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sysv: use lsb dependencies only for ordering, not for pulling in stuff, leave that...
[people/ms/systemd.git] / target.c
1 /*-*- Mode: C; c-basic-offset: 8 -*-*/
2
3 /***
4 This file is part of systemd.
5
6 Copyright 2010 Lennart Poettering
7
8 systemd is free software; you can redistribute it and/or modify it
9 under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 systemd is distributed in the hope that it will be useful, but
14 WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with systemd; If not, see <http://www.gnu.org/licenses/>.
20 ***/
21
22 #include <errno.h>
23 #include <signal.h>
24
25 #include "unit.h"
26 #include "target.h"
27 #include "load-fragment.h"
28 #include "log.h"
29
30 static const UnitActiveState state_translation_table[_TARGET_STATE_MAX] = {
31 [TARGET_DEAD] = UNIT_INACTIVE,
32 [TARGET_ACTIVE] = UNIT_ACTIVE
33 };
34
35 static const char* const state_string_table[_TARGET_STATE_MAX] = {
36 [TARGET_DEAD] = "dead",
37 [TARGET_ACTIVE] = "active"
38 };
39
40 static void target_dump(Unit *u, FILE *f, const char *prefix) {
41 Target *t = TARGET(u);
42
43 assert(t);
44 assert(f);
45
46 fprintf(f,
47 "%sTarget State: %s\n",
48 prefix, state_string_table[t->state]);
49 }
50
51 static void target_set_state(Target *t, TargetState state) {
52 TargetState old_state;
53 assert(t);
54
55 old_state = t->state;
56 t->state = state;
57
58 log_debug("%s changed %s → %s", unit_id(UNIT(t)), state_string_table[old_state], state_string_table[state]);
59
60 unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state]);
61 }
62
63 static int target_start(Unit *u) {
64 Target *t = TARGET(u);
65
66 assert(t);
67 assert(t->state == TARGET_DEAD);
68
69 target_set_state(t, TARGET_ACTIVE);
70 return 0;
71 }
72
73 static int target_stop(Unit *u) {
74 Target *t = TARGET(u);
75
76 assert(t);
77 assert(t->state == TARGET_ACTIVE);
78
79 target_set_state(t, TARGET_DEAD);
80 return 0;
81 }
82
83 static UnitActiveState target_active_state(Unit *u) {
84 assert(u);
85
86 return state_translation_table[TARGET(u)->state];
87 }
88
89 const UnitVTable target_vtable = {
90 .suffix = ".target",
91
92 .init = unit_load_fragment_and_dropin,
93
94 .dump = target_dump,
95
96 .start = target_start,
97 .stop = target_stop,
98
99 .active_state = target_active_state
100 };