usage every time it asks for more memory from the operating
2107 system. This is a GNU extension declared in @file{malloc.h}.
2108
2109 @comment malloc.h
2110 @comment GNU
2111 @comment @deftypefun void memory_warnings (void *@var{start}, void (*@var{warn-func}) (const char *))
2112 Call this function to request warnings for nearing exhaustion of virtual
2113 memory.
2114
2115 The argument @var{start} says where data space begins, in memory. The
2116 allocator compares this against the last address used and against the
2117 limit of data space, to determine the fraction of available memory in
2118 use. If you supply zero for @var{start}, then a default value is used
2119 which is right in most circumstances.
2120
2121 For @var{warn-func}, supply a function that @code{malloc} can call to
2122 warn you. It is called with a string (a warning message) as argument.
2123 Normally it ought to display the string for the user to read.
2124 @end deftypefun
2125
2126 The warnings come when memory becomes 75% full, when it becomes 85%
2127 full, and when it becomes 95% full. Above 95% you get another warning
2128 each time memory usage increases.
2129
2130 @end ignore