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1 /*
2 * BIRD Object Locks
3 *
4 * (c) 1999 Martin Mares <mj@ucw.cz>
5 *
6 * Can be freely distributed and used under the terms of the GNU GPL.
7 */
8
9 /**
10 * DOC: Object locks
11 *
12 * The lock module provides a simple mechanism for avoiding conflicts between
13 * various protocols which would like to use a single physical resource (for
14 * example a network port). It would be easy to say that such collisions can
15 * occur only when the user specifies an invalid configuration and therefore
16 * he deserves to get what he has asked for, but unfortunately they can also
17 * arise legitimately when the daemon is reconfigured and there exists (although
18 * for a short time period only) an old protocol instance being shut down and a new one
19 * willing to start up on the same interface.
20 *
21 * The solution is very simple: when any protocol wishes to use a network port
22 * or some other non-shareable resource, it asks the core to lock it and it doesn't
23 * use the resource until it's notified that it has acquired the lock.
24 *
25 * Object locks are represented by &object_lock structures which are in turn a
26 * kind of resource. Lockable resources are uniquely determined by resource type
27 * (%OBJLOCK_UDP for a UDP port etc.), IP address (usually a broadcast or
28 * multicast address the port is bound to), port number, interface and optional
29 * instance ID.
30 */
31
32 #undef LOCAL_DEBUG
33
34 #include "nest/bird.h"
35 #include "lib/resource.h"
36 #include "nest/locks.h"
37 #include "nest/iface.h"
38
39 static list olock_list;
40 static event *olock_event;
41
42 static inline int
43 olock_same(struct object_lock *x, struct object_lock *y)
44 {
45 return
46 x->type == y->type &&
47 x->iface == y->iface &&
48 x->vrf == y->vrf &&
49 x->port == y->port &&
50 x->inst == y->inst &&
51 ipa_equal(x->addr, y->addr);
52 }
53
54 static void
55 olock_free(resource *r)
56 {
57 struct object_lock *q, *l = (struct object_lock *) r;
58 node *n;
59
60 DBG("olock: Freeing %p\n", l);
61 switch (l->state)
62 {
63 case OLOCK_STATE_FREE:
64 break;
65 case OLOCK_STATE_LOCKED:
66 case OLOCK_STATE_EVENT:
67 rem_node(&l->n);
68 n = HEAD(l->waiters);
69 if (n->next)
70 {
71 DBG("olock: -> %p becomes locked\n", n);
72 q = SKIP_BACK(struct object_lock, n, n);
73 rem_node(n);
74 add_tail_list(&q->waiters, &l->waiters);
75 q->state = OLOCK_STATE_EVENT;
76 add_head(&olock_list, n);
77 ev_schedule(olock_event);
78 }
79 break;
80 case OLOCK_STATE_WAITING:
81 rem_node(&l->n);
82 break;
83 default:
84 ASSERT(0);
85 }
86 }
87
88 static void
89 olock_dump(resource *r)
90 {
91 struct object_lock *l = (struct object_lock *) r;
92 static char *olock_states[] = { "free", "locked", "waiting", "event" };
93
94 debug("(%d:%s:%I:%d:%d) [%s]\n", l->type, (l->iface ? l->iface->name : "?"), l->addr, l->port, l->inst, olock_states[l->state]);
95 if (!EMPTY_LIST(l->waiters))
96 debug(" [wanted]\n");
97 }
98
99 static struct resclass olock_class = {
100 "ObjLock",
101 sizeof(struct object_lock),
102 olock_free,
103 olock_dump,
104 NULL,
105 NULL,
106 };
107
108 /**
109 * olock_new - create an object lock
110 * @p: resource pool to create the lock in.
111 *
112 * The olock_new() function creates a new resource of type &object_lock
113 * and returns a pointer to it. After filling in the structure, the caller
114 * should call olock_acquire() to do the real locking.
115 */
116 struct object_lock *
117 olock_new(pool *p)
118 {
119 struct object_lock *l = ralloc(p, &olock_class);
120
121 l->state = OLOCK_STATE_FREE;
122 init_list(&l->waiters);
123 return l;
124 }
125
126 /**
127 * olock_acquire - acquire a lock
128 * @l: the lock to acquire
129 *
130 * This function attempts to acquire exclusive access to the non-shareable
131 * resource described by the lock @l. It returns immediately, but as soon
132 * as the resource becomes available, it calls the hook() function set up
133 * by the caller.
134 *
135 * When you want to release the resource, just rfree() the lock.
136 */
137 void
138 olock_acquire(struct object_lock *l)
139 {
140 node *n;
141 struct object_lock *q;
142
143 WALK_LIST(n, olock_list)
144 {
145 q = SKIP_BACK(struct object_lock, n, n);
146 if (olock_same(q, l))
147 {
148 l->state = OLOCK_STATE_WAITING;
149 add_tail(&q->waiters, &l->n);
150 DBG("olock: %p waits\n", l);
151 return;
152 }
153 }
154 DBG("olock: %p acquired immediately\n", l);
155 l->state = OLOCK_STATE_EVENT;
156 add_head(&olock_list, &l->n);
157 ev_schedule(olock_event);
158 }
159
160 static void
161 olock_run_event(void *unused UNUSED)
162 {
163 node *n;
164 struct object_lock *q;
165
166 DBG("olock: Processing events\n");
167 for(;;)
168 {
169 n = HEAD(olock_list);
170 if (!n->next)
171 break;
172 q = SKIP_BACK(struct object_lock, n, n);
173 if (q->state != OLOCK_STATE_EVENT)
174 break;
175 DBG("olock: %p locked\n", q);
176 q->state = OLOCK_STATE_LOCKED;
177 rem_node(&q->n);
178 add_tail(&olock_list, &q->n);
179 q->hook(q);
180 }
181 }
182
183 /**
184 * olock_init - initialize the object lock mechanism
185 *
186 * This function is called during BIRD startup. It initializes
187 * all the internal data structures of the lock module.
188 */
189 void
190 olock_init(void)
191 {
192 DBG("olock: init\n");
193 init_list(&olock_list);
194 olock_event = ev_new(&root_pool);
195 olock_event->hook = olock_run_event;
196 }