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Fix configure to enable warnings and fix most of them.
[thirdparty/bird.git] / nest / locks.c
1 /*
2 * BIRD Object Locks
3 *
4 * (c) 1999 Martin Mares <mj@ucw.cz>
5 *
6 * Can be freely distributed and used under the terms of the GNU GPL.
7 */
8
9 /**
10 * DOC: Object locks
11 *
12 * The lock module provides a simple mechanism for avoiding conflicts between
13 * various protocols which would like to use a single physical resource (for
14 * example a network port). It would be easy to say that such collisions can
15 * occur only when the user specifies an invalid configuration and therefore
16 * he deserves to get what he has asked for, but unfortunately they can also
17 * arise legitimately when the daemon is reconfigured and there exists (although
18 * for a short time period only) an old protocol instance being shut down and a new one
19 * willing to start up on the same interface.
20 *
21 * The solution is very simple: when any protocol wishes to use a network port
22 * or some other non-shareable resource, it asks the core to lock it and it doesn't
23 * use the resource until it's notified that it has acquired the lock.
24 *
25 * Object locks are represented by &object_lock structures which are in turn a kind of
26 * resource. Lockable resources are uniquely determined by resource type
27 * (%OBJLOCK_UDP for a UDP port etc.), IP address (usually a broadcast or
28 * multicast address the port is bound to), port number and interface.
29 */
30
31 #undef LOCAL_DEBUG
32
33 #include "nest/bird.h"
34 #include "lib/resource.h"
35 #include "nest/locks.h"
36 #include "nest/iface.h"
37
38 static list olock_list;
39 static event *olock_event;
40
41 static inline int
42 olock_same(struct object_lock *x, struct object_lock *y)
43 {
44 return
45 x->type == y->type &&
46 x->iface == y->iface &&
47 x->port == y->port &&
48 ipa_equal(x->addr, y->addr);
49 }
50
51 static void
52 olock_free(resource *r)
53 {
54 struct object_lock *q, *l = (struct object_lock *) r;
55 node *n;
56
57 DBG("olock: Freeing %p\n", l);
58 switch (l->state)
59 {
60 case OLOCK_STATE_FREE:
61 break;
62 case OLOCK_STATE_LOCKED:
63 case OLOCK_STATE_EVENT:
64 rem_node(&l->n);
65 n = HEAD(l->waiters);
66 if (n->next)
67 {
68 DBG("olock: -> %p becomes locked\n", n);
69 q = SKIP_BACK(struct object_lock, n, n);
70 rem_node(n);
71 add_tail_list(&l->waiters, &q->waiters);
72 q->state = OLOCK_STATE_EVENT;
73 add_head(&olock_list, n);
74 ev_schedule(olock_event);
75 }
76 break;
77 case OLOCK_STATE_WAITING:
78 rem_node(&l->n);
79 break;
80 default:
81 ASSERT(0);
82 }
83 }
84
85 static void
86 olock_dump(resource *r)
87 {
88 struct object_lock *l = (struct object_lock *) r;
89 static char *olock_states[] = { "free", "locked", "waiting", "event" };
90
91 debug("(%d:%s:%I:%d) [%s]\n", l->type, (l->iface ? l->iface->name : "?"), l->addr, l->port, olock_states[l->state]);
92 if (!EMPTY_LIST(l->waiters))
93 debug(" [wanted]\n");
94 }
95
96 static struct resclass olock_class = {
97 "ObjLock",
98 sizeof(struct object_lock),
99 olock_free,
100 olock_dump,
101 NULL
102 };
103
104 /**
105 * olock_new - create an object lock
106 * @p: resource pool to create the lock in.
107 *
108 * The olock_new() function creates a new resource of type &object_lock
109 * and returns a pointer to it. After filling in the structure, the caller
110 * should call olock_acquire() to do the real locking.
111 */
112 struct object_lock *
113 olock_new(pool *p)
114 {
115 struct object_lock *l = ralloc(p, &olock_class);
116
117 l->state = OLOCK_STATE_FREE;
118 init_list(&l->waiters);
119 return l;
120 }
121
122 /**
123 * olock_acquire - acquire a lock
124 * @l: the lock to acquire
125 *
126 * This function attempts to acquire exclusive access to the non-shareable
127 * resource described by the lock @l. It returns immediately, but as soon
128 * as the resource becomes available, it calls the hook() function set up
129 * by the caller.
130 *
131 * When you want to release the resource, just rfree() the lock.
132 */
133 void
134 olock_acquire(struct object_lock *l)
135 {
136 node *n;
137 struct object_lock *q;
138
139 WALK_LIST(n, olock_list)
140 {
141 q = SKIP_BACK(struct object_lock, n, n);
142 if (olock_same(q, l))
143 {
144 l->state = OLOCK_STATE_WAITING;
145 add_tail(&q->waiters, &l->n);
146 DBG("olock: %p waits\n", l);
147 return;
148 }
149 }
150 DBG("olock: %p acquired immediately\n", l);
151 l->state = OLOCK_STATE_EVENT;
152 add_head(&olock_list, &l->n);
153 ev_schedule(olock_event);
154 }
155
156 static void
157 olock_run_event(void *unused UNUSED)
158 {
159 node *n;
160 struct object_lock *q;
161
162 DBG("olock: Processing events\n");
163 for(;;)
164 {
165 n = HEAD(olock_list);
166 if (!n->next)
167 break;
168 q = SKIP_BACK(struct object_lock, n, n);
169 if (q->state != OLOCK_STATE_EVENT)
170 break;
171 DBG("olock: %p locked\n", q);
172 q->state = OLOCK_STATE_LOCKED;
173 rem_node(&q->n);
174 add_tail(&olock_list, &q->n);
175 q->hook(q);
176 }
177 }
178
179 /**
180 * olock_init - initialize the object lock mechanism
181 *
182 * This function is called during BIRD startup. It initializes
183 * all the internal data structures of the lock module.
184 */
185 void
186 olock_init(void)
187 {
188 DBG("olock: init\n");
189 init_list(&olock_list);
190 olock_event = ev_new(&root_pool);
191 olock_event->hook = olock_run_event;
192 }