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1 /*
2 * BIRD Object Locks
3 *
4 * (c) 1999 Martin Mares <mj@ucw.cz>
5 *
6 * Can be freely distributed and used under the terms of the GNU GPL.
7 */
8
9 /**
10 * DOC: Object locks
11 *
12 * The lock module provides a simple mechanism for avoiding conflicts between
13 * various protocols which would like to use a single physical resource (for
14 * example a network port). It would be easy to say that such collisions can
15 * occur only when the user specifies an invalid configuration and therefore
16 * he deserves to get what he has asked for, but unfortunately they can also
17 * arise legitimately when the daemon is reconfigured and there exists (although
18 * for a short time period only) an old protocol instance being shut down and a new one
19 * willing to start up on the same interface.
20 *
21 * The solution is very simple: when any protocol wishes to use a network port
22 * or some other non-shareable resource, it asks the core to lock it and it doesn't
23 * use the resource until it's notified that it has acquired the lock.
24 *
25 * Object locks are represented by &object_lock structures which are in turn a
26 * kind of resource. Lockable resources are uniquely determined by resource type
27 * (%OBJLOCK_UDP for a UDP port etc.), IP address (usually a broadcast or
28 * multicast address the port is bound to), port number, interface and optional
29 * instance ID.
30 */
31
32 #undef LOCAL_DEBUG
33
34 #include "nest/bird.h"
35 #include "lib/resource.h"
36 #include "nest/locks.h"
37 #include "nest/iface.h"
38
39 static list olock_list;
40 static event *olock_event;
41
42 static inline int
43 olock_same(struct object_lock *x, struct object_lock *y)
44 {
45 return
46 x->type == y->type &&
47 x->iface == y->iface &&
48 x->port == y->port &&
49 x->inst == y->inst &&
50 ipa_equal(x->addr, y->addr);
51 }
52
53 static void
54 olock_free(resource *r)
55 {
56 struct object_lock *q, *l = (struct object_lock *) r;
57 node *n;
58
59 DBG("olock: Freeing %p\n", l);
60 switch (l->state)
61 {
62 case OLOCK_STATE_FREE:
63 break;
64 case OLOCK_STATE_LOCKED:
65 case OLOCK_STATE_EVENT:
66 rem_node(&l->n);
67 n = HEAD(l->waiters);
68 if (n->next)
69 {
70 DBG("olock: -> %p becomes locked\n", n);
71 q = SKIP_BACK(struct object_lock, n, n);
72 rem_node(n);
73 add_tail_list(&q->waiters, &l->waiters);
74 q->state = OLOCK_STATE_EVENT;
75 add_head(&olock_list, n);
76 ev_schedule(olock_event);
77 }
78 break;
79 case OLOCK_STATE_WAITING:
80 rem_node(&l->n);
81 break;
82 default:
83 ASSERT(0);
84 }
85 }
86
87 static void
88 olock_dump(resource *r)
89 {
90 struct object_lock *l = (struct object_lock *) r;
91 static char *olock_states[] = { "free", "locked", "waiting", "event" };
92
93 debug("(%d:%s:%I:%d:%d) [%s]\n", l->type, (l->iface ? l->iface->name : "?"), l->addr, l->port, l->inst, olock_states[l->state]);
94 if (!EMPTY_LIST(l->waiters))
95 debug(" [wanted]\n");
96 }
97
98 static struct resclass olock_class = {
99 "ObjLock",
100 sizeof(struct object_lock),
101 olock_free,
102 olock_dump,
103 NULL,
104 NULL,
105 };
106
107 /**
108 * olock_new - create an object lock
109 * @p: resource pool to create the lock in.
110 *
111 * The olock_new() function creates a new resource of type &object_lock
112 * and returns a pointer to it. After filling in the structure, the caller
113 * should call olock_acquire() to do the real locking.
114 */
115 struct object_lock *
116 olock_new(pool *p)
117 {
118 struct object_lock *l = ralloc(p, &olock_class);
119
120 l->state = OLOCK_STATE_FREE;
121 init_list(&l->waiters);
122 return l;
123 }
124
125 /**
126 * olock_acquire - acquire a lock
127 * @l: the lock to acquire
128 *
129 * This function attempts to acquire exclusive access to the non-shareable
130 * resource described by the lock @l. It returns immediately, but as soon
131 * as the resource becomes available, it calls the hook() function set up
132 * by the caller.
133 *
134 * When you want to release the resource, just rfree() the lock.
135 */
136 void
137 olock_acquire(struct object_lock *l)
138 {
139 node *n;
140 struct object_lock *q;
141
142 WALK_LIST(n, olock_list)
143 {
144 q = SKIP_BACK(struct object_lock, n, n);
145 if (olock_same(q, l))
146 {
147 l->state = OLOCK_STATE_WAITING;
148 add_tail(&q->waiters, &l->n);
149 DBG("olock: %p waits\n", l);
150 return;
151 }
152 }
153 DBG("olock: %p acquired immediately\n", l);
154 l->state = OLOCK_STATE_EVENT;
155 add_head(&olock_list, &l->n);
156 ev_schedule(olock_event);
157 }
158
159 static void
160 olock_run_event(void *unused UNUSED)
161 {
162 node *n;
163 struct object_lock *q;
164
165 DBG("olock: Processing events\n");
166 for(;;)
167 {
168 n = HEAD(olock_list);
169 if (!n->next)
170 break;
171 q = SKIP_BACK(struct object_lock, n, n);
172 if (q->state != OLOCK_STATE_EVENT)
173 break;
174 DBG("olock: %p locked\n", q);
175 q->state = OLOCK_STATE_LOCKED;
176 rem_node(&q->n);
177 add_tail(&olock_list, &q->n);
178 q->hook(q);
179 }
180 }
181
182 /**
183 * olock_init - initialize the object lock mechanism
184 *
185 * This function is called during BIRD startup. It initializes
186 * all the internal data structures of the lock module.
187 */
188 void
189 olock_init(void)
190 {
191 DBG("olock: init\n");
192 init_list(&olock_list);
193 olock_event = ev_new(&root_pool);
194 olock_event->hook = olock_run_event;
195 }