iv= ~v;
if (!value) v=0;
+ if (a == NULL)
+ return 0;
+
a->flags&= ~(ASN1_STRING_FLAG_BITS_LEFT|0x07); /* clear, set on write */
- if (a == NULL) return(0);
if ((a->length < (w+1)) || (a->data == NULL))
{
if (!value) return(1); /* Don't need to set */